Zdexby TheHolyOneZ
4,841 classes
Class

ABorderWallOutOfArea_C

: AActor : UObject
/Game/Blueprints/Border/BorderWallOutOfArea.BorderWallOutOfArea_C 0x0390 (912 B) align 8 inherited 0x02B0 21 scripted vtable /Game/Blueprints/Border/BorderWallOutOfArea
0x00x0390

Members 34

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LineHintUStaticMeshComponent*6 flagsnullptr
0x08RootLineUSceneComponent*6 flagsnullptr
0x08BorderCircleUStaticMeshComponent*6 flagsnullptr
0x08WidgetUWidgetComponent*6 flagsnullptr
0x08BillboardUBillboardComponent*6 flagsnullptr
0x08SphereDetectCheckpointUSphereComponent*6 flagsnullptr
0x08SplineUSplineComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Timeline_0_NewTrack_0_BD2E471D466E5632CEBD9091ECEA0B07float4 flags0
0x01Timeline_0__Direction_BD2E471D466E5632CEBD9091ECEA0B07ETimelineDirection4 flagsForward
0x02FD0x03padding / unreflected
0x08Timeline_0UTimelineComponent*5 flagsnullptr
0x04Timeline_NewTrack_4_7B06838A4DAEBDEA018B3091002712A4float4 flags0
0x04Timeline_NewTrack_2_7B06838A4DAEBDEA018B3091002712A4float4 flags0
0x04Timeline_NewTrack_1_7B06838A4DAEBDEA018B3091002712A4float4 flags0
0x04Timeline_NewTrack_0_7B06838A4DAEBDEA018B3091002712A4float4 flags0
0x01Timeline__Direction_7B06838A4DAEBDEA018B3091002712A4ETimelineDirection4 flagsForward
0x03190x07padding / unreflected
0x08TimelineUTimelineComponent*5 flagsnullptr
0x04LevelIDint327 flags0
0x04CheckpointIDint326 flags0
0x04Indexint327 flags0
0x03340x04padding / unreflected
0x10MeshesTArray<USplineMeshComponent*>4 flags[]
0x10MaterialsTArray<UMaterialInstanceDynamic*>3 flags[]
0x01StartVisiblebool6 flagstrue
0x01DoNotEndMusicbool6 flagsfalse
0x01Endedbool7 flagsfalse
0x01FullBlockbool6 flagsfalse
0x01DoNoLookbool6 flagsfalse
0x035D0x03padding / unreflected
0x08CheckpointOwnerACheckpoint_C*7 flagsnullptr
0x01NoAutoCatchbool6 flagsfalse
0x01DoNotAppearMotorsbool6 flagsfalse
0x01LineRorLbool7 flagsfalse
0x036B0x05padding / unreflected
0x10BorderActiveFMulticastScriptDelegateBlueprintCallable+5 flags<delegate>
0x10AddBoxTArray<double>2 flags[]
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x005C0x01padding / unreflected
0x01bActorEnableCollision : 1bit 0bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 1boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 7boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x88ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01700x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetTagint32Transient+5 flags0
0x04NetCullDistanceSquaredfloat8 flags2.25e+08
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x01950x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01C00x08padding / unreflected
0x08HLODLayerUHLODLayer*7 flagsnullptr
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x02080x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 21

SignatureFlagsNativeParams
void autoCatch()
Script32 statements · 829 bytes of bytecode
0x0000PushFlow(Label_033A);0x0005CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001FK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0043K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x0060if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x006AK2Node_DynamicCast_AsMain_Char.LockOnStart(false);0x008FCallFunc_GetAllActorsOfClass_OutActors = {};0x009AGetAllActorsOfClass(this, /Game/Blueprints/Checkpoint/Checkpoint.Checkpoint_C, CallFunc_GetAllActorsOfClass_OutActors);0x00B7Temp_int_Loop_Counter_Variable = 0;0x00CETemp_int_Array_Index_Variable = 0;0x00E5Label_00E5:0x00E5CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0120CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue);0x0146if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0150Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable;0x016BPushFlow(Label_02F0);0x0170CallFunc_GetScaledSphereRadius_ReturnValue = SphereDetectCheckpoint.GetScaledSphereRadius();0x01A2CallFunc_K2_GetComponentLocation_ReturnValue = SphereDetectCheckpoint.K2_GetComponentLocation();0x01D4/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x020FCallFunc_K2_GetActorLocation_ReturnValue = CallFunc_Array_Get_Item.PlayerStart.K2_GetActorLocation();0x0257CallFunc_EqualEqual_VectorVector_ReturnValue = EqualEqual_VectorVector(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_GetScaledSphereRadius_ReturnValue);0x0286if (!(CallFunc_EqualEqual_VectorVector_ReturnValue)) PopFlow();0x0290/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item);0x02CBCallFunc_Array_Get_Item.TriggerCheckpoint();0x02EFPopFlow();0x02F0Label_02F0:0x02F0CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x031ATemp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0335goto Label_00E5;0x033ALabel_033A:0x033Areturn;0x033C// end of script
Public0x00
void Line(float ParameterValue)
Script50 statements · 2,220 bytes of bytecode
0x0000CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x001AK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x003EK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x005Bif (!(K2Node_DynamicCast_bSuccess)) goto Label_08A9;0x0069CallFunc_K2_GetComponentLocation_ReturnValue_1 = Billboard.K2_GetComponentLocation();0x009BCallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue_1, 1);0x00D8CallFunc_K2_GetComponentLocation_ReturnValue_2 = K2Node_DynamicCast_AsMain_Char.Mesh.K2_GetComponentLocation();0x0120CallFunc_Add_VectorVector_ReturnValue_1 = Add_VectorVector(CallFunc_K2_GetComponentLocation_ReturnValue_2, FVector(0, 0, 50));0x015ECallFunc_FindLookAtRotation_ReturnValue_1 = FindLookAtRotation(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x018CBreakRotator(CallFunc_FindLookAtRotation_ReturnValue_1, CallFunc_BreakRotator_Roll, CallFunc_BreakRotator_Pitch, CallFunc_BreakRotator_Yaw);0x01BACallFunc_MakeRotator_ReturnValue = MakeRotator(0f, 0f, CallFunc_BreakRotator_Yaw);0x01E9BorderCircle.K2_SetWorldLocationAndRotation(CallFunc_Add_VectorVector_ReturnValue_1, CallFunc_MakeRotator_ReturnValue, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x0226CallFunc_K2_GetComponentLocation_ReturnValue = LineHint.K2_GetComponentLocation();0x0258CallFunc_K2_GetComponentLocation_ReturnValue_1 = Billboard.K2_GetComponentLocation();0x028ACallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue_1, 1);0x02C7CallFunc_FindLookAtRotation_ReturnValue = FindLookAtRotation(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x02F5LineHint.K2_SetWorldRotation(CallFunc_FindLookAtRotation_ReturnValue, false, CallFunc_K2_SetWorldRotation_SweepHitResult, false);0x0329CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(0.5);0x034ECallFunc_K2_GetComponentLocation_ReturnValue = LineHint.K2_GetComponentLocation();0x0380CallFunc_K2_GetComponentLocation_ReturnValue_1 = Billboard.K2_GetComponentLocation();0x03B2CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue_1, 1);0x03EFCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_K2_GetComponentLocation_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x041DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 100);0x044BCallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Divide_DoubleDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue);0x0482LineHint.SetRelativeScale3D(CallFunc_MakeVector_ReturnValue);0x04ABCallFunc_ActorHasTag_ReturnValue = ActorHasTag(FName(CheckpointEndBoss));0x04CCCallFunc_MakeLiteralDouble_ReturnValue_1 = MakeLiteralDouble(60);0x04F1CallFunc_Not_PreBool_ReturnValue = Not_PreBool(CallFunc_ActorHasTag_ReturnValue);0x050ECallFunc_Conv_BoolToDouble_ReturnValue = Conv_BoolToDouble(CallFunc_Not_PreBool_ReturnValue);0x0533CallFunc_K2_GetComponentLocation_ReturnValue_1 = Billboard.K2_GetComponentLocation();0x0565CallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue_1, 1);0x05A2CallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_FindLocationClosestToWorldLocation_ReturnValue, FVector(0, 0, 50));0x05E0CallFunc_Conv_BoolToDouble_ReturnValue_1 = Conv_BoolToDouble(K2Node_DynamicCast_AsMain_Char.ViewTargetisPlayer);0x061BCallFunc_GetSocketLocation_ReturnValue = K2Node_DynamicCast_AsMain_Char.Mesh.GetSocketLocation(FName(FaceSocket));0x0674CallFunc_Vector_Distance_ReturnValue_1 = Vector_Distance(CallFunc_GetSocketLocation_ReturnValue, CallFunc_Add_VectorVector_ReturnValue);0x06A2CallFunc_Subtract_DoubleDouble_ReturnValue = Subtract_DoubleDouble(CallFunc_Vector_Distance_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue_1);0x06D0CallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Subtract_DoubleDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue_1);0x06FECallFunc_FClamp_ReturnValue = FClamp(CallFunc_Divide_DoubleDouble_ReturnValue_1, 0, 1);0x0735CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(ParameterValue);0x0752CallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, CallFunc_FClamp_ReturnValue);0x0780CallFunc_Multiply_DoubleDouble_ReturnValue_1 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue, CallFunc_Conv_BoolToDouble_ReturnValue_1);0x07AECallFunc_Multiply_DoubleDouble_ReturnValue_2 = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_ReturnValue_1, CallFunc_Conv_BoolToDouble_ReturnValue);0x07DCCallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue_2);0x07F9LineHint.SetScalarParameterValueOnMaterials(FName(OpacityOverall), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x082FBorderCircle.SetScalarParameterValueOnMaterials(FName(OpacityOverall), CallFunc_SetScalarParameterValueOnMaterials_ParameterValue_ImplicitCast);0x0865BorderCircle.SetVisibility(true, false);0x0887LineHint.SetVisibility(true, false);0x08A9Label_08A9:0x08A9return;0x08AB// end of script
Public0x04
void Linear()
Script16 statements · 253 bytes of bytecode
0x0000PushFlow(Label_00FA);0x0005Temp_int_Variable = 0;0x001CLabel_001C:0x001CCallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x004ECallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_GetNumberOfSplinePoints_ReturnValue);0x0074if (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x007EPushFlow(Label_00B0);0x0083Spline.SetSplinePointType(Temp_int_Variable, 0, true);0x00AFPopFlow();0x00B0Label_00B0:0x00B0CallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x00DATemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x00F5goto Label_001C;0x00FALabel_00FA:0x00FAreturn;0x00FC// end of script
Public0x00
void UserConstructionScript()
Script62 statements · 2,468 bytes of bytecode
0x0000PushFlow(Label_09A1);0x0005CallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x0037CallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 1);0x0061/Script/Engine.Default__KismetArrayLibrary.Array_Resize(AddBox, CallFunc_Subtract_IntInt_ReturnValue);0x0093Temp_int_Variable = 0;0x00AALabel_00AA:0x00AACallFunc_GetNumberOfSplinePoints_ReturnValue = Spline.GetNumberOfSplinePoints();0x00DCCallFunc_Subtract_IntInt_ReturnValue_1 = Subtract_IntInt(CallFunc_GetNumberOfSplinePoints_ReturnValue, 2);0x0106CallFunc_LessEqual_IntInt_ReturnValue = LessEqual_IntInt(Temp_int_Variable, CallFunc_Subtract_IntInt_ReturnValue_1);0x012Cif (!(CallFunc_LessEqual_IntInt_ReturnValue)) PopFlow();0x0136PushFlow(Label_05FC);0x013BIndex = Temp_int_Variable;0x0156PushFlow(Label_0646);0x015BTemp_struct_Variable = FTransform(...);0x01BECallFunc_AddComponent_ReturnValue = AddComponent(FName(NODE_AddSplineMeshComponent-0), false, Temp_struct_Variable, this, false);0x01EBCallFunc_Array_Add_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Meshes, CallFunc_AddComponent_ReturnValue);0x022FSpline.GetLocationAndTangentAtSplinePoint(Index, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x026CCallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x0296Spline.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x02D3CallFunc_AddComponent_ReturnValue.SetStartAndEnd(CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, true);0x0318CallFunc_CreateDynamicMaterialInstance_ReturnValue = CallFunc_AddComponent_ReturnValue.CreateDynamicMaterialInstance(0, /Game/Blueprints/Border/BorderWallMaterial_Inst.BorderWallMaterial_Inst, FName(None));0x0361CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Materials, CallFunc_CreateDynamicMaterialInstance_ReturnValue);0x03A5Spline.GetLocationAndTangentAtSplinePoint(Index, CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent, 0);0x03E2CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Index, 1);0x040CSpline.GetLocationAndTangentAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_2, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1, CallFunc_GetLocationAndTangentAtSplinePoint_Tangent_1, 0);0x0449CallFunc_Vector_Distance_ReturnValue_1 = Vector_Distance(CallFunc_GetLocationAndTangentAtSplinePoint_Location, CallFunc_GetLocationAndTangentAtSplinePoint_Location_1);0x0477CallFunc_Abs_ReturnValue = abs(CallFunc_Vector_Distance_ReturnValue_1);0x049CCallFunc_Divide_DoubleDouble_ReturnValue_1 = Divide_DoubleDouble(CallFunc_Abs_ReturnValue, 100);0x04CACallFunc_Divide_DoubleDouble_ReturnValue_2 = Divide_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue_1, 12);0x04F8CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Divide_DoubleDouble_ReturnValue_2);0x0515CallFunc_CreateDynamicMaterialInstance_ReturnValue.SetScalarParameterValue(FName(U), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x054BCallFunc_MakeVector2D_ReturnValue = MakeVector2D(1, 1);0x0579CallFunc_AddComponent_ReturnValue.SetStartScale(CallFunc_MakeVector2D_ReturnValue, true);0x05A3CallFunc_MakeVector2D_ReturnValue = MakeVector2D(1, 1);0x05D1CallFunc_AddComponent_ReturnValue.SetEndScale(CallFunc_MakeVector2D_ReturnValue, true);0x05FBPopFlow();0x05FCLabel_05FC:0x05FCCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Variable, 1);0x0626Temp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x0641goto Label_00AA;0x0646Label_0646:0x0646CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(1);0x066B/Script/Engine.Default__KismetArrayLibrary.Array_Get(AddBox, Index, CallFunc_Array_Get_Item);0x06A6CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Index, 1);0x06D0CallFunc_GetTransformAtSplinePoint_ReturnValue = Spline.GetTransformAtSplinePoint(Index, 0, false);0x070ECallFunc_GetTransformAtSplinePoint_ReturnValue_1 = Spline.GetTransformAtSplinePoint(CallFunc_Add_IntInt_ReturnValue_1, 0, false);0x074CBreakTransform(CallFunc_GetTransformAtSplinePoint_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x077ABreakTransform(CallFunc_GetTransformAtSplinePoint_ReturnValue_1, CallFunc_BreakTransform_Location_1, CallFunc_BreakTransform_Rotation_1, CallFunc_BreakTransform_Scale_1);0x07A8CallFunc_RLerp_ReturnValue = RLerp(CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Rotation_1, 0.5f, true);0x07DCCallFunc_Vector_Distance_ReturnValue = Vector_Distance(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Location_1);0x080ACallFunc_VLerp_ReturnValue = VLerp(CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Location_1, 0.5f);0x083DCallFunc_Divide_DoubleDouble_ReturnValue = Divide_DoubleDouble(CallFunc_Vector_Distance_ReturnValue, 100);0x086BCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_VLerp_ReturnValue, FVector(0, 0, 300));0x08A9CallFunc_Add_DoubleDouble_ReturnValue = Add_DoubleDouble(CallFunc_Divide_DoubleDouble_ReturnValue, 2);0x08D7CallFunc_Add_DoubleDouble_ReturnValue_1 = Add_DoubleDouble(CallFunc_Add_DoubleDouble_ReturnValue, CallFunc_Array_Get_Item);0x0905CallFunc_MakeVector_ReturnValue = MakeVector(CallFunc_Add_DoubleDouble_ReturnValue_1, CallFunc_MakeLiteralDouble_ReturnValue, CallFunc_MakeLiteralDouble_ReturnValue);0x093CCallFunc_MakeTransform_ReturnValue = MakeTransform(CallFunc_Add_VectorVector_ReturnValue, CallFunc_RLerp_ReturnValue, CallFunc_MakeVector_ReturnValue);0x0973CallFunc_AddComponent_ReturnValue_1 = AddComponent(FName(NODE_AddBoxComponent-0), false, CallFunc_MakeTransform_ReturnValue, this, false);0x09A0PopFlow();0x09A1Label_09A1:0x09A1return;0x09A3// end of script
EventPublic0x00
void Timeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(7227);0x000Freturn;0x0011// end of script
0x00
void Timeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(7222);0x000Freturn;0x0011// end of script
0x00
void Timeline__NewTrack_5__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(5825);0x000Freturn;0x0011// end of script
0x00
void Timeline__NewTrack_3__EventFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(2994);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(1152);0x000Freturn;0x0011// end of script
0x00
void Timeline_0__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(755);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(5826);0x000Freturn;0x0011// end of script
EventProtected0x00
void DestroyDeactivateBorder()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(5881);0x000Freturn;0x0011// end of script
0x00
void SetActive(bool Activate)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Activate = Activate;0x0012ExecuteUbergraph_BorderWallOutOfArea(5950);0x0021return;0x0023// end of script
0x01
void AutoDestroy()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BorderWallOutOfArea(5992);0x000Freturn;0x0011// end of script
0x00
void SetIDSameAsCheckpoint(int32 LevelID, ACheckpoint_C* CheckpointOwner)
Script5 statements · 54 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_LevelID = LevelID;0x0012PersistentFrame.K2Node_CustomEvent_CheckpointOwner = CheckpointOwner;0x0024ExecuteUbergraph_BorderWallOutOfArea(6012);0x0033return;0x0035// end of script
0x10
void ReceiveHit(UPrimitiveComponent* MyComp, AActor* Other, UPrimitiveComponent* OtherComp, bool bSelfMoved, const FVector& HitLocation, const FVector& HitNormal, const FVector& NormalImpulse, FHitResult& Hit)
Script11 statements · 162 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_MyComp = MyComp;0x0012PersistentFrame.K2Node_Event_Other = Other;0x0024PersistentFrame.K2Node_Event_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_Event_bSelfMoved = bSelfMoved;0x0048PersistentFrame.K2Node_Event_HitLocation = HitLocation;0x005APersistentFrame.K2Node_Event_HitNormal = HitNormal;0x006CPersistentFrame.K2Node_Event_NormalImpulse = NormalImpulse;0x007EPersistentFrame.K2Node_Event_Hit = Hit;0x0090ExecuteUbergraph_BorderWallOutOfArea(6059);0x009Freturn;0x00A1// end of script
EventPublic0x168
void ReceiveActorBeginOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor_1 = OtherActor;0x0012ExecuteUbergraph_BorderWallOutOfArea(6264);0x0021return;0x0023// end of script
EventPublic0x08
void ReceiveActorEndOverlap(AActor* OtherActor)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_Event_OtherActor = OtherActor;0x0012ExecuteUbergraph_BorderWallOutOfArea(6810);0x0021return;0x0023// end of script
EventPublic0x08
void EndOV(bool Start)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_Start = Start;0x0012ExecuteUbergraph_BorderWallOutOfArea(7102);0x0021return;0x0023// end of script
0x01
void ExecuteUbergraph_BorderWallOutOfArea(int32 EntryPoint)
Script316 statements · 7,235 bytes of bytecode
0x0000PushFlow(Label_1C40);0x0005goto [EntryPoint];0x000FPushFlow(Label_003C);0x0014PushFlow(Label_0028);0x0019if (!(StartVisible)) goto Label_014F;0x0027PopFlow();0x0028Label_0028:0x0028Line(0f);0x003BPopFlow();0x003CLabel_003C:0x003CCallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CheckpointID, 0);0x005Eif (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x0068CallFunc_GetGameMode_ReturnValue = GetGameMode(this);0x007DK2Node_DynamicCast_AsMy_Game_Mode = Cast<MyGameMode_C>(CallFunc_GetGameMode_ReturnValue);0x00A1K2Node_DynamicCast_bSuccess_6 = Cast<1>(K2Node_DynamicCast_AsMy_Game_Mode);0x00BEif (!(K2Node_DynamicCast_bSuccess_6)) PopFlow();0x00C8K2Node_DynamicCast_AsMy_Game_Mode.Checkpoint Level IDChecker(CheckpointID, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_LESS_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf);0x0110CallFunc_BooleanOR_ReturnValue = BooleanOR(CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_EQUAL_ThanSelf, CallFunc_Checkpoint_Level_IDChecker_CurrentCheckpoint_GREATER_ThanSelf);0x0136if (!(CallFunc_BooleanOR_ReturnValue)) PopFlow();0x0140AutoDestroy();0x014EPopFlow();0x014FLabel_014F:0x014FSetActive(false);0x015EPopFlow();0x015FLabel_015F:0x015FPushFlow(Label_0223);0x0164/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_3);0x019FCallFunc_Array_Get_Item_3.SetCollisionEnabled(1);0x01C5/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes, Temp_int_Array_Index_Variable, CallFunc_Array_Get_Item_3);0x0200CallFunc_Array_Get_Item_3.SetHiddenInGame(false, false);0x0222PopFlow();0x0223Label_0223:0x0223CallFunc_Add_IntInt_ReturnValue_6 = Add_IntInt(Temp_int_Loop_Counter_Variable_6, 1);0x024DTemp_int_Loop_Counter_Variable_6 = CallFunc_Add_IntInt_ReturnValue_6;0x0268Label_0268:0x0268CallFunc_Array_Length_ReturnValue_3 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Meshes);0x02A3CallFunc_Less_IntInt_ReturnValue_6 = Less_IntInt(Temp_int_Loop_Counter_Variable_6, CallFunc_Array_Length_ReturnValue_3);0x02C9if (!(CallFunc_Less_IntInt_ReturnValue_6)) PopFlow();0x02D3Temp_int_Array_Index_Variable = Temp_int_Loop_Counter_Variable_6;0x02EEgoto Label_015F;0x02F3CallFunc_GetPlayerPawn_ReturnValue_1 = GetPlayerPawn(this, 0);0x030DCallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_GetPlayerPawn_ReturnValue_1.K2_GetActorLocation();0x033FCallFunc_FindTransformClosestToWorldLocation_ReturnValue = Spline.FindTransformClosestToWorldLocation(CallFunc_K2_GetActorLocation_ReturnValue_1, 1, false);0x037DBreakTransform(CallFunc_FindTransformClosestToWorldLocation_ReturnValue, CallFunc_BreakTransform_Location, CallFunc_BreakTransform_Rotation, CallFunc_BreakTransform_Scale);0x03ABCallFunc_Add_VectorVector_ReturnValue = Add_VectorVector(CallFunc_BreakTransform_Location, FVector(0, 0, 250));0x03E9Widget.K2_SetWorldLocationAndRotation(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x0426Widget.K2_SetWorldLocationAndRotation(CallFunc_Add_VectorVector_ReturnValue, CallFunc_BreakTransform_Rotation, false, CallFunc_K2_SetWorldLocationAndRotation_SweepHitResult, false);0x0463PopFlow();0x0464Label_0464:0x0464Temp_int_Array_Index_Variable = 0;0x047Bgoto Label_0268;0x0480PopFlow();0x0481Label_0481:0x0481Temp_int_Array_Index_Variable_1 = 0;0x0498Label_0498:0x0498CallFunc_Array_Length_ReturnValue_2 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Meshes);0x04D3CallFunc_Less_IntInt_ReturnValue = Less_IntInt(Temp_int_Loop_Counter_Variable_1, CallFunc_Array_Length_ReturnValue_2);0x04F9if (!(CallFunc_Less_IntInt_ReturnValue)) PopFlow();0x0503Temp_int_Array_Index_Variable_1 = Temp_int_Loop_Counter_Variable_1;0x051EPushFlow(Label_05E2);0x0523/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x055ECallFunc_Array_Get_Item_2.SetCollisionEnabled(0);0x0584/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes, Temp_int_Array_Index_Variable_1, CallFunc_Array_Get_Item_2);0x05BFCallFunc_Array_Get_Item_2.SetHiddenInGame(true, false);0x05E1PopFlow();0x05E2Label_05E2:0x05E2CallFunc_Add_IntInt_ReturnValue_2 = Add_IntInt(Temp_int_Loop_Counter_Variable_1, 1);0x060CTemp_int_Loop_Counter_Variable_1 = CallFunc_Add_IntInt_ReturnValue_2;0x0627goto Label_0498;0x062CLabel_062C:0x062CTemp_int_Loop_Counter_Variable = 0;0x0643Temp_int_Array_Index_Variable_2 = 0;0x065ALabel_065A:0x065ACallFunc_Array_Length_ReturnValue_4 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CallFunc_GetAllActorsOfClass_OutActors);0x0695CallFunc_Less_IntInt_ReturnValue_1 = Less_IntInt(Temp_int_Loop_Counter_Variable, CallFunc_Array_Length_ReturnValue_4);0x06BBif (!(CallFunc_Less_IntInt_ReturnValue_1)) PopFlow();0x06C5Temp_int_Array_Index_Variable_2 = Temp_int_Loop_Counter_Variable;0x06E0PushFlow(Label_083D);0x06E5CallFunc_MakeLiteralDouble_ReturnValue = MakeLiteralDouble(0.25);0x070A/Script/Engine.Default__KismetArrayLibrary.Array_Get(CallFunc_GetAllActorsOfClass_OutActors, Temp_int_Array_Index_Variable_2, CallFunc_Array_Get_Item_4);0x0745CallFunc_BooleanAND_ReturnValue = BooleanAND(CallFunc_Array_Get_Item_4.StartLayer.Background_4_E290215F479AE7DF53F4318F321B26FD, CallFunc_Array_Get_Item_4.StartLayer.Drums_5_EB89220146EEA4E2C95D88A876E92697);0x07A9CallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_MakeLiteralDouble_ReturnValue, 5, CallFunc_BooleanAND_ReturnValue);0x07E0CallFunc_StopMusicAllTracks_FadeOutDnB_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x07FDCallFunc_Array_Get_Item_4.StopMusicAllTracks(CallFunc_StopMusicAllTracks_FadeOutDnB_ImplicitCast, 10, 0);0x083CPopFlow();0x083DLabel_083D:0x083DCallFunc_Add_IntInt_ReturnValue = Add_IntInt(Temp_int_Loop_Counter_Variable, 1);0x0867Temp_int_Loop_Counter_Variable = CallFunc_Add_IntInt_ReturnValue;0x0882goto Label_065A;0x0887Label_0887:0x0887Timeline.PlayFromStart();0x08A7PopFlow();0x08A8Label_08A8:0x08A8Temp_int_Loop_Counter_Variable_2 = 0;0x08BFTemp_int_Array_Index_Variable_3 = 0;0x08D6Label_08D6:0x08D6CallFunc_Array_Length_ReturnValue_5 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Meshes);0x0911CallFunc_Less_IntInt_ReturnValue_2 = Less_IntInt(Temp_int_Loop_Counter_Variable_2, CallFunc_Array_Length_ReturnValue_5);0x0937if (!(CallFunc_Less_IntInt_ReturnValue_2)) goto Label_0A11;0x0945Temp_int_Array_Index_Variable_3 = Temp_int_Loop_Counter_Variable_2;0x0960PushFlow(Label_09C7);0x0965/Script/Engine.Default__KismetArrayLibrary.Array_Get(Meshes, Temp_int_Array_Index_Variable_3, CallFunc_Array_Get_Item_5);0x09A0CallFunc_Array_Get_Item_5.SetCollisionEnabled(0);0x09C6PopFlow();0x09C7Label_09C7:0x09C7CallFunc_Add_IntInt_ReturnValue_1 = Add_IntInt(Temp_int_Loop_Counter_Variable_2, 1);0x09F1Temp_int_Loop_Counter_Variable_2 = CallFunc_Add_IntInt_ReturnValue_1;0x0A0Cgoto Label_08D6;0x0A11Label_0A11:0x0A11if (!(DoNoLook)) goto Label_0A20;0x0A1FPopFlow();0x0A20Label_0A20:0x0A20CallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0A3ACallFunc_K2_GetActorLocation_ReturnValue = CallFunc_GetPlayerPawn_ReturnValue.K2_GetActorLocation();0x0A6CCallFunc_FindLocationClosestToWorldLocation_ReturnValue = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetActorLocation_ReturnValue, 1);0x0AA9CallFunc_Vector_Distance2D_ReturnValue = Vector_Distance2D(CallFunc_K2_GetActorLocation_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue);0x0AD7CallFunc_Less_DoubleDouble_ReturnValue = Less_DoubleDouble(CallFunc_Vector_Distance2D_ReturnValue, 1500);0x0AFDif (!(CallFunc_Less_DoubleDouble_ReturnValue)) goto Label_0B0C;0x0B0BPopFlow();0x0B0CLabel_0B0C:0x0B0CCallFunc_GetPlayerPawn_ReturnValue = GetPlayerPawn(this, 0);0x0B26K2Node_DynamicCast_AsMain_Char_1 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue);0x0B4AK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsMain_Char_1);0x0B67if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0B71K2Node_DynamicCast_AsMain_Char_1.InstantRemoveDoubleTap();0x0B95PopFlow();0x0B96Label_0B96:0x0B96Temp_int_Loop_Counter_Variable_1 = 0;0x0BADgoto Label_0481;0x0BB2/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/Blueprints/Boss/SFX/ArenaFinish_Cue.ArenaFinish_Cue, 1f, 1f, 0f, nullptr, this, true);0x0BEEPopFlow();0x0BEFLabel_0BEF:0x0BEFTemp_int_Array_Index_Variable_4 = 0;0x0C06Label_0C06:0x0C06CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Materials);0x0C41CallFunc_Less_IntInt_ReturnValue_3 = Less_IntInt(Temp_int_Loop_Counter_Variable_4, CallFunc_Array_Length_ReturnValue);0x0C67if (!(CallFunc_Less_IntInt_ReturnValue_3)) goto Label_10F2;0x0C75Temp_int_Array_Index_Variable_4 = Temp_int_Loop_Counter_Variable_4;0x0C90PushFlow(Label_10A8);0x0C95/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x0CD0CallFunc_Array_Get_Item.SetScalarParameterValue(FName(Ending), Timeline_NewTrack_0_7B06838A4DAEBDEA018B3091002712A4);0x0D06/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x0D41CallFunc_Array_Get_Item.SetScalarParameterValue(FName(Opacity), Timeline_NewTrack_1_7B06838A4DAEBDEA018B3091002712A4);0x0D77CallFunc_Lerp_Alpha_ImplicitCast = Cast<4>(Timeline_NewTrack_0_7B06838A4DAEBDEA018B3091002712A4);0x0D94CallFunc_Lerp_ReturnValue_2 = Lerp(1, 2, CallFunc_Lerp_Alpha_ImplicitCast);0x0DCB/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x0E06CallFunc_SetScalarParameterValue_Value_ImplicitCast_2 = Cast<3>(CallFunc_Lerp_ReturnValue_2);0x0E23CallFunc_Array_Get_Item.SetScalarParameterValue(FName(Emissive), CallFunc_SetScalarParameterValue_Value_ImplicitCast_2);0x0E59/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x0E94CallFunc_Array_Get_Item.SetVectorParameterValue(FName(Color), LinearColor{1f, 0.64448f, 0.371238f, 1f});0x0EE3CallFunc_Lerp_Alpha_ImplicitCast_1 = Cast<4>(Timeline_NewTrack_0_7B06838A4DAEBDEA018B3091002712A4);0x0F00CallFunc_Lerp_ReturnValue_1 = Lerp(1.5, 3, CallFunc_Lerp_Alpha_ImplicitCast_1);0x0F37/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x0F72CallFunc_SetScalarParameterValue_Value_ImplicitCast_1 = Cast<3>(CallFunc_Lerp_ReturnValue_1);0x0F8FCallFunc_Array_Get_Item.SetScalarParameterValue(FName(Refraction), CallFunc_SetScalarParameterValue_Value_ImplicitCast_1);0x0FC5CallFunc_Lerp_Alpha_ImplicitCast_2 = Cast<4>(Timeline_NewTrack_0_7B06838A4DAEBDEA018B3091002712A4);0x0FE2CallFunc_Lerp_ReturnValue = Lerp(0, 0.025, CallFunc_Lerp_Alpha_ImplicitCast_2);0x1019/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_4, CallFunc_Array_Get_Item);0x1054CallFunc_SetScalarParameterValue_Value_ImplicitCast = Cast<3>(CallFunc_Lerp_ReturnValue);0x1071CallFunc_Array_Get_Item.SetScalarParameterValue(FName(OpacityColor), CallFunc_SetScalarParameterValue_Value_ImplicitCast);0x10A7PopFlow();0x10A8Label_10A8:0x10A8CallFunc_Add_IntInt_ReturnValue_4 = Add_IntInt(Temp_int_Loop_Counter_Variable_4, 1);0x10D2Temp_int_Loop_Counter_Variable_4 = CallFunc_Add_IntInt_ReturnValue_4;0x10EDgoto Label_0C06;0x10F2Label_10F2:0x10F2Line(Timeline_NewTrack_4_7B06838A4DAEBDEA018B3091002712A4);0x1109PopFlow();0x110ALabel_110A:0x110ATemp_int_Array_Index_Variable_5 = 0;0x1121Label_1121:0x1121CallFunc_Array_Length_ReturnValue_1 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(Materials);0x115CCallFunc_Less_IntInt_ReturnValue_5 = Less_IntInt(Temp_int_Loop_Counter_Variable_5, CallFunc_Array_Length_ReturnValue_1);0x1182if (!(CallFunc_Less_IntInt_ReturnValue_5)) goto Label_12C3;0x1190Temp_int_Array_Index_Variable_5 = Temp_int_Loop_Counter_Variable_5;0x11ABPushFlow(Label_1279);0x11B0/Script/Engine.Default__KismetArrayLibrary.Array_Get(Materials, Temp_int_Array_Index_Variable_5, CallFunc_Array_Get_Item_1);0x11EBCallFunc_K2_GetComponentLocation_ReturnValue = Billboard.K2_GetComponentLocation();0x121DCallFunc_Conv_VectorToLinearColor_ReturnValue = Conv_VectorToLinearColor(CallFunc_K2_GetComponentLocation_ReturnValue);0x1242CallFunc_Array_Get_Item_1.SetVectorParameterValue(FName(Location), CallFunc_Conv_VectorToLinearColor_ReturnValue);0x1278PopFlow();0x1279Label_1279:0x1279CallFunc_Add_IntInt_ReturnValue_5 = Add_IntInt(Temp_int_Loop_Counter_Variable_5, 1);0x12A3Temp_int_Loop_Counter_Variable_5 = CallFunc_Add_IntInt_ReturnValue_5;0x12BEgoto Label_1121;0x12C3Label_12C3:0x12C3EndOV(false);0x12D2autoCatch();0x12E0BorderActive.Broadcast();0x12F3PushFlow(Label_1457);0x12F8PushFlow(Label_08A8);0x12FDPushFlow(Label_160A);0x1302CallFunc_K2_GetComponentLocation_ReturnValue_2 = Billboard.K2_GetComponentLocation();0x1334CallFunc_GetPlayerCameraManager_ReturnValue = GetPlayerCameraManager(this, 0);0x134ECallFunc_FindLocationClosestToWorldLocation_ReturnValue_1 = Spline.FindLocationClosestToWorldLocation(CallFunc_K2_GetComponentLocation_ReturnValue_2, 1);0x138BCallFunc_GetTransform_ReturnValue = CallFunc_GetPlayerCameraManager_ReturnValue.GetTransform();0x13BDCallFunc_InverseTransformLocation_ReturnValue = InverseTransformLocation(CallFunc_GetTransform_ReturnValue, CallFunc_FindLocationClosestToWorldLocation_ReturnValue_1);0x13EBBreakVector(CallFunc_InverseTransformLocation_ReturnValue, CallFunc_BreakVector_X, CallFunc_BreakVector_Y, CallFunc_BreakVector_Z);0x1419CallFunc_Less_DoubleDouble_ReturnValue_1 = Less_DoubleDouble(CallFunc_BreakVector_Y, 0);0x143FLineRorL = CallFunc_Less_DoubleDouble_ReturnValue_1;0x1452goto Label_0887;0x1457Label_1457:0x1457CallFunc_IsValid_ReturnValue = IsValid(CheckpointOwner);0x1474if (!(CallFunc_IsValid_ReturnValue)) PopFlow();0x147ETemp_int_Loop_Counter_Variable_3 = 0;0x1495Temp_int_Array_Index_Variable_6 = 0;0x14ACLabel_14AC:0x14ACCallFunc_Array_Length_ReturnValue_6 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(CheckpointOwner.MusicTriggers);0x14FDCallFunc_Less_IntInt_ReturnValue_4 = Less_IntInt(Temp_int_Loop_Counter_Variable_3, CallFunc_Array_Length_ReturnValue_6);0x1523if (!(CallFunc_Less_IntInt_ReturnValue_4)) PopFlow();0x152DTemp_int_Array_Index_Variable_6 = Temp_int_Loop_Counter_Variable_3;0x1548PushFlow(Label_15C0);0x154D/Script/Engine.Default__KismetArrayLibrary.Array_Get(CheckpointOwner.MusicTriggers, Temp_int_Array_Index_Variable_6, CallFunc_Array_Get_Item_6);0x159ECallFunc_Array_Get_Item_6.Deactivate = true;0x15BFPopFlow();0x15C0Label_15C0:0x15C0CallFunc_Add_IntInt_ReturnValue_3 = Add_IntInt(Temp_int_Loop_Counter_Variable_3, 1);0x15EATemp_int_Loop_Counter_Variable_3 = CallFunc_Add_IntInt_ReturnValue_3;0x1605goto Label_14AC;0x160ALabel_160A:0x160ACallFunc_K2_GetComponentLocation_ReturnValue_1 = Billboard.K2_GetComponentLocation();0x163CPlaySoundAtLocation(this, /Game/Blueprints/Border/BorderEffect_Cue.BorderEffect_Cue, CallFunc_K2_GetComponentLocation_ReturnValue_1, FRotator(0, 0, 0), 1f, 1f, 0f, nullptr, nullptr, this, nullptr);0x1685if (!(DoNotEndMusic)) goto Label_1694;0x1693PopFlow();0x1694Label_1694:0x1694CallFunc_GetAllActorsOfClass_OutActors = {};0x169FGetAllActorsOfClass(this, /Game/Sound/Music/MusicPlayer.MusicPlayer_C, CallFunc_GetAllActorsOfClass_OutActors);0x16BCgoto Label_062C;0x16C1PopFlow();0x16C2Delay(this, 1f, LatentActionInfo{0xF, 1839623198, FName(ExecuteUbergraph_BorderWallOutOfArea), this});0x16F8PopFlow();0x16F9if (!(Ended)) goto Label_1708;0x1707PopFlow();0x1708Label_1708:0x1708Ended = true;0x1713Temp_int_Loop_Counter_Variable_5 = 0;0x172Agoto Label_110A;0x172FLabel_172F:0x172FK2_DestroyActor();0x173DPopFlow();0x173Eif (!(K2Node_CustomEvent_Activate)) goto Label_0B96;0x174CTemp_int_Loop_Counter_Variable_6 = 0;0x1763goto Label_0464;0x1768goto Label_172F;0x176DLabel_176D:0x176DAutoDestroy();0x177BPopFlow();0x177CLevelID = K2Node_CustomEvent_LevelID;0x1797CheckpointOwner = K2Node_CustomEvent_CheckpointOwner;0x17AAPopFlow();0x17ABK2Node_DynamicCast_AsMain_Char = Cast<MainChar_C>(K2Node_Event_Other);0x17CFK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsMain_Char);0x17ECif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x17F6if (!(K2Node_DynamicCast_AsMain_Char.CombatMode)) goto Label_181B;0x181APopFlow();0x181BLabel_181B:0x181BCallFunc_IsPackagedForDistribution_ReturnValue = IsPackagedForDistribution();0x182Fif (!(CallFunc_IsPackagedForDistribution_ReturnValue)) goto Label_183E;0x183DPopFlow();0x183ELabel_183E:0x183Eif (!(FullBlock)) goto Label_184D;0x184CPopFlow();0x184DLabel_184D:0x184DDestroyDeactivateBorder();0x185BPopFlow();0x185CLabel_185C:0x185CTemp_int_Loop_Counter_Variable_4 = 0;0x1873goto Label_0BEF;0x1878K2Node_DynamicCast_AsMain_Char_2 = Cast<MainChar_C>(K2Node_Event_OtherActor_1);0x189CK2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsMain_Char_2);0x18B9if (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x18C3if (!(Ended)) goto Label_18D2;0x18D1PopFlow();0x18D2Label_18D2:0x18D2if (!(DoNotAppearMotors)) goto Label_18E1;0x18E0PopFlow();0x18E1Label_18E1:0x18E1CallFunc_Array_Length_ReturnValue_7 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsMain_Char_2.EnemiesArena);0x1932CallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(CallFunc_Array_Length_ReturnValue_7, 0);0x1954if (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x195EEndOV(true);0x196DPopFlow();0x196ELabel_196E:0x196ECallFunc_GetUserWidgetObject_ReturnValue = Widget.GetUserWidgetObject();0x1998K2Node_DynamicCast_AsBorder_Enemy_Widget = Cast<BorderEnemyWidget_C>(CallFunc_GetUserWidgetObject_ReturnValue);0x19BCK2Node_DynamicCast_bSuccess_3 = Cast<1>(K2Node_DynamicCast_AsBorder_Enemy_Widget);0x19D9if (!(K2Node_DynamicCast_bSuccess_3)) PopFlow();0x19E3CallFunc_Array_Length_ReturnValue_8 = /Script/Engine.Default__KismetArrayLibrary.Array_Length(K2Node_DynamicCast_AsMain_Char_4.EnemiesArena);0x1A34K2Node_DynamicCast_AsBorder_Enemy_Widget.StartText(CallFunc_Array_Length_ReturnValue_8, false, Widget);0x1A6BLinear();0x1A79Timeline_0.PlayFromStart();0x1A99PopFlow();0x1A9AK2Node_DynamicCast_AsMain_Char_3 = Cast<MainChar_C>(K2Node_Event_OtherActor);0x1ABEK2Node_DynamicCast_bSuccess_4 = Cast<1>(K2Node_DynamicCast_AsMain_Char_3);0x1ADBif (!(K2Node_DynamicCast_bSuccess_4)) PopFlow();0x1AE5EndOV(false);0x1AF4PopFlow();0x1AF5Label_1AF5:0x1AF5CallFunc_GetUserWidgetObject_ReturnValue_1 = Widget.GetUserWidgetObject();0x1B1FK2Node_DynamicCast_AsBorder_Enemy_Widget_1 = Cast<BorderEnemyWidget_C>(CallFunc_GetUserWidgetObject_ReturnValue_1);0x1B43K2Node_DynamicCast_bSuccess_5 = Cast<1>(K2Node_DynamicCast_AsBorder_Enemy_Widget_1);0x1B60if (!(K2Node_DynamicCast_bSuccess_5)) PopFlow();0x1B6AK2Node_DynamicCast_AsBorder_Enemy_Widget_1.StartText(0, true, Widget);0x1B9DTimeline_0.Stop();0x1BBDPopFlow();0x1BBEif (!(K2Node_CustomEvent_Start)) goto Label_1AF5;0x1BCCCallFunc_GetPlayerPawn_ReturnValue_2 = GetPlayerPawn(this, 0);0x1BE6K2Node_DynamicCast_AsMain_Char_4 = Cast<MainChar_C>(CallFunc_GetPlayerPawn_ReturnValue_2);0x1C0AK2Node_DynamicCast_bSuccess_7 = Cast<1>(K2Node_DynamicCast_AsMain_Char_4);0x1C27if (!(K2Node_DynamicCast_bSuccess_7)) PopFlow();0x1C31goto Label_196E;0x1C36goto Label_185C;0x1C3Bgoto Label_176D;0x1C40Label_1C40:0x1C40return;0x1C42// end of script
Final0x04
void BorderActive__DelegateSignature()
Script2 statements · 3 bytes of bytecode
0x0000return;0x0002// end of script
Public0x00

Used by 2

types with a member, parameter or interface of this type