Zdexby TheHolyOneZ
4,841 classes
Class

AOrbFallen_C

: AActor : UObject
/Game/Blueprints/OrbDrone/OrbFallen.OrbFallen_C 0x03B0 (944 B) align 16 inherited 0x02B0 8 scripted vtable /Game/Blueprints/OrbDrone/OrbFallen
0x00x03B0

Members 18

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08ScrewSearchSFX2UAudioComponent*6 flagsnullptr
0x08SonarGUNiagaraComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_NewTrack_1_3D43926C4504FC5053222A925D6BC477float4 flags0
0x04Timeline_NewTrack_0_3D43926C4504FC5053222A925D6BC477float4 flags0
0x01Timeline__Direction_3D43926C4504FC5053222A925D6BC477ETimelineDirection4 flagsForward
0x02E10x07padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x08DataCoreADataCore_C*7 flagsnullptr
0x18HitDirectionFVector7 flags{X=0, Y=0, Z=0}
0x60OrbStoreTFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x08As Orb Revival BarUOrbRevivalBar_C*7 flagsnullptr
0x08FallAdddouble7 flags0
0x01Closebool7 flagsfalse
0x01LastClosebool7 flagsfalse
0x03820x06padding / unreflected
0x10IgnoreTArray<AActor*>4 flags[]
0x18NewVarFRotator6 flags{Pitch=0, Yaw=0, Roll=0}
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 8

SignatureFlagsNativeParams
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(4763);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(5055);0x000Freturn;0x0011// end of script
0x00
void Timeline__Thud__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(4743);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(2640);0x000Freturn;0x0011// end of script
EventProtected0x00
void ReceiveTick(float DeltaSeconds)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_DeltaSeconds = DeltaSeconds;0x0012ExecuteUbergraph_OrbFallen(4432);0x0021return;0x0023// end of script
EventPublic0x04
void FallEnd()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(4527);0x000Freturn;0x0011// end of script
0x00
void End()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_OrbFallen(4748);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_OrbFallen(int32 EntryPoint)
Script156 statements · 5,063 bytes of bytecode
0x0000PushFlow(Label_13C4);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FDataCore.OrbDrone.SetSimulatePhysics(false);0x004ACallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0064K2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0088K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x00A5if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x00AFCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x00C9CallFunc_K2_GetActorLocation_ReturnValue_3 = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x00FBCallFunc_K2_GetActorLocation_ReturnValue_4 = DataCore.K2_GetActorLocation();0x012DCallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_4, CallFunc_K2_GetActorLocation_ReturnValue_3, 250f);0x0158Close = CallFunc_EqualEqual_VectorVector_ReturnValue;0x016BPushFlow(Label_05DB);0x0170if (!(Close)) goto Label_061C;0x017ECallFunc_GetWorldDeltaSeconds_ReturnValue = GetWorldDeltaSeconds(this);0x019BCallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(5);0x01C0CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_MakeLiteralDouble_ReturnValue, 2, K2Node_DynamicCast_AsMain_Char.isInCombat);0x020DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(1, CallFunc_SelectFloat_ReturnValue);0x023BCallFunc_FInterpTo_Constant_ReturnValue = FInterpTo_Constant(FallAdd, 1, CallFunc_GetWorldDeltaSeconds_ReturnValue, CallFunc_Divide_DoubleDouble_ReturnValue);0x027BFallAdd = CallFunc_FInterpTo_Constant_ReturnValue;0x0296Label_0296:0x0296PushFlow(Label_063C);0x029BCallFunc_IsValid_ReturnValue = IsValid(As Orb Revival Bar);0x02B8if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x02C2CallFunc_SetPercent_InPercent_ImplicitCast = Cast<3>(FallAdd);0x02DFAs Orb Revival Bar.Bar.SetPercent(CallFunc_SetPercent_InPercent_ImplicitCast);0x031ECallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(FallAdd, 0);0x0344CallFunc_GetRenderOpacity_ReturnValue = As Orb Revival Bar.OverlayBar.GetRenderOpacity();0x038CCallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_Greater_DoubleDouble_ReturnValue);0x03B1CallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x03CECallFunc_FInterpTo_Current_ImplicitCast = Cast<4>(CallFunc_GetRenderOpacity_ReturnValue);0x03EBCallFunc_FInterpTo_ReturnValue = FInterpTo(CallFunc_FInterpTo_Current_ImplicitCast, CallFunc_Conv_BoolToDouble_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 8);0x042BCallFunc_SetRenderOpacity_InOpacity_ImplicitCast = Cast<3>(CallFunc_FInterpTo_ReturnValue);0x0448As Orb Revival Bar.OverlayBar.SetRenderOpacity(CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);0x0487CallFunc_Greater_DoubleDouble_ReturnValue = Greater_DoubleDouble(FallAdd, 0);0x04ADCallFunc_GetRenderOpacity_ReturnValue = As Orb Revival Bar.OverlayBar.GetRenderOpacity();0x04F5CallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_Greater_DoubleDouble_ReturnValue);0x051ACallFunc_GetWorldDeltaSeconds_ReturnValue_1 = GetWorldDeltaSeconds(this);0x0537CallFunc_FInterpTo_Current_ImplicitCast = Cast<4>(CallFunc_GetRenderOpacity_ReturnValue);0x0554CallFunc_FInterpTo_ReturnValue = FInterpTo(CallFunc_FInterpTo_Current_ImplicitCast, CallFunc_Conv_BoolToDouble_ReturnValue, CallFunc_GetWorldDeltaSeconds_ReturnValue_1, 8);0x0594CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast = Cast<3>(CallFunc_FInterpTo_ReturnValue);0x05B1ScrewSearchSFX2.SetVolumeMultiplier(CallFunc_SetVolumeMultiplier_NewVolumeMultiplier_ImplicitCast);0x05DAPopFlow();0x05DBLabel_05DB:0x05DBCallFunc_EqualEqual_BoolBool_ReturnValue = EqualEqual_BoolBool(Close, LastClose);0x0601if (!(CallFunc_EqualEqual_BoolBool_ReturnValue)) goto Label_0610;0x060FPopFlow();0x0610Label_0610:0x0610LastClose = true;0x061BPopFlow();0x061CLabel_061C:0x061CFallAdd = 0;0x0637goto Label_0296;0x063CLabel_063C:0x063CCallFunc_GreaterEqual_DoubleDouble_ReturnValue = GreaterEqual_DoubleDouble(FallAdd, 1);0x0662if (!(CallFunc_GreaterEqual_DoubleDouble_ReturnValue)) PopFlow();0x066CFallEnd();0x067APopFlow();0x067BLabel_067B:0x067BPushFlow(Label_07CB);0x0680DataCore.OrbDrone.SetMaterial(0, /Game/Blueprints/OrbDrone/OrbDroneMaterial_Fallen.OrbDroneMaterial_Fallen);0x06C8CallFunc_GetUserWidgetObject_ReturnValue = Widget.GetUserWidgetObject();0x06F2K2Node_DynamicCast_AsOrb_Revival_Bar = Cast<OrbRevivalBar_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x0716K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsOrb_Revival_Bar);0x0733if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x073DAs Orb Revival Bar = K2Node_DynamicCast_AsOrb_Revival_Bar;0x0750CallFunc_K2_GetActorLocation_ReturnValue_6 = K2_GetActorLocation();0x076CCallFunc_SpawnSystemAtLocation_ReturnValue_1 = SpawnSystemAtLocation(this, /Game/Blueprints/OrbDrone/Rig/OrbSpark_NSSingle.OrbSpark_NSSingle, CallFunc_K2_GetActorLocation_ReturnValue_6, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x07CAPopFlow();0x07CBLabel_07CB:0x07CBBreakTransform(OrbStoreT, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x07F9BreakVector(HitDirection, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x0827BreakVector(CallFunc_BreakTransform_Location_1, CallFunc_BreakVector_X_1, CallFunc_BreakVector_Y_1, CallFunc_BreakVector_Z_1);0x0855CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_BreakVector_Z_1, CallFunc_BreakVector_Z);0x0883CallFunc_Abs_ReturnValue = abs(CallFunc_Subtract_DoubleDouble_ReturnValue);0x08A8CallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(300);0x08CDCallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Abs_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue_1);0x08FBCallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(1, CallFunc_Divide_DoubleDouble_ReturnValue_1);0x0929CallFunc_SetPlayRate_NewRate_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_2);0x0946Timeline.SetPlayRate(CallFunc_SetPlayRate_NewRate_ImplicitCast);0x096FTimeline.PlayFromStart();0x098FPopFlow();0x0990Label_0990:0x0990CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x09ACHitDirection = CallFunc_K2_GetActorLocation_ReturnValue;0x09C7CallFunc_K2_GetActorRotation_ReturnValue = K2_GetActorRotation();0x09E3NewVar = CallFunc_K2_GetActorRotation_ReturnValue;0x09FELabel_09FE:0x09FECallFunc_GetTransform_ReturnValue = DataCore.GetTransform();0x0A30OrbStoreT = CallFunc_GetTransform_ReturnValue;0x0A4Bgoto Label_067B;0x0A50CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x0A65K2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x0A89K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x0AA6if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0AB0K2Node_CreateDelegate_OutputDelegate.Bind(this, End);0x0AC7K2Node_DynamicCast_AsMy_Game_Mode.ForceEnd += K2Node_CreateDelegate_OutputDelegate;0x0AF0CallFunc_GetAllActorsWithTag_OutActors = {};0x0AFBGetAllActorsWithTag(this, FName(Enemy), CallFunc_GetAllActorsWithTag_OutActors);0x0B1CIgnore = CallFunc_GetAllActorsWithTag_OutActors;0x0B37CallFunc_Conv_DoubleToVector_ReturnValue = Conv_DoubleToVector(-300);0x0B5CCallFunc_K2_GetActorLocation_ReturnValue_1 = DataCore.K2_GetActorLocation();0x0B8ECallFunc_Multiply_VectorVector_ReturnValue = Multiply_VectorVector(DataCore.HitDirection, CallFunc_Conv_DoubleToVector_ReturnValue);0x0BD2CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_Multiply_VectorVector_ReturnValue);0x0C00CallFunc_MakeVector_ReturnValue = MakeVector(0, 0, 1000);0x0C37CallFunc_Subtract_VectorVector_ReturnValue = Subtract_VectorVector(CallFunc_Add_VectorVector_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0C65CallFunc_SphereTraceSingle_ReturnValue = SphereTraceSingle(this, CallFunc_K2_GetActorLocation_ReturnValue_1, CallFunc_Subtract_VectorVector_ReturnValue, 45f, 0, false, Ignore, 2, CallFunc_SphereTraceSingle_OutHit, true, LinearColor{1f, 0f, 0f, 1f}, LinearColor{0f, 1f, 0f, 1f}, 5f);0x0CF2BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0DA7if (!(CallFunc_BreakHitResult_bBlockingHit)) goto Label_0990;0x0DB5BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0E6ACallFunc_ComponentHasTag_ReturnValue = CallFunc_BreakHitResult_HitComponent.ComponentHasTag(FName(Destroy));0x0EA1if (!(CallFunc_ComponentHasTag_ReturnValue)) goto Label_0EB4;0x0EAFgoto Label_0990;0x0EB4Label_0EB4:0x0EB4BreakHitResult(CallFunc_SphereTraceSingle_OutHit, CallFunc_BreakHitResult_bBlockingHit, CallFunc_BreakHitResult_bInitialOverlap, CallFunc_BreakHitResult_Time, CallFunc_BreakHitResult_Distance, CallFunc_BreakHitResult_Location, CallFunc_BreakHitResult_ImpactPoint, CallFunc_BreakHitResult_Normal, CallFunc_BreakHitResult_ImpactNormal, CallFunc_BreakHitResult_PhysMat, CallFunc_BreakHitResult_HitActor, CallFunc_BreakHitResult_HitComponent, CallFunc_BreakHitResult_HitBoneName, CallFunc_BreakHitResult_BoneName, CallFunc_BreakHitResult_HitItem, CallFunc_BreakHitResult_ElementIndex, CallFunc_BreakHitResult_FaceIndex, CallFunc_BreakHitResult_TraceStart, CallFunc_BreakHitResult_TraceEnd);0x0F69CallFunc_EqualEqual_ObjectObject_ReturnValue = EqualEqual_ObjectObject(CallFunc_BreakHitResult_PhysMat, /Game/Materials/Surfaces/SandSurface.SandSurface);0x0F8FCallFunc_SelectFloat_ReturnValue_1 = SelectFloat(-25, 0, CallFunc_EqualEqual_ObjectObject_ReturnValue);0x0FC6CallFunc_MakeVector_ReturnValue_1 = MakeVector(0, 0, CallFunc_SelectFloat_ReturnValue_1);0x0FFDCallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_BreakHitResult_Location, CallFunc_MakeVector_ReturnValue_1);0x102BHitDirection = CallFunc_Add_VectorVector_ReturnValue_1;0x1046CallFunc_GetUpVector_ReturnValue = GetUpVector(FRotator(0, 0, 0));0x107BBreakTransform(OrbStoreT, CallFunc_BreakTransform_Location_2, CallFunc_BreakTransform_Rotation_2, CallFunc_BreakTransform_Scale_2);0x10A9CallFunc_GetForwardVector_ReturnValue = GetForwardVector(CallFunc_BreakTransform_Rotation_2);0x10CECallFunc_MakeRotFromZX_ReturnValue = MakeRotFromZX(CallFunc_GetForwardVector_ReturnValue, CallFunc_GetUpVector_ReturnValue);0x10FCCallFunc_RLerp_ReturnValue_1 = RLerp(CallFunc_BreakTransform_Rotation_2, CallFunc_MakeRotFromZX_ReturnValue, 0.5f, true);0x1130NewVar = CallFunc_RLerp_ReturnValue_1;0x114Bgoto Label_09FE;0x1150CallFunc_K2_GetActorLocation_ReturnValue_2 = DataCore.K2_GetActorLocation();0x1182CallFunc_K2_SetActorLocation_ReturnValue = K2_SetActorLocation(CallFunc_K2_GetActorLocation_ReturnValue_2, false, CallFunc_K2_SetActorLocation_SweepHitResult, false);0x11AAgoto Label_000F;0x11AFDataCore.FallEnd();0x11D3K2_DestroyActor();0x11E1PopFlow();0x11E2Label_11E2:0x11E2SonarG.Activate(true);0x1207PopFlow();0x1208Label_1208:0x1208CallFunc_K2_GetActorLocation_ReturnValue_5 = K2_GetActorLocation();0x1224CallFunc_SpawnSystemAtLocation_ReturnValue = SpawnSystemAtLocation(this, /Game/Maps/ChapterAssets/00_Assets/OrbieThudImpact_NS.OrbieThudImpact_NS, CallFunc_K2_GetActorLocation_ReturnValue_5, FRotator(0, 0, 0), FVector(1, 1, 1), true, true, 0, true);0x1282goto Label_11E2;0x1287goto Label_1208;0x128CK2_DestroyActor();0x129APopFlow();0x129BPopFlow();0x129CLabel_129C:0x129CBreakTransform(OrbStoreT, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x12CACallFunc_VLerp_ReturnValue = VLerp(CallFunc_BreakTransform_Location, HitDirection, Timeline_NewTrack_0_3D43926C4504FC5053222A925D6BC477);0x1301CallFunc_RLerp_ReturnValue = RLerp(CallFunc_BreakTransform_Rotation, NewVar, Timeline_NewTrack_1_3D43926C4504FC5053222A925D6BC477, true);0x1339CallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_VLerp_ReturnValue, CallFunc_RLerp_ReturnValue, FVector(1, 1, 1));0x1380CallFunc_K2_SetActorTransform_ReturnValue = DataCore.K2_SetActorTransform(CallFunc_MakeTransform_ReturnValue, false, CallFunc_K2_SetActorTransform_SweepHitResult, false);0x13BEPopFlow();0x13BFgoto Label_129C;0x13C4Label_13C4:0x13C4return;0x13C6// end of script
Final0x04