Zdexby TheHolyOneZ
4,275 classes
Class

ABP_PS1Door_C

: AActor : UObject
/Game/0Blueprint/PS1/BP_PS1Door.BP_PS1Door_C 0x0308 (776 B) align 8 inherited 0x0290 10 scripted vtable /Game/0Blueprint/PS1/BP_PS1Door
implements IBPI_Interact_C
0x00x0308

Members 15

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CallRingtoneUAudioComponent*6 flagsnullptr
0x08LeaveBoxUBoxComponent*6 flagsnullptr
0x08TVUStaticMeshComponent*6 flagsnullptr
0x08DoorUStaticMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04OpenTimeline_Open_AD25A6994130793E81219C973EA50DEFfloat4 flags0
0x01OpenTimeline__Direction_AD25A6994130793E81219C973EA50DEFETimelineDirection4 flagsForward
0x02CD0x03padding / unreflected
0x08OpenTimelineUTimelineComponent*5 flagsnullptr
0x01Activebool7 flagsfalse
0x02D90x07padding / unreflected
0x08MaterialUMaterialInstanceDynamic*6 flagsnullptr
0x10TextureArrayTArray<UTexture*>3 flags[]
0x04ScreensDeadint327 flags0
0x02FC0x04padding / unreflected
0x08LeaveRefABP_LeaveDoor_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 10

SignatureFlagsNativeParams
void UserConstructionScript()
Script6 statements · 187 bytes of bytecode
0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = TV.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0054Door.SetMaterial(0, Material);0x0086Material.SetScalarParameterValue(FName(NoiseBlend), 1f);0x00B8return;0x00BA// end of script
EventPublic0x00
void OpenTimeline__FinishedFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(2343);0x000Freturn;0x0011// end of script
0x00
void OpenTimeline__UpdateFunc()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(846);0x000Freturn;0x0011// end of script
0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(1190);0x000Freturn;0x0011// end of script
EventProtected0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(1297);0x000Freturn;0x0011// end of script
Public0x00
void RevealDoor()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(1317);0x000Freturn;0x0011// end of script
0x00
void ChangeScreen()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_PS1Door(1486);0x000Freturn;0x0011// end of script
0x00
void RemoveScreen(const UTexture*& ItemToFind)
Script4 statements · 36 bytes of bytecode
0x0000PersistentFrame.K2Node_CustomEvent_ItemToFind = ItemToFind;0x0012ExecuteUbergraph_BP_PS1Door(2044);0x0021return;0x0023// end of script
0x08
void BndEvt__BP_PS1Door_LeaveBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_PS1Door(2263);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_PS1Door(int32 EntryPoint)
Script130 statements · 2,347 bytes of bytecode
0x0000PushFlow(Label_0928);0x0005goto [EntryPoint];0x000Fif (!(Active)) goto Label_001E;0x001DPopFlow();0x001ELabel_001E:0x001EMaterial.SetScalarParameterValue(FName(NoiseBlend), 1f);0x0050CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.1, 0.5);0x007ECallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x009BDelay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0xD6, -1792421066, FName(ExecuteUbergraph_BP_PS1Door), this});0x00D5PopFlow();0x00D6ChangeScreen();0x00E4PopFlow();0x00E5Label_00E5:0x00E5LeaveRef.Can'tLeave();0x0109PopFlow();0x010ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0128CallFunc_GetActorOfClass_ReturnValue.PCRef.JunkoCall4();0x0162CallRingtone.Play(0f);0x018BPopFlow();0x018CLabel_018C:0x018Cif (!(Temp_bool_IsClosed_Variable)) goto Label_019B;0x019APopFlow();0x019BLabel_019B:0x019BTemp_bool_IsClosed_Variable = true;0x01A6PushFlow(Label_01CC);0x01ABOpenTimeline.PlayFromStart();0x01CBPopFlow();0x01CCLabel_01CC:0x01CCDelay(this, 2f, LatentActionInfo{0x10A, 1808465398, FName(ExecuteUbergraph_BP_PS1Door), this});0x0202PopFlow();0x0203Label_0203:0x0203Temp_bool_Has_Been_Initd_Variable = true;0x020Eif (!(false)) PopFlow();0x0210Temp_bool_IsClosed_Variable_1 = true;0x021BPopFlow();0x021CLabel_021C:0x021Cif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0203;0x022APopFlow();0x022BLabel_022B:0x022BTemp_bool_IsClosed_Variable = true;0x0236PopFlow();0x0237Label_0237:0x0237PushFlow(Label_0241);0x023Cgoto Label_021C;0x0241Label_0241:0x0241if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0250;0x024FPopFlow();0x0250Label_0250:0x0250Temp_bool_IsClosed_Variable_1 = true;0x025BK2Node_DynamicCast_AsBP_PS1Shinji.ShinjiRef.TransitionReality();0x0295K2Node_DynamicCast_AsBP_PS1Shinji.StopAllMovement();0x02B9CallRingtone.FadeOut(0.1f, 0f, 0);0x02E9CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/PS1/BP_PS1Monster.BP_PS1Monster_C);0x0307CallFunc_GetActorOfClass_ReturnValue_1.JunkyardMusic.FadeOut(0.1f, 0f, 0);0x034DPopFlow();0x034ECallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), FRotator(0, -95, 0), OpenTimeline_Open_AD25A6994130793E81219C973EA50DEF, false);0x03A6Arrow.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x03DAPopFlow();0x03DBLabel_03DB:0x03DBif (!(Temp_bool_IsClosed_Variable_2)) goto Label_03EA;0x03E9PopFlow();0x03EALabel_03EA:0x03EATemp_bool_IsClosed_Variable_2 = true;0x03F5RevealDoor();0x0403CallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0421CallFunc_GetActorOfClass_ReturnValue_2.UnlockAchievement(FName(ACH_ALLTV));0x0452PopFlow();0x0453Label_0453:0x0453Temp_bool_IsClosed_Variable_2 = true;0x045EPopFlow();0x045FLabel_045F:0x045FPushFlow(Label_03DB);0x0464if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0473;0x0472PopFlow();0x0473Label_0473:0x0473Temp_bool_Has_Been_Initd_Variable_1 = true;0x047Eif (!(false)) PopFlow();0x0480goto Label_0453;0x0485Label_0485:0x0485Temp_bool_Has_Been_Initd_Variable_2 = true;0x0490if (!(false)) PopFlow();0x0492goto Label_022B;0x0497Label_0497:0x0497if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_0485;0x04A5PopFlow();0x04A6K2Node_MakeArray_Array = {/Game/0Texture/PS1/TVBeauty.TVBeauty, /Game/0Texture/PS1/TVCareer.TVCareer, /Game/0Texture/PS1/TVEducation.TVEducation, /Game/0Texture/PS1/TVLuxury.TVLuxury, /Game/0Texture/PS1/TVMarriage.TVMarriage, /Game/0Texture/PS1/TVWealth.TVWealth};0x04E7TextureArray = K2Node_MakeArray_Array;0x0502ChangeScreen();0x0510PopFlow();0x0511if (!(Active)) PopFlow();0x051BPushFlow(Label_018C);0x0520goto Label_0497;0x0525Active = true;0x0530Material.SetTextureParameterValue(FName(Screen), /Game/0Texture/PS1/TVDoor.TVDoor);0x0566Material.SetScalarParameterValue(FName(NoiseBlend), 0.05f);0x0598goto Label_00E5;0x059DLabel_059D:0x059DCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Variable, 5);0x05BFif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x05C9goto Label_045F;0x05CEif (!(Active)) goto Label_05DD;0x05DCPopFlow();0x05DDLabel_05DD:0x05DDCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TextureArray);0x0618CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x063Aif (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x0644CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TextureArray);0x067FCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x06A9CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x06D3/Script/Engine.Default__KismetArrayLibrary.Array_Get(TextureArray, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item);0x070EMaterial.SetTextureParameterValue(FName(Screen), CallFunc_Array_Get_Item);0x0744Material.SetScalarParameterValue(FName(NoiseBlend), 0.1f);0x0776CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(1, 1.5);0x07A4CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x07C1Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1156751159, FName(ExecuteUbergraph_BP_PS1Door), this});0x07FBPopFlow();0x07FCCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(TextureArray, K2Node_CustomEvent_ItemToFind);0x0840/Script/Engine.Default__KismetArrayLibrary.Array_Remove(TextureArray, CallFunc_Array_Find_ReturnValue);0x0872CallFunc_Add_IntInt_ReturnValue = Add_IntInt(ScreensDead, 1);0x089CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x08B7ScreensDead = Temp_int_Variable;0x08D2goto Label_059D;0x08D7K2Node_DynamicCast_AsBP_PS1Shinji = Cast<BP_PS1Shinji_C>(K2Node_ComponentBoundEvent_OtherActor);0x08FBK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji);0x0918if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0922goto Label_0237;0x0927PopFlow();0x0928Label_0928:0x0928return;0x092A// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type