implements IBPI_Interact_C
0x00x0309
Members 17
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | NearBox | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | BeginBox | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | Audio | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | PointLight | UPointLightComponent* | 6 flags | nullptr | |
| 0x08 | TV | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x08 | Material | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x08 | Texture | UTexture* | 5 flags | /Game/0Texture/PS1/TVBeauty.TVBeauty | |
| 0x04 | NoiseBlend | float | 6 flags | 0.1 | |
| 0x02DC | 0x04 | padding / unreflected | |||
| 0x08 | TVDoorRef | ABP_PS1Door_C* | 6 flags | nullptr | |
| 0x08 | SmallTVRef | ABP_TVSmall_C* | 6 flags | nullptr | |
| 0x08 | Sound | USoundBase* | 5 flags | nullptr | |
| 0x08 | RowName | FName | 6 flags | None | |
| 0x01 | Near | bool | 7 flags | false | |
| 0x0301 | 0x03 | padding / unreflected | |||
| 0x04 | Intensity | float | 7 flags | 0 | |
| 0x01 | Off | bool | 7 flags | false | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script6 statements · 195 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = TV.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0054Material.SetTextureParameterValue(FName(Screen), Texture);0x008AMaterial.SetScalarParameterValue(FName(NoiseBlend), NoiseBlend);0x00C0return;0x00C2// end of script | EventPublic | 0x00 | |
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_TVGiant(358);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_TVGiant(359);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void KillTV()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_TVGiant(450);0x000Freturn;0x0011// end of script | 0x00 | ||
void BndEvt__BP_TVGiant_NearBox_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent_1 = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor_1 = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp_1 = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex_1 = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_TVGiant(1208);0x007Breturn;0x007D// end of script | 0x118 | ||
void BndEvt__BP_TVGiant_NearBox_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex)Script7 statements · 90 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048ExecuteUbergraph_BP_TVGiant(1391);0x0057return;0x0059// end of script | 0x1C | ||
void ExecuteUbergraph_BP_TVGiant(int32 EntryPoint)Script85 statements · 1,539 bytes of bytecode0x0000PushFlow(Label_0600);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x002DCallFunc_GetActorOfClass_ReturnValue.FirstTVUnlock();0x0051PopFlow();0x0052CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/PS1/BP_PS1Monster.BP_PS1Monster_C);0x0070CallFunc_GetActorOfClass_ReturnValue_1.RemoveBurden();0x0094CallFunc_GetActorOfClass_ReturnValue_1.Respawn();0x00B8Off = true;0x00C3goto Label_000F;0x00C8Label_00C8:0x00C8Temp_bool_Has_Been_Initd_Variable = true;0x00D3if (!(false)) PopFlow();0x00D5Temp_bool_IsClosed_Variable_1 = true;0x00E0PopFlow();0x00E1Label_00E1:0x00E1if (!(Temp_bool_IsClosed_Variable)) goto Label_00F0;0x00EFPopFlow();0x00F0Label_00F0:0x00F0Temp_bool_IsClosed_Variable = true;0x00FBAudio.Play(0f);0x0124PopFlow();0x0125Label_0125:0x0125Temp_bool_IsClosed_Variable = true;0x0130PopFlow();0x0131Label_0131:0x0131if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00C8;0x013FPopFlow();0x0140Label_0140:0x0140PushFlow(Label_00E1);0x0145if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0154;0x0153PopFlow();0x0154Label_0154:0x0154Temp_bool_Has_Been_Initd_Variable_1 = true;0x015Fif (!(false)) PopFlow();0x0161goto Label_0125;0x0166PopFlow();0x0167Audio.SetSound(Sound);0x0190Intensity = PointLight.Intensity;0x01C1PopFlow();0x01C2PushFlow(Label_01CC);0x01C7goto Label_0131;0x01CCLabel_01CC:0x01CCif (!(Temp_bool_IsClosed_Variable_1)) goto Label_01DB;0x01DAPopFlow();0x01DBLabel_01DB:0x01DBTemp_bool_IsClosed_Variable_1 = true;0x01E6NoiseBlend = 0f;0x01FDMaterial.SetScalarParameterValue(FName(NoiseBlend), NoiseBlend);0x0233TV.SetMaterial(0, /Game/0Material/PS1/MI_TVOff.MI_TVOff);0x0265TVDoorRef.RemoveScreen(Texture);0x0292SmallTVRef.NoiseBlend = 1f;0x02BFSmallTVRef.Material.SetScalarParameterValue(FName(NoiseBlend), SmallTVRef.NoiseBlend);0x0321Audio.FadeOut(0.1f, 0f, 0);0x0351CallFunc_Multiply_DoubleDouble_A_ImplicitCast = Cast<4>(Intensity);0x036ECallFunc_Multiply_DoubleDouble_ReturnValue = Multiply_DoubleDouble(CallFunc_Multiply_DoubleDouble_A_ImplicitCast, 0.5);0x039CCallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(CallFunc_Multiply_DoubleDouble_ReturnValue);0x03B9PointLight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x03E2CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x03FCK2Node_DynamicCast_AsBP_PS1Shinji_2 = Cast<BP_PS1Shinji_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0420K2Node_DynamicCast_bSuccess_2 = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji_2);0x043Dif (!(K2Node_DynamicCast_bSuccess_2)) PopFlow();0x0447K2Node_DynamicCast_AsBP_PS1Shinji_2.HUD.HideSubtitles();0x0481Delay(this, 1.5f, LatentActionInfo{0x52, 1891102124, FName(ExecuteUbergraph_BP_TVGiant), this});0x04B7PopFlow();0x04B8K2Node_DynamicCast_AsBP_PS1Shinji = Cast<BP_PS1Shinji_C>(K2Node_ComponentBoundEvent_OtherActor_1);0x04DCK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji);0x04F9if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0503Near = true;0x050Eif (!(Near)) PopFlow();0x0518if (!(Off)) goto Label_0527;0x0526PopFlow();0x0527Label_0527:0x0527K2Node_DynamicCast_AsBP_PS1Shinji.HUD.ShowSubtitles(RowName);0x056Agoto Label_0140;0x056FK2Node_DynamicCast_AsBP_PS1Shinji_1 = Cast<BP_PS1Shinji_C>(K2Node_ComponentBoundEvent_OtherActor);0x0593K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji_1);0x05B0if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x05BANear = false;0x05C5K2Node_DynamicCast_AsBP_PS1Shinji_1.HUD.HideSubtitles();0x05FFPopFlow();0x0600Label_0600:0x0600return;0x0602// end of script | Final | 0x04 |