0x00x02B4
Members 5
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Light | USpotLightComponent* | 6 flags | nullptr | |
| 0x08 | LightFixture | UStaticMeshComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x04 | Intensity | float | 6 flags | 20000 |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 7
| Signature | Flags | Native | Params |
|---|---|---|---|
void UserConstructionScript()Script3 statements · 44 bytes of bytecode0x0000Light.SetIntensity(Intensity);0x0029return;0x002B// end of script | EventPublic | 0x00 | |
void Flicker()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HallLight(708);0x000Freturn;0x0011// end of script | 0x00 | ||
void StopFlickering()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HallLight(713);0x000Freturn;0x0011// end of script | 0x00 | ||
void AllowFlickering()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HallLight(718);0x000Freturn;0x0011// end of script | 0x00 | ||
void LightOff()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HallLight(723);0x000Freturn;0x0011// end of script | 0x00 | ||
void LightOn()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_HallLight(808);0x000Freturn;0x0011// end of script | 0x00 | ||
void ExecuteUbergraph_BP_HallLight(int32 EntryPoint)Script69 statements · 937 bytes of bytecode0x0000PushFlow(Label_03A6);0x0005goto [EntryPoint];0x000FFlicker();0x001DPopFlow();0x001ELabel_001E:0x001EPushFlow(Label_0032);0x0023if (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_006A;0x0031PopFlow();0x0032Label_0032:0x0032if (!(Temp_bool_IsClosed_Variable)) goto Label_0041;0x0040PopFlow();0x0041Label_0041:0x0041Temp_bool_IsClosed_Variable = true;0x004Cif (!(false)) goto Label_005E;0x0052Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x005DPopFlow();0x005ELabel_005E:0x005ETemp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x0069PopFlow();0x006ALabel_006A:0x006ATemp_bool_Has_Been_Initd_Variable = true;0x0075if (!(false)) PopFlow();0x0077Temp_bool_IsClosed_Variable = true;0x0082PopFlow();0x0083Label_0083:0x0083PushFlow(Label_008D);0x0088goto Label_001E;0x008DLabel_008D:0x008Dif (!(Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable)) PopFlow();0x0097Light.SetVisibility(true, false);0x00B9CallFunc_RandomBool_ReturnValue = RandomBool();0x00CDCallFunc_SelectFloat_A_ImplicitCast = Cast<4>(Intensity);0x00EACallFunc_SelectFloat_ReturnValue = SelectFloat(CallFunc_SelectFloat_A_ImplicitCast, 0, CallFunc_RandomBool_ReturnValue);0x0121CallFunc_SetIntensity_NewIntensity_ImplicitCast = Cast<3>(CallFunc_SelectFloat_ReturnValue);0x013ELight.SetIntensity(CallFunc_SetIntensity_NewIntensity_ImplicitCast);0x0167Temp_object_Variable = /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_Lit_04.MI_Lit_04;0x017ATemp_object_Variable_1 = /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_OFF_Lit.MI_OFF_Lit;0x018DCallFunc_RandomBool_ReturnValue = RandomBool();0x01A1Temp_bool_Variable = CallFunc_RandomBool_ReturnValue;0x01B4LightFixture.SetMaterial(0, Switch(Temp_bool_Variable, false => Temp_object_Variable_1, true => Temp_object_Variable, default => K2Node_Select_Default));0x0212CallFunc_RandomFloatInRange_ReturnValue = RandomFloatInRange(0.05, 0.3);0x0240CallFunc_Delay_Duration_ImplicitCast = Cast<3>(CallFunc_RandomFloatInRange_ReturnValue);0x025DDelay(this, CallFunc_Delay_Duration_ImplicitCast, LatentActionInfo{0xF, -1930203393, FName(ExecuteUbergraph_BP_HallLight), this});0x0297PopFlow();0x0298Label_0298:0x0298Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = false;0x02A3PopFlow();0x02A4Label_02A4:0x02A4Temp_bool_Whether_the_gate_is_currently_open_or_close_Variable = true;0x02AFPopFlow();0x02B0Label_02B0:0x02B0PushFlow(Label_02A4);0x02B5goto Label_001E;0x02BALabel_02BA:0x02BAPushFlow(Label_0298);0x02BFgoto Label_001E;0x02C4goto Label_0083;0x02C9goto Label_02BA;0x02CEgoto Label_02B0;0x02D3Light.SetVisibility(false, false);0x02F5LightFixture.SetMaterial(0, /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_OFF_Lit.MI_OFF_Lit);0x0327PopFlow();0x0328Light.SetVisibility(true, false);0x034ALightFixture.SetMaterial(0, /Game/Nimikko_JapaneseApt_02/MaterialLibrary/Surface/Basic/MI_Lit_04.MI_Lit_04);0x037CLight.SetIntensity(Intensity);0x03A5PopFlow();0x03A6Label_03A6:0x03A6return;0x03A8// end of script | Final | 0x04 |