Zdexby TheHolyOneZ
4,275 classes
Class

ABP_Radio_C

: AActor : UObject
/Game/0Blueprint/Level/BP_Radio.BP_Radio_C 0x02C8 (712 B) align 8 inherited 0x0290 4 scripted vtable /Game/0Blueprint/Level/BP_Radio
0x00x02C8

Members 7

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BurstUAudioComponent*6 flagsnullptr
0x08StaticUAudioComponent*6 flagsnullptr
0x08RectLightURectLightComponent*6 flagsnullptr
0x08RadioUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void RadioOn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Radio(785);0x000Freturn;0x0011// end of script
0x00
void RadioOff()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Radio(780);0x000Freturn;0x0011// end of script
0x00
void ReadLines()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_Radio(355);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_Radio(int32 EntryPoint)
Script33 statements · 793 bytes of bytecode
0x0000PushFlow(Label_0316);0x0005goto [EntryPoint];0x000FCallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x002BLevelRef.3DDialogue(/Game/0Audio/Dialogue/JA78.JA78, 21, CallFunc_K2_GetActorLocation_ReturnValue);0x006ADelay(this, 21f, LatentActionInfo{0xA1, -159785166, FName(ExecuteUbergraph_BP_Radio), this});0x00A0PopFlow();0x00A1CallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x00BDLevelRef.3DDialogue(/Game/0Audio/Dialogue/JA79.JA79, 21.5, CallFunc_K2_GetActorLocation_ReturnValue);0x00FCDelay(this, 23f, LatentActionInfo{0x133, -439028045, FName(ExecuteUbergraph_BP_Radio), this});0x0132PopFlow();0x0133RadioOff();0x0141LevelRef.InEvent = false;0x0162PopFlow();0x0163LevelRef.InEvent = true;0x0184LevelRef.SecretRef.StopDevice();0x01BECallFunc_K2_GetActorLocation_ReturnValue = K2_GetActorLocation();0x01DALevelRef.3DDialogue(/Game/0Audio/Dialogue/JA77.JA77, 23, CallFunc_K2_GetActorLocation_ReturnValue);0x0219Delay(this, 23f, LatentActionInfo{0xF, 2018131164, FName(ExecuteUbergraph_BP_Radio), this});0x024FPopFlow();0x0250Label_0250:0x0250Static.Stop();0x0274RectLight.SetVisibility(false, false);0x0296PopFlow();0x0297Label_0297:0x0297Static.Play(0f);0x02C0RectLight.SetVisibility(true, false);0x02E2Burst.Play(0f);0x030BPopFlow();0x030Cgoto Label_0250;0x0311goto Label_0297;0x0316Label_0316:0x0316return;0x0318// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type