Zdexby TheHolyOneZ
4,275 classes
Class

ABP_HallLight_C

: AActor : UObject
/Game/0Blueprint/Level/BP_HallLight.BP_HallLight_C 0x02B4 (692 B) align 8 inherited 0x0290 7 scripted vtable /Game/0Blueprint/Level/BP_HallLight
0x00x02B4

Members 5

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08LightUSpotLightComponent*6 flagsnullptr
0x08LightFixtureUStaticMeshComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x04Intensityfloat6 flags20000
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 7

SignatureFlagsNativeParams
void UserConstructionScript()
Script3 statements · 44 bytes of bytecode
0x0000Light.SetIntensity(Intensity);0x0029return;0x002B// end of script
EventPublic0x00
void Flicker()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HallLight(708);0x000Freturn;0x0011// end of script
0x00
void StopFlickering()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HallLight(713);0x000Freturn;0x0011// end of script
0x00
void AllowFlickering()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HallLight(718);0x000Freturn;0x0011// end of script
0x00
void LightOff()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HallLight(723);0x000Freturn;0x0011// end of script
0x00
void LightOn()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_HallLight(808);0x000Freturn;0x0011// end of script
0x00
void ExecuteUbergraph_BP_HallLight(int32 EntryPoint)
Script69 statements · 937 bytes of bytecode
0x0000PushFlow(Label_03A6);0x0005goto [EntryPoint];0x000FFlicker();0x001DPopFlow();0x001ELabel_001E:0x001EPushFlow(Label_0032);0x0023if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_006A;0x0031PopFlow();0x0032Label_0032:0x0032if (!(Temp_bool_IsClosed_Variable)) goto Label_0041;0x0040PopFlow();0x0041Label_0041:0x0041Temp_bool_IsClosed_Variable = true;0x004Cif (!(false)) goto Label_005E;0x0052Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x005DPopFlow();0x005ELabel_005E:0x005ETemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x0069PopFlow();0x006ALabel_006A:0x006ATemp_bool_Has_Been_Initd_Variable = true;0x0075if (!(false)) PopFlow();0x0077Temp_bool_IsClosed_Variable = true;0x0082PopFlow();0x0083Label_0083:0x0083PushFlow(Label_008D);0x0088goto Label_001E;0x008DLabel_008D:0x008Dif (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x0097Light.SetVisibility(true, false);0x00B9CallFunc_RandomBool_ReturnValue = RandomBool();0x00CDCallFunc_SelectFloat_A_ImplicitCast = Cast<4>(Intensity);0x00EACallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_SelectFloat_A_ImplicitCast, 0, CallFunc_RandomBool_ReturnValue);0x0121CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x013ELight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0167Temp_object_Variable = /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_Lit_04.MI_Lit_04;0x017ATemp_object_Variable_1 = /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_OFF_Lit.MI_OFF_Lit;0x018DCallFunc_RandomBool_ReturnValue = RandomBool();0x01A1Temp_bool_Variable = CallFunc_RandomBool_ReturnValue;0x01B4LightFixture.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x0212CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.05, 0.3);0x0240CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x025DDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, -1930203393, FName(ExecuteUbergraph_BP_HallLight), this});0x0297PopFlow();0x0298Label_0298:0x0298Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x02A3PopFlow();0x02A4Label_02A4:0x02A4Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x02AFPopFlow();0x02B0Label_02B0:0x02B0PushFlow(Label_02A4);0x02B5goto Label_001E;0x02BALabel_02BA:0x02BAPushFlow(Label_0298);0x02BFgoto Label_001E;0x02C4goto Label_0083;0x02C9goto Label_02BA;0x02CEgoto Label_02B0;0x02D3Light.SetVisibility(false, false);0x02F5LightFixture.SetMaterial(0, /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_OFF_Lit.MI_OFF_Lit);0x0327PopFlow();0x0328Light.SetVisibility(true, false);0x034ALightFixture.SetMaterial(0, /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_Lit_04.MI_Lit_04);0x037CLight.SetIntensity(Intensity);0x03A5PopFlow();0x03A6Label_03A6:0x03A6return;0x03A8// end of script
Final0x04

Used by 2

types with a member, parameter or interface of this type