Zdexby TheHolyOneZ
4,275 classes
Class

ABP_GrabPhone_C

: AActor : UObject
/Game/0Blueprint/Level/BP_GrabPhone.BP_GrabPhone_C 0x0368 (872 B) align 16 inherited 0x0290 4 scripted vtable /Game/0Blueprint/Level/BP_GrabPhone
implements IBPI_Interact_C
0x00x0368

Members 13

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08SmartphoneUStaticMeshComponent*6 flagsnullptr
0x08CameraUCameraComponent*6 flagsnullptr
0x08ShinjiUSkeletalMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Activebool6 flagsfalse
0x02C90x07padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x02D80x08padding / unreflected
0x60StartTransformFTransform6 flags{Rotation={X=0, Y=0, Z=0, W=1}, Translation={X=0, Y=0, Z=0}…
0x18StartControlRotationFRotator6 flags{pitch=0, Yaw=0, Roll=0}
0x08SmartphoneRefABP_Smartphone_C*6 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GrabPhone(972);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_GrabPhone(973);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_GrabPhone(1188);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_GrabPhone(int32 EntryPoint)
Script61 statements · 1,196 bytes of bytecode
0x0000PushFlow(Label_04A9);0x0005goto [EntryPoint];0x000FSmartphone.SetVisibility(true, false);0x0031SmartphoneRef.Smartphone.SetVisibility(false, false);0x0069SmartphoneRef.StopRinging();0x008DDelay(this, 1.2f, LatentActionInfo{0xC4, 935601760, FName(ExecuteUbergraph_BP_GrabPhone), this});0x00C3PopFlow();0x00C4Shinji.SetVisibility(false, false);0x00E6Smartphone.SetVisibility(false, false);0x0108CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x0122CallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(ShinjiRef, 1f, 0, 0f, false);0x015CDelay(this, 1f, LatentActionInfo{0x193, -1699681234, FName(ExecuteUbergraph_BP_GrabPhone), this});0x0192PopFlow();0x0193LevelRef.A8 - Phone 1();0x01B7PopFlow();0x01B8Shinji.SetVisibility(true, false);0x01DADelay(this, 0.7f, LatentActionInfo{0xF, -1788623564, FName(ExecuteUbergraph_BP_GrabPhone), this});0x0210PopFlow();0x0211Label_0211:0x0211Temp_bool_Has_Been_Initd_Variable = true;0x021Cif (!(false)) PopFlow();0x021ETemp_bool_IsClosed_Variable = true;0x0229PopFlow();0x022ALabel_022A:0x022ATemp_name_Variable = FName(Ignore);0x0249CallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x028DPopFlow();0x028ELabel_028E:0x028Eif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0211;0x029CPopFlow();0x029DLabel_029D:0x029DPushFlow(Label_02A7);0x02A2goto Label_028E;0x02A7Label_02A7:0x02A7if (!(Temp_bool_IsClosed_Variable)) goto Label_02B6;0x02B5PopFlow();0x02B6Label_02B6:0x02B6Temp_bool_IsClosed_Variable = true;0x02C1CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x02DBCallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 1f, 0, 0f, false);0x030DCallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x0337CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiGrabPhone.ShinjiGrabPhone, FName(DefaultSlot), 1f, 0.25f, 1f, 1, -1f, 0f);0x0395Delay(this, 0.5f, LatentActionInfo{0x1B8, 1595047190, FName(ExecuteUbergraph_BP_GrabPhone), this});0x03CBPopFlow();0x03CCPopFlow();0x03CDCallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x03E7K2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x040BK2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x0428if (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x0432ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x0445goto Label_022A;0x044ALabel_044A:0x044Aif (!(Active)) PopFlow();0x0454K2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x0478K2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x0495if (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x049Fgoto Label_029D;0x04A4goto Label_044A;0x04A9Label_04A9:0x04A9return;0x04AB// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type