Zdexby TheHolyOneZ
4,275 classes
Class

ABP_ClimbLedge_C

: AActor : UObject
/Game/0Blueprint/Level/BP_ClimbLedge.BP_ClimbLedge_C 0x02E8 (744 B) align 8 inherited 0x0290 4 scripted vtable /Game/0Blueprint/Level/BP_ClimbLedge
implements IBPI_Interact_C
0x00x02E8

Members 11

OffsetSizeNameTypeFlagsDefault
0x08UberGraphFrameFPointerToUberGraphFrameTransient+2 flags{}
0x08CameraUCameraComponent*6 flagsnullptr
0x08ShinjiUSkeletalMeshComponent*6 flagsnullptr
0x08ArrowUArrowComponent*6 flagsnullptr
0x08BoxUBoxComponent*6 flagsnullptr
0x08DefaultSceneRootUSceneComponent*6 flagsnullptr
0x01Activebool6 flagsfalse
0x02C10x07padding / unreflected
0x08ShinjiRefABP_ShinjiPlayer_C*7 flagsnullptr
0x08LevelRefABP_Level_C*6 flagsnullptr
0x08ShinjiLedgeRefABP_ShinjiLedge_C*6 flagsnullptr
0x08BalconyWallRefABP_BalconyWall_C*6 flagsnullptr
Inherited from AActor 80
OffsetSizeNameTypeFlagsDefault
0x30PrimaryActorTickFActorTickFunction3 flags{}
0x01bNetTemporary : 1bit 0bool3 flagsfalse
0x01bOnlyRelevantToOwner : 1bit 2bool7 flagsfalse
0x01bAlwaysRelevant : 1bit 3bool6 flagsfalse
0x01bReplicateMovement : 1bit 4boolNetRepNotify+5 flagsfalse
0x01bCallPreReplication : 1bit 5bool6 flagstrue
0x01bCallPreReplicationForReplay : 1bit 6bool6 flagstrue
0x01bHidden : 1bit 7boolNet+7 flagsfalse
0x01bTearOff : 1bit 0boolNet+3 flagsfalse
0x01bForceNetAddressable : 1bit 1bool3 flagsfalse
0x01bExchangedRoles : 1bit 2boolTransient+3 flagsfalse
0x01bNetLoadOnClient : 1bit 3bool4 flagstrue
0x01bNetUseOwnerRelevancy : 1bit 4bool6 flagsfalse
0x01bRelevantForNetworkReplays : 1bit 5bool3 flagstrue
0x01bRelevantForLevelBounds : 1bit 6bool5 flagstrue
0x01bReplayRewindable : 1bit 7bool6 flagsfalse
0x01bAllowTickBeforeBeginPlay : 1bit 0bool5 flagsfalse
0x01bAutoDestroyWhenFinished : 1bit 1bool4 flagsfalse
0x01bCanBeDamaged : 1bit 2boolNet+6 flagstrue
0x01bBlockInput : 1bit 3bool5 flagsfalse
0x01bCollideWhenPlacing : 1bit 4bool3 flagsfalse
0x01bFindCameraComponentWhenViewTarget : 1bit 5bool6 flagstrue
0x01bGenerateOverlapEventsDuringLevelStreaming : 1bit 6bool5 flagsfalse
0x01bIgnoresOriginShifting : 1bit 7bool5 flagsfalse
0x01bEnableAutoLODGeneration : 1bit 0bool5 flagstrue
0x01bIsEditorOnlyActor : 1bit 1bool5 flagsfalse
0x01bActorSeamlessTraveled : 1bit 2bool3 flagsfalse
0x01bReplicates : 1bit 3boolProtected+7 flagsfalse
0x01bCanBeInCluster : 1bit 4boolProtected+5 flagsfalse
0x01bAllowReceiveTickEventOnDedicatedServer : 1bit 5boolProtected+3 flagstrue
0x01bReplicateUsingRegisteredSubObjectList : 1bit 7boolProtected+9 flagsfalse
0x01bActorEnableCollision : 1bit 7bool3 flagstrue
0x01bActorIsBeingDestroyed : 1bit 0boolTransient+4 flagsfalse
0x01bAsyncPhysicsTickEnabled : 1bit 5boolProtected+4 flagsfalse
0x01UpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethodProtected+6 flagsUseConfigDefault
0x01DefaultUpdateOverlapsMethodDuringLevelStreamingEActorUpdateOverlapsMethod8 flagsOnlyUpdateMovable
0x01RemoteRoleENetRoleNetTransient+8 flagsROLE_None
0x00610x03padding / unreflected
0x04InitialLifeSpanfloat8 flags0
0x04CustomTimeDilationfloat7 flags1
0x04RayTracingGroupIdint325 flags-1
0x60AttachmentReplicationFRepAttachmentNetTransient+5 flags{AttachParent=nullptr, LocationOffset={}, RelativeScale3D={…
0x70ReplicatedMovementFRepMovementNetRepNotify+5 flags{LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,…
0x08OwnerAActor*NetRepNotify+6 flagsnullptr
0x08NetDriverNameFNameProtected+5 flagsGameNetDriver
0x01RoleENetRoleNet+8 flagsROLE_Authority
0x01NetDormancyENetDormancy9 flagsDORM_Awake
0x01SpawnCollisionHandlingMethodESpawnActorCollisionHandlingMethod7 flagsAlwaysSpawn
0x01AutoReceiveInputEAutoReceiveInput6 flagsDisabled
0x04InputPriorityint326 flags0
0x01580x08padding / unreflected
0x08InputComponentUInputComponent*9 flagsnullptr
0x04NetCullDistanceSquaredfloat9 flags2.25e+08
0x04NetTagint32Transient+5 flags0
0x04NetUpdateFrequencyfloat8 flags100
0x04MinNetUpdateFrequencyfloat8 flags2
0x04NetPriorityfloat8 flags1
0x01PhysicsReplicationModeEPhysicsReplicationMode7 flagsDefault
0x017D0x0Bpadding / unreflected
0x08InstigatorAPawn*NetRepNotify+8 flagsnullptr
0x10ChildrenTArray<AActor*>Transient+4 flags[]
0x08RootComponentUSceneComponent*Protected+10 flagsnullptr
0x01A80x08padding / unreflected
0x10LayersTArray<FName>4 flags[]
0x08ParentComponentTWeakObjectPtr<UChildActorComponent>8 flagsnullptr
0x10TagsTArray<FName>5 flags[]
0x01OnTakeAnyDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakePointDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnTakeRadialDamageFMulticastScriptDelegate4 flags<delegate>
0x01OnActorBeginOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnActorEndOverlapFMulticastScriptDelegate4 flags<delegate>
0x01OnBeginCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnEndCursorOverFMulticastScriptDelegate4 flags<delegate>
0x01OnClickedFMulticastScriptDelegate4 flags<delegate>
0x01OnReleasedFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchBeginFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEndFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchEnterFMulticastScriptDelegate4 flags<delegate>
0x01OnInputTouchLeaveFMulticastScriptDelegate4 flags<delegate>
0x01OnActorHitFMulticastScriptDelegate4 flags<delegate>
0x01OnDestroyedFMulticastScriptDelegate4 flags<delegate>
0x01OnEndPlayFMulticastScriptDelegate4 flags<delegate>
0x01E80x80padding / unreflected
0x10InstanceComponentsTArray<UActorComponent*>6 flags[]
0x10BlueprintCreatedComponentsTArray<UActorComponent*>8 flags[]

Functions 4

SignatureFlagsNativeParams
void Interact()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ClimbLedge(1603);0x000Freturn;0x0011// end of script
Public0x00
void ReceiveBeginPlay()
Script3 statements · 18 bytes of bytecode
0x0000ExecuteUbergraph_BP_ClimbLedge(1604);0x000Freturn;0x0011// end of script
EventProtected0x00
void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)
Script9 statements · 126 bytes of bytecode
0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_ClimbLedge(1914);0x007Breturn;0x007D// end of script
0x118
void ExecuteUbergraph_BP_ClimbLedge(int32 EntryPoint)
Script87 statements · 1,922 bytes of bytecode
0x0000PushFlow(Label_077F);0x0005goto [EntryPoint];0x000FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA105.JA105, 2);0x0045BalconyWallRef.Show();0x0069Delay(this, 17.5f, LatentActionInfo{0xA0, -1614045430, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x009FPopFlow();0x00A0LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA106.JA106, 6);0x00D6Delay(this, 7f, LatentActionInfo{0x10D, 630290775, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x010CPopFlow();0x010DLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA107.JA107, 6);0x0143PopFlow();0x0144CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x015ECallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(ShinjiLedgeRef, 3f, 0, 0f, false);0x0198Delay(this, 3f, LatentActionInfo{0x1CF, 2090184270, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x01CEPopFlow();0x01CFCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x01E9CallFunc_GetPlayerController_ReturnValue_2.Possess(ShinjiLedgeRef);0x0212ShinjiLedgeRef.Possess();0x0236Shinji.SetVisibility(false, false);0x0258LevelRef.UnlockAchievement(FName(ACH_CLIMB));0x0289PopFlow();0x028ALabel_028A:0x028ALevelRef.TransitionalAmbiance.FadeOut(10f, 0f, 0);0x02D0PopFlow();0x02D1Shinji.SetVisibility(true, false);0x02F3ShinjiRef.Arms.SetVisibility(false, false);0x032BShinjiRef.PhoneLightOff(true);0x0350Delay(this, 27.5f, LatentActionInfo{0x144, 1956296619, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x0386PopFlow();0x0387/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiLeap.ShinjiLeap, 1f, 1f, 0f, nullptr, nullptr, true);0x03C3PopFlow();0x03C4LevelRef.Weepy.FadeIn(10f, 1f, 0f, 0);0x040Fgoto Label_028A;0x0414Label_0414:0x0414Temp_bool_Has_Been_Initd_Variable = true;0x041Fif (!(false)) PopFlow();0x0421Temp_bool_IsClosed_Variable = true;0x042CPopFlow();0x042DLabel_042D:0x042Dif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0414;0x043BPopFlow();0x043CLabel_043C:0x043CPushFlow(Label_0446);0x0441goto Label_042D;0x0446Label_0446:0x0446if (!(Temp_bool_IsClosed_Variable)) goto Label_0455;0x0454PopFlow();0x0455Label_0455:0x0455Temp_bool_IsClosed_Variable = true;0x0460ShinjiRef.Incapacitate();0x0484CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x049ECallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 1f, 0, 0f, false);0x04D0CallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x04FACallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiClimbLedge.ShinjiClimbLedge, FName(DefaultSlot), 1f, 0.25f, 1f, 1, -1f, 0f);0x0558PushFlow(Label_060C);0x055DPushFlow(Label_05D5);0x0562PushFlow(Label_059E);0x0567Delay(this, 1f, LatentActionInfo{0x2D1, 627276621, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x059DPopFlow();0x059ELabel_059E:0x059EDelay(this, 3.5f, LatentActionInfo{0xF, -1525984316, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x05D4PopFlow();0x05D5Label_05D5:0x05D5Delay(this, 13.8f, LatentActionInfo{0x387, -1185054661, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x060BPopFlow();0x060CLabel_060C:0x060CDelay(this, 3f, LatentActionInfo{0x3C4, 2091070331, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x0642PopFlow();0x0643PopFlow();0x0644CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x065EK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0682K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x069Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06A9ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x06BCTemp_name_Variable = FName(Ignore);0x06DBCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x071FPopFlow();0x0720Label_0720:0x0720if (!(Active)) PopFlow();0x072AK2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x074EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x076Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0775goto Label_043C;0x077Agoto Label_0720;0x077FLabel_077F:0x077Freturn;0x0781// end of script
Final0x04

Used by 1

types with a member, parameter or interface of this type