Zdexby TheHolyOneZ
4,275 classes
Class

ABP_SecretInteractable_C

: AActor : UObject
/Game/0Blueprint/Level/BP_SecretInteractable.BP_SecretInteractable_C 0x02B8 (696 B) align 8 inherited 0x0290 4 scripted vtable /Game/0Blueprint/Level/BP_SecretInteractable
implements IBPI_Interact_C
0x00x02B8

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SphereUSphereComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01ItemEnum_SecretItem6 flagsNewEnumerator0
0x02A90x07padding / unreflected
0x08SecretRefABP_Secret_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SecretInteractable(641);0x000Freturn;0x0011// end of script
EventProtected0x00
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SecretInteractable(741);0x000Freturn;0x0011// end of script
Public0x00
void SendInput()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_SecretInteractable(746);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_SecretInteractable(int32 EntryPoint)
Script47 statements · 754 bytes of bytecode
0x0000PushFlow(Label_02EF);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FCallFunc_GetActorOfClass_ReturnValue = GetActorOfClass(this, /Game/0Blueprint/Level/BP_Level.BP_Level_C);0x002DCallFunc_IsValid_ReturnValue = IsValid(CallFunc_GetActorOfClass_ReturnValue);0x004Aif (!(CallFunc_IsValid_ReturnValue)) goto Label_007D;0x0058if (!(CallFunc_GetActorOfClass_ReturnValue.Demo)) goto Label_007D;0x007CPopFlow();0x007DLabel_007D:0x007DSecretRef.ItemInput(Item);0x00AAPopFlow();0x00ABTemp_bool_IsClosed_Variable = false;0x00B6Temp_bool_Has_Been_Initd_Variable = true;0x00C1PopFlow();0x00C2Label_00C2:0x00C2PushFlow(Label_00D6);0x00C7if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0268;0x00D5PopFlow();0x00D6Label_00D6:0x00D6if (!(Temp_bool_IsClosed_Variable)) goto Label_00E5;0x00E4PopFlow();0x00E5Label_00E5:0x00E5Temp_bool_IsClosed_Variable = true;0x00F0Temp_object_Variable = /Game/0Audio/SFX/SecretAC.SecretAC;0x0103Temp_object_Variable_1 = /Game/0Audio/SFX/SecretSpeaker.SecretSpeaker;0x0116Temp_object_Variable_2 = /Game/0Audio/SFX/SecretRadio.SecretRadio;0x0129Temp_object_Variable_3 = /Game/0Audio/SFX/SecretController.SecretController;0x013CTemp_object_Variable_4 = /Game/0Audio/SFX/SecretCans.SecretCans;0x014FTemp_object_Variable_5 = /Game/0Audio/SFX/SecretGuitar.SecretGuitar;0x0162Temp_byte_Variable = Item;0x017D/Script/Engine.Default__GameplayStatics.PlaySound2D(this, Switch(Temp_byte_Variable, 0 => Temp_object_Variable_5, 1 => Temp_object_Variable_4, 2 => Temp_object_Variable_3, 3 => Temp_object_Variable_2, 4 => Temp_object_Variable_1, 5 => Temp_object_Variable, default => K2Node_Select_Default), 1f, 1f, 0f, nullptr, nullptr, true);0x0223SendInput();0x0231Delay(this, 1f, LatentActionInfo{0xAB, 733610940, FName(ExecuteUbergraph_BP_SecretInteractable), this});0x0267PopFlow();0x0268Label_0268:0x0268Temp_bool_Has_Been_Initd_Variable = true;0x0273if (!(false)) PopFlow();0x0275Temp_bool_IsClosed_Variable = true;0x0280PopFlow();0x0281Temp_name_Variable = FName(Ignore);0x02A0CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x02E4PopFlow();0x02E5goto Label_00C2;0x02EAgoto Label_000F;0x02EFLabel_02EF:0x02EFreturn;0x02F1// end of script
Final0x04