0x00x02F0
Members 6
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Mesh | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x10 | BossesAddedRuntime | TArray<UStaticMeshComponent*> | 4 flags | [] | |
| 0x08 | Boss Dead | UStaticMeshComponent* | 7 flags | nullptr | |
| 0x10 | NewVar | TArray<int32> | 3 flags | [] |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x005C | 0x01 | padding / unreflected | |||
| 0x01 | bActorEnableCollision : 1bit 0 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 1 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 7 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x88 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0170 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetCullDistanceSquared | float | 8 flags | 2.25e+08 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x0195 | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01C0 | 0x08 | padding / unreflected | |||
| 0x08 | HLODLayer | UHLODLayer* | 7 flags | nullptr | |
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x0208 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void AddMesh(UStaticMeshComponent* Boss Dead, int32 ID, ABossDeath_C* NewParam)Script6 statements · 72 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_Boss_Dead = Boss Dead;0x0012PersistentFrame.K2Node_CustomEvent_ID = ID;0x0024PersistentFrame.K2Node_CustomEvent_NewParam = NewParam;0x0036ExecuteUbergraph_ObeliskBossMeshesStore(833);0x0045return;0x0047// end of script | 0x18 | ||
void RemoveLODMeshes()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ObeliskBossMeshesStore(1539);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_ObeliskBossMeshesStore(1705);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void ExecuteUbergraph_ObeliskBossMeshesStore(int32 EntryPoint)Script64 statements · 1,713 bytes of bytecode0x0000PushFlow(Label_06AE);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPrintString(this, "ALREADYHAVE", true, true, LinearColor{1f, 0.420843f, 0f, 1f}, 10f, FName(None));0x005DPopFlow();0x005ELabel_005E:0x005EPushFlow(Label_0239);0x0063CallFunc_GetAllActorsWithTag_OutActors = {};0x006EGetAllActorsWithTag(this, FName(BossDeadLOD), CallFunc_GetAllActorsWithTag_OutActors);0x008F/Script/Engine.Default__KismetArrayLibrary.Array_Get(BossesAddedRuntime, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x00CACallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetComponentLocation();0x00FCCallFunc_FindNearestActor_ReturnValue = FindNearestActor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetAllActorsWithTag_OutActors, CallFunc_FindNearestActor_Distance);0x012BCallFunc_Less_DoubleDouble_A_ImplicitCast = Cast<4>(CallFunc_FindNearestActor_Distance);0x0148CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Less_DoubleDouble_A_ImplicitCast, 10000);0x016Eif (!(CallFunc_Less_DoubleDouble_ReturnValue)) PopFlow();0x0178/Script/Engine.Default__KismetArrayLibrary.Array_Get(BossesAddedRuntime, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x01B3CallFunc_K2_GetComponentLocation_ReturnValue = CallFunc_Array_Get_Item.K2_GetComponentLocation();0x01E5CallFunc_FindNearestActor_ReturnValue = FindNearestActor(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetAllActorsWithTag_OutActors, CallFunc_FindNearestActor_Distance);0x0214CallFunc_FindNearestActor_ReturnValue.K2_DestroyActor();0x0238PopFlow();0x0239Label_0239:0x0239CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0263Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x027ELabel_027E:0x027ECallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(BossesAddedRuntime);0x02B9CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x02DFif (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x02E9Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x0304goto Label_005E;0x0309Label_0309:0x0309Temp_int_Array_Index_Variable = 0;0x0320goto Label_027E;0x0325Label_0325:0x0325Temp_int_Loop_Counter_Variable = 0;0x033Cgoto Label_0309;0x0341Boss Dead = K2Node_CustomEvent_Boss_Dead;0x0354CallFunc_Array_Contains_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Contains(NewVar, K2Node_CustomEvent_ID);0x0390if (!(CallFunc_Array_Contains_ReturnValue)) goto Label_03A3;0x039Egoto Label_000F;0x03A3Label_03A3:0x03A3CallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(NewVar, K2Node_CustomEvent_ID);0x03E7CallFunc_GetDisplayName_ReturnValue = GetDisplayName(Boss Dead);0x040CPrintString(this, CallFunc_GetDisplayName_ReturnValue, true, true, LinearColor{1f, 0.420843f, 0f, 1f}, 10f, FName(None));0x0456CallFunc_MakeTransform_ReturnValue = MakeTransform(FVector(0, 0, 0), FRotator(0, 0, 0), FVector(1, 1, 1));0x04BDCallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddStaticMeshComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x04EACallFunc_SetStaticMesh_ReturnValue = CallFunc_AddComponent_ReturnValue.SetStaticMesh(Boss Dead.StaticMesh);0x0537CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(BossesAddedRuntime, CallFunc_AddComponent_ReturnValue);0x057BCallFunc_K2_GetComponentToWorld_ReturnValue = Boss Dead.K2_GetComponentToWorld();0x05ADCallFunc_AddComponent_ReturnValue.K2_SetWorldTransform(CallFunc_K2_GetComponentToWorld_ReturnValue, false, CallFunc_K2_SetWorldTransform_SweepHitResult, false);0x05E1Boss Dead.K2_DestroyComponent(this);0x0602PopFlow();0x0603goto Label_0325;0x0608Label_0608:0x0608CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x061DK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0641K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x065Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0668K2Node_CreateDelegate_OutputDelegate.Bind(this, RemoveLODMeshes);0x067FK2Node_DynamicCast_AsMy_Game_Mode.FinishLoadLOD += K2Node_CreateDelegate_OutputDelegate;0x06A8PopFlow();0x06A9goto Label_0608;0x06AELabel_06AE:0x06AEreturn;0x06B0// end of script | Final | 0x04 |