Zdexby TheHolyOneZ
4,275 classes
Class

ABP_LeaveApartment_C

: AActor : UObject
/Game/0Blueprint/Level/BP_LeaveApartment.BP_LeaveApartment_C 0x02B4 (692 B) align 8 inherited 0x0290 2 scripted vtable /Game/0Blueprint/Level/BP_LeaveApartment
0x00x02B4

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x04Phaseint327 flags0
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 2

SignatureFlagsNativeParams
void BndEvt__BP_LeaveApartment_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_LeaveApartment(349);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_LeaveApartment(int32 EntryPoint)
Script68 statements · 565 bytes of bytecode
0x0000PushFlow(Label_0232);0x0005goto [EntryPoint];0x000FLabel_000F:0x000FPushFlow(Label_0023);0x0014if (!(Temp_bool_Has_Been_Initd_Variable_1)) goto Label_0062;0x0022PopFlow();0x0023Label_0023:0x0023if (!(Temp_bool_IsClosed_Variable_1)) goto Label_0032;0x0031PopFlow();0x0032Label_0032:0x0032Temp_bool_IsClosed_Variable_1 = true;0x003DLevelRef.LeaveApartment1();0x0061PopFlow();0x0062Label_0062:0x0062Temp_bool_Has_Been_Initd_Variable_1 = true;0x006Dif (!(false)) PopFlow();0x006FTemp_bool_IsClosed_Variable_1 = true;0x007APopFlow();0x007BLabel_007B:0x007BLevelRef.LeaveApartmentDemo();0x009FPopFlow();0x00A0Label_00A0:0x00A0PushFlow(Label_00CD);0x00A5if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_00B4;0x00B3PopFlow();0x00B4Label_00B4:0x00B4Temp_bool_Has_Been_Initd_Variable = true;0x00BFif (!(false)) PopFlow();0x00C1Temp_bool_IsClosed_Variable_2 = true;0x00CCPopFlow();0x00CDLabel_00CD:0x00CDif (!(Temp_bool_IsClosed_Variable_2)) goto Label_00DC;0x00DBPopFlow();0x00DCLabel_00DC:0x00DCTemp_bool_IsClosed_Variable_2 = true;0x00E7LevelRef.LeaveApartment2();0x010BPopFlow();0x010CLabel_010C:0x010Cif (!(Temp_bool_IsClosed_Variable)) goto Label_011B;0x011APopFlow();0x011BLabel_011B:0x011BTemp_bool_IsClosed_Variable = true;0x0126goto Label_007B;0x012BLabel_012B:0x012BTemp_bool_IsClosed_Variable = true;0x0136PopFlow();0x0137Label_0137:0x0137PushFlow(Label_010C);0x013Cif (!(Temp_bool_Has_Been_Initd_Variable_2)) goto Label_014B;0x014APopFlow();0x014BLabel_014B:0x014BTemp_bool_Has_Been_Initd_Variable_2 = true;0x0156if (!(false)) PopFlow();0x0158goto Label_012B;0x015DK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x0181K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x019Eif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x01A8if (!(LevelRef.Demo)) goto Label_01D1;0x01CCgoto Label_0137;0x01D1Label_01D1:0x01D1K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 0);0x01F3if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_000F;0x0201K2Node_SwitchInteger_CmpSuccess = NotEqual_IntInt(Phase, 1);0x0223if (!(K2Node_SwitchInteger_CmpSuccess)) goto Label_00A0;0x0231PopFlow();0x0232Label_0232:0x0232return;0x0234// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type