Zdexby TheHolyOneZ
4,841 classes
Class

USaveGameConsistentAsync

: USaveAction : UBlueprintAsyncActionBase : UObject
/Script/MotorSlice.SaveGameConsistentAsync 0x0080 (128 B) align 8 inherited 0x0030 vtable /Script/MotorSlice
0x00x0080

Members 1

OffsetSizeNameTypeFlagsDefault
0x10CompletedFMulticastScriptDelegate4 flags<delegate>
0x00400x40unreflected bytes to end of USaveGameConsistentAsync

Functions 3

SignatureFlagsNativeParams
void SetConsistencyCheck(const FScriptDelegate& InFilter)FinalNative+2 flags0x10
void SaveGameConsistentFireForget(USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x1C
USaveGameConsistentAsync* SaveGameConsistentAsync(UObject* WorldContextObject, USaveGame* SaveGameObject, const FString& SlotName, int32 UserIndex)FinalNative+2 flags0x30