implements IBPI_Interact_C
0x00x0308
Members 15
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | CallRingtone | UAudioComponent* | 6 flags | nullptr | |
| 0x08 | LeaveBox | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | TV | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Door | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | OpenTimeline_Open_AD25A6994130793E81219C973EA50DEF | float | 4 flags | 0 | |
| 0x01 | OpenTimeline__Direction_AD25A6994130793E81219C973EA50DEF | ETimelineDirection | 4 flags | Forward | |
| 0x02CD | 0x03 | padding / unreflected | |||
| 0x08 | OpenTimeline | UTimelineComponent* | 5 flags | nullptr | |
| 0x01 | Active | bool | 7 flags | false | |
| 0x02D9 | 0x07 | padding / unreflected | |||
| 0x08 | Material | UMaterialInstanceDynamic* | 6 flags | nullptr | |
| 0x10 | TextureArray | TArray<UTexture*> | 3 flags | [] | |
| 0x04 | ScreensDead | int32 | 7 flags | 0 | |
| 0x02FC | 0x04 | padding / unreflected | |||
| 0x08 | LeaveRef | ABP_LeaveDoor_C* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 10
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script6 statements · 187 bytes of bytecode0x0000CallFunc_CreateDynamicMaterialInstance_ReturnValue = TV.CreateDynamicMaterialInstance(0, nullptr, FName(None));0x0041Material = CallFunc_CreateDynamicMaterialInstance_ReturnValue;0x0054Door.SetMaterial(0, Material);0x0086Material.SetScalarParameterValue(FName(NoiseBlend), 1f);0x00B8return;0x00BA// end of script | EventPublic | 0x00 | |
void OpenTimeline__FinishedFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(2343);0x000Freturn;0x0011// end of script | 0x00 | ||
void OpenTimeline__UpdateFunc()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(846);0x000Freturn;0x0011// end of script | 0x00 | ||
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(1190);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(1297);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void RevealDoor()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(1317);0x000Freturn;0x0011// end of script | 0x00 | ||
void ChangeScreen()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_PS1Door(1486);0x000Freturn;0x0011// end of script | 0x00 | ||
void RemoveScreen(const UTexture*& ItemToFind)Script4 statements · 36 bytes of bytecode0x0000PersistentFrame.K2Node_CustomEvent_ItemToFind = ItemToFind;0x0012ExecuteUbergraph_BP_PS1Door(2044);0x0021return;0x0023// end of script | 0x08 | ||
void BndEvt__BP_PS1Door_LeaveBox_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_PS1Door(2263);0x007Breturn;0x007D// end of script | 0x118 | ||
void ExecuteUbergraph_BP_PS1Door(int32 EntryPoint)Script130 statements · 2,347 bytes of bytecode0x0000PushFlow(Label_0928);0x0005goto [EntryPoint];0x000Fif (!(Active)) goto Label_001E;0x001DPopFlow();0x001ELabel_001E:0x001EMaterial.SetScalarParameterValue(FName(NoiseBlend), 1f);0x0050CallFunc_RandomFloatInRange_ReturnValue_1 = RandomFloatInRange(0.1, 0.5);0x007ECallFunc_Delay_Duration_ImplicitCast_1 = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue_1);0x009BDelay(this, CallFunc_Delay_Duration_ImplicitCast_1, LatentActionInfo{0xD6, -1792421066, FName(ExecuteUbergraph_BP_PS1Door), this});0x00D5PopFlow();0x00D6ChangeScreen();0x00E4PopFlow();0x00E5Label_00E5:0x00E5LeaveRef.Can'tLeave();0x0109PopFlow();0x010ACallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0128CallFunc_GetActorOfClass_ReturnValue.PCRef.JunkoCall4();0x0162CallRingtone.Play(0f);0x018BPopFlow();0x018CLabel_018C:0x018Cif (!(Temp_bool_IsClosed_Variable)) goto Label_019B;0x019APopFlow();0x019BLabel_019B:0x019BTemp_bool_IsClosed_Variable = true;0x01A6PushFlow(Label_01CC);0x01ABOpenTimeline.PlayFromStart();0x01CBPopFlow();0x01CCLabel_01CC:0x01CCDelay(this, 2f, LatentActionInfo{0x10A, 1808465398, FName(ExecuteUbergraph_BP_PS1Door), this});0x0202PopFlow();0x0203Label_0203:0x0203Temp_bool_Has_Been_Initd_Variable = true;0x020Eif (!(false)) PopFlow();0x0210Temp_bool_IsClosed_Variable_1 = true;0x021BPopFlow();0x021CLabel_021C:0x021Cif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0203;0x022APopFlow();0x022BLabel_022B:0x022BTemp_bool_IsClosed_Variable = true;0x0236PopFlow();0x0237Label_0237:0x0237PushFlow(Label_0241);0x023Cgoto Label_021C;0x0241Label_0241:0x0241if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0250;0x024FPopFlow();0x0250Label_0250:0x0250Temp_bool_IsClosed_Variable_1 = true;0x025BK2Node_DynamicCast_AsBP_PS1Shinji.ShinjiRef.TransitionReality();0x0295K2Node_DynamicCast_AsBP_PS1Shinji.StopAllMovement();0x02B9CallRingtone.FadeOut(0.1f, 0f, 0);0x02E9CallFunc_GetActorOfClass_ReturnValue_1 = GetActorOfClass(this, /Game/0Blueprint/PS1/BP_PS1Monster.BP_PS1Monster_C);0x0307CallFunc_GetActorOfClass_ReturnValue_1.JunkyardMusic.FadeOut(0.1f, 0f, 0);0x034DPopFlow();0x034ECallFunc_RLerp_ReturnValue = RLerp(FRotator(0, 0, 0), FRotator(0, -95, 0), OpenTimeline_Open_AD25A6994130793E81219C973EA50DEF, false);0x03A6Arrow.K2_SetRelativeRotation(CallFunc_RLerp_ReturnValue, false, CallFunc_K2_SetRelativeRotation_SweepHitResult, false);0x03DAPopFlow();0x03DBLabel_03DB:0x03DBif (!(Temp_bool_IsClosed_Variable_2)) goto Label_03EA;0x03E9PopFlow();0x03EALabel_03EA:0x03EATemp_bool_IsClosed_Variable_2 = true;0x03F5RevealDoor();0x0403CallFunc_GetActorOfClass_ReturnValue_2 = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x0421CallFunc_GetActorOfClass_ReturnValue_2.UnlockAchievement(FName(ACH_ALLTV));0x0452PopFlow();0x0453Label_0453:0x0453Temp_bool_IsClosed_Variable_2 = true;0x045EPopFlow();0x045FLabel_045F:0x045FPushFlow(Label_03DB);0x0464if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0473;0x0472PopFlow();0x0473Label_0473:0x0473Temp_bool_Has_Been_Initd_Variable_1 = true;0x047Eif (!(false)) PopFlow();0x0480goto Label_0453;0x0485Label_0485:0x0485Temp_bool_Has_Been_Initd_Variable_2 = true;0x0490if (!(false)) PopFlow();0x0492goto Label_022B;0x0497Label_0497:0x0497if (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_0485;0x04A5PopFlow();0x04A6K2Node_MakeArray_Array = {/Game/0Texture/PS1/TVBeauty.TVBeauty, /Game/0Texture/PS1/TVCareer.TVCareer, /Game/0Texture/PS1/TVEducation.TVEducation, /Game/0Texture/PS1/TVLuxury.TVLuxury, /Game/0Texture/PS1/TVMarriage.TVMarriage, /Game/0Texture/PS1/TVWealth.TVWealth};0x04E7TextureArray = K2Node_MakeArray_Array;0x0502ChangeScreen();0x0510PopFlow();0x0511if (!(Active)) PopFlow();0x051BPushFlow(Label_018C);0x0520goto Label_0497;0x0525Active = true;0x0530Material.SetTextureParameterValue(FName(Screen), /Game/0Texture/PS1/TVDoor.TVDoor);0x0566Material.SetScalarParameterValue(FName(NoiseBlend), 0.05f);0x0598goto Label_00E5;0x059DLabel_059D:0x059DCallFunc_Greater_IntInt_ReturnValue = Greater_IntInt(Temp_int_Variable, 5);0x05BFif (!(CallFunc_Greater_IntInt_ReturnValue)) PopFlow();0x05C9goto Label_045F;0x05CEif (!(Active)) goto Label_05DD;0x05DCPopFlow();0x05DDLabel_05DD:0x05DDCallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TextureArray);0x0618CallFunc_Greater_IntInt_ReturnValue_1 = Greater_IntInt(CallFunc_Array_Length_ReturnValue, 0);0x063Aif (!(CallFunc_Greater_IntInt_ReturnValue_1)) PopFlow();0x0644CallFunc_Array_Length_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Length(TextureArray);0x067FCallFunc_Subtract_IntInt_ReturnValue = Subtract_IntInt(CallFunc_Array_Length_ReturnValue, 1);0x06A9CallFunc_RandomIntegerInRange_ReturnValue = RandomIntegerInRange(0, CallFunc_Subtract_IntInt_ReturnValue);0x06D3/Script/Engine.Default__KismetArrayLibrary.Array_Get(TextureArray, CallFunc_RandomIntegerInRange_ReturnValue, CallFunc_Array_Get_Item);0x070EMaterial.SetTextureParameterValue(FName(Screen), CallFunc_Array_Get_Item);0x0744Material.SetScalarParameterValue(FName(NoiseBlend), 0.1f);0x0776CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(1, 1.5);0x07A4CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x07C1Delay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, 1156751159, FName(ExecuteUbergraph_BP_PS1Door), this});0x07FBPopFlow();0x07FCCallFunc_Array_Find_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Find(TextureArray, K2Node_CustomEvent_ItemToFind);0x0840/Script/Engine.Default__KismetArrayLibrary.Array_Remove(TextureArray, CallFunc_Array_Find_ReturnValue);0x0872CallFunc_Add_IntInt_ReturnValue = Add_IntInt(ScreensDead, 1);0x089CTemp_int_Variable = CallFunc_Add_IntInt_ReturnValue;0x08B7ScreensDead = Temp_int_Variable;0x08D2goto Label_059D;0x08D7K2Node_DynamicCast_AsBP_PS1Shinji = Cast<BP_PS1Shinji_C>(K2Node_ComponentBoundEvent_OtherActor);0x08FBK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_PS1Shinji);0x0918if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0922goto Label_0237;0x0927PopFlow();0x0928Label_0928:0x0928return;0x092A// end of script | Final | 0x04 |