Zdexby TheHolyOneZ
4,841 classes
Class

AObeliskBossMeshesStore_C

: AActor : UObject
/Game/Maps/World/Obelisk/ObeliskBossMeshesStore.ObeliskBossMeshesStore_C 0x02F0 (752 B) align 8 inherited 0x02B0 4 scripted vtable /Game/Maps/World/Obelisk/ObeliskBossMeshesStore
0x00x02F0

Members 6

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08MeshUStaticMeshComponent*7 flagsnullptr
0x10BossesAddedRuntimeTArray<UStaticMeshComponent*>4 flags[]
0x08Boss DeadUStaticMeshComponent*7 flagsnullptr
0x10NewVarTArray<int32>3 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void AddMesh(UStaticMeshComponent* Boss Dead, int32 ID, ABossDeath_C* NewParam)
Script6 statements · 72 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Boss_Dead = Boss Dead;0x0012PersistentFrame.K2Node_CustomEvent_ID = ID;0x0024PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0036ExecuteUbergraph_ObeliskBossMeshesStore(833);0x0045return;0x0047// end of script
0x18
void RemoveLODMeshes()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ObeliskBossMeshesStore(1539);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_ObeliskBossMeshesStore(1705);0x000Freturn;0x0011// end of script
EventProtected0x00
void ExecuteUbergraph_ObeliskBossMeshesStore(int32 EntryPoint)
Script64 statements · 1,713 bytes of bytecode
0x0000PushFlow(Label_06AE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "ALREADYHAVE", true, true, LinearColor{1f, 0.420843f, 0f, 1f}, 10f, FName(None));0x005DPopFlow();0x005ELabel_005E:0x005EPushFlow(Label_0239);0x0063CallFunc_GetAllActorsWithTag_OutActors = {};0x006EGetAllActorsWithTag(this, FName(BossDeadLOD), CallFunc_GetAllActorsWithTag_OutActors);0x008F/Script/Engine.Default__KismetArrayLibrary.Array_Get(BossesAddedRuntime, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00CACallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetComponentLocation();0x00FCCallFunc_FindNearestActor_ReturnValue = FindNearestActor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetAllActorsWithTag_OutActors, CallFunc_FindNearestActor_Distance);0x012BCallFunc_Less_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_FindNearestActor_Distance);0x0148CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast, 10000);0x016Eif (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x0178/Script/Engine.Default__KismetArrayLibrary.Array_Get(BossesAddedRuntime, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B3CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetComponentLocation();0x01E5CallFunc_FindNearestActor_ReturnValue = FindNearestActor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetAllActorsWithTag_OutActors, CallFunc_FindNearestActor_Distance);0x0214CallFunc_FindNearestActor_ReturnValue.K2_DestroyActor();0x0238PopFlow();0x0239Label_0239:0x0239CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0263Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x027ELabel_027E:0x027ECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(BossesAddedRuntime);0x02B9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02DFif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02E9Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0304goto Label_005E;0x0309Label_0309:0x0309Temp_int_Array_Index_Variable = 0;0x0320goto Label_027E;0x0325Label_0325:0x0325Temp_int_Loop_Counter_Variable = 0;0x033Cgoto Label_0309;0x0341Boss Dead = K2Node_CustomEvent_Boss_Dead;0x0354CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(NewVar, K2Node_CustomEvent_ID);0x0390if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_03A3;0x039Egoto Label_000F;0x03A3Label_03A3:0x03A3CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(NewVar, K2Node_CustomEvent_ID);0x03E7CallFunc_GetDisplayName_ReturnValue = GetDisplayName(Boss Dead);0x040CPrintString(this, CallFunc_GetDisplayName_ReturnValue, true, true, LinearColor{1f, 0.420843f, 0f, 1f}, 10f, FName(None));0x0456CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x04BDCallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddStaticMeshComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x04EACallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(Boss Dead.StaticMesh);0x0537CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(BossesAddedRuntime, CallFunc_AddComponent_ReturnValue);0x057BCallFunc_K2_GetComponentToWorld_ReturnValue = Boss Dead.K2_GetComponentToWorld();0x05ADCallFunc_AddComponent_ReturnValue.K2_SetWorldTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x05E1Boss Dead.K2_DestroyComponent(this);0x0602PopFlow();0x0603goto Label_0325;0x0608Label_0608:0x0608CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x061DK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0641K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x065Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0668K2Node_CreateDelegate_OutputDelegate.Bind(this, RemoveLODMeshes);0x067FK2Node_DynamicCast_AsMy_Game_Mode.FinishLoadLOD += K2Node_CreateDelegate_OutputDelegate;0x06A8PopFlow();0x06A9goto Label_0608;0x06AELabel_06AE:0x06AEreturn;0x06B0// end of script
Final0x04