implements IBPI_Interact_C
0x00x02E8
Members 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | UberGraphFrame | FPointerToUberGraphFrame | Transient+2 flags | {} | |
| 0x08 | Camera | UCameraComponent* | 6 flags | nullptr | |
| 0x08 | Shinji | USkeletalMeshComponent* | 6 flags | nullptr | |
| 0x08 | Arrow | UArrowComponent* | 6 flags | nullptr | |
| 0x08 | Box | UBoxComponent* | 6 flags | nullptr | |
| 0x08 | DefaultSceneRoot | USceneComponent* | 6 flags | nullptr | |
| 0x01 | Active | bool | 6 flags | false | |
| 0x02C1 | 0x07 | padding / unreflected | |||
| 0x08 | ShinjiRef | ABP_ShinjiPlayer_C* | 7 flags | nullptr | |
| 0x08 | LevelRef | ABP_Level_C* | 6 flags | nullptr | |
| 0x08 | ShinjiLedgeRef | ABP_ShinjiLedge_C* | 6 flags | nullptr | |
| 0x08 | BalconyWallRef | ABP_BalconyWall_C* | 6 flags | nullptr | |
Inherited from AActor 80
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x30 | PrimaryActorTick | FActorTickFunction | 3 flags | {} | |
| 0x01 | bNetTemporary : 1bit 0 | bool | 3 flags | false | |
| 0x01 | bOnlyRelevantToOwner : 1bit 2 | bool | 7 flags | false | |
| 0x01 | bAlwaysRelevant : 1bit 3 | bool | 6 flags | false | |
| 0x01 | bReplicateMovement : 1bit 4 | bool | NetRepNotify+5 flags | false | |
| 0x01 | bCallPreReplication : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bCallPreReplicationForReplay : 1bit 6 | bool | 6 flags | true | |
| 0x01 | bHidden : 1bit 7 | bool | Net+7 flags | false | |
| 0x01 | bTearOff : 1bit 0 | bool | Net+3 flags | false | |
| 0x01 | bForceNetAddressable : 1bit 1 | bool | 3 flags | false | |
| 0x01 | bExchangedRoles : 1bit 2 | bool | Transient+3 flags | false | |
| 0x01 | bNetLoadOnClient : 1bit 3 | bool | 4 flags | true | |
| 0x01 | bNetUseOwnerRelevancy : 1bit 4 | bool | 6 flags | false | |
| 0x01 | bRelevantForNetworkReplays : 1bit 5 | bool | 3 flags | true | |
| 0x01 | bRelevantForLevelBounds : 1bit 6 | bool | 5 flags | true | |
| 0x01 | bReplayRewindable : 1bit 7 | bool | 6 flags | false | |
| 0x01 | bAllowTickBeforeBeginPlay : 1bit 0 | bool | 5 flags | false | |
| 0x01 | bAutoDestroyWhenFinished : 1bit 1 | bool | 4 flags | false | |
| 0x01 | bCanBeDamaged : 1bit 2 | bool | Net+6 flags | true | |
| 0x01 | bBlockInput : 1bit 3 | bool | 5 flags | false | |
| 0x01 | bCollideWhenPlacing : 1bit 4 | bool | 3 flags | false | |
| 0x01 | bFindCameraComponentWhenViewTarget : 1bit 5 | bool | 6 flags | true | |
| 0x01 | bGenerateOverlapEventsDuringLevelStreaming : 1bit 6 | bool | 5 flags | false | |
| 0x01 | bIgnoresOriginShifting : 1bit 7 | bool | 5 flags | false | |
| 0x01 | bEnableAutoLODGeneration : 1bit 0 | bool | 5 flags | true | |
| 0x01 | bIsEditorOnlyActor : 1bit 1 | bool | 5 flags | false | |
| 0x01 | bActorSeamlessTraveled : 1bit 2 | bool | 3 flags | false | |
| 0x01 | bReplicates : 1bit 3 | bool | Protected+7 flags | false | |
| 0x01 | bCanBeInCluster : 1bit 4 | bool | Protected+5 flags | false | |
| 0x01 | bAllowReceiveTickEventOnDedicatedServer : 1bit 5 | bool | Protected+3 flags | true | |
| 0x01 | bReplicateUsingRegisteredSubObjectList : 1bit 7 | bool | Protected+9 flags | false | |
| 0x01 | bActorEnableCollision : 1bit 7 | bool | 3 flags | true | |
| 0x01 | bActorIsBeingDestroyed : 1bit 0 | bool | Transient+4 flags | false | |
| 0x01 | bAsyncPhysicsTickEnabled : 1bit 5 | bool | Protected+4 flags | false | |
| 0x01 | UpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | Protected+6 flags | UseConfigDefault | |
| 0x01 | DefaultUpdateOverlapsMethodDuringLevelStreaming | EActorUpdateOverlapsMethod | 8 flags | OnlyUpdateMovable | |
| 0x01 | RemoteRole | ENetRole | NetTransient+8 flags | ROLE_None | |
| 0x0061 | 0x03 | padding / unreflected | |||
| 0x04 | InitialLifeSpan | float | 8 flags | 0 | |
| 0x04 | CustomTimeDilation | float | 7 flags | 1 | |
| 0x04 | RayTracingGroupId | int32 | 5 flags | -1 | |
| 0x60 | AttachmentReplication | FRepAttachment | NetTransient+5 flags | {AttachParent=nullptr, LocationOffset={}, RelativeScale3D={… | |
| 0x70 | ReplicatedMovement | FRepMovement | NetRepNotify+5 flags | {LinearVelocity={X=0, Y=0, Z=0}, AngularVelocity={X=0, Y=0,… | |
| 0x08 | Owner | AActor* | NetRepNotify+6 flags | nullptr | |
| 0x08 | NetDriverName | FName | Protected+5 flags | GameNetDriver | |
| 0x01 | Role | ENetRole | Net+8 flags | ROLE_Authority | |
| 0x01 | NetDormancy | ENetDormancy | 9 flags | DORM_Awake | |
| 0x01 | SpawnCollisionHandlingMethod | ESpawnActorCollisionHandlingMethod | 7 flags | AlwaysSpawn | |
| 0x01 | AutoReceiveInput | EAutoReceiveInput | 6 flags | Disabled | |
| 0x04 | InputPriority | int32 | 6 flags | 0 | |
| 0x0158 | 0x08 | padding / unreflected | |||
| 0x08 | InputComponent | UInputComponent* | 9 flags | nullptr | |
| 0x04 | NetCullDistanceSquared | float | 9 flags | 2.25e+08 | |
| 0x04 | NetTag | int32 | Transient+5 flags | 0 | |
| 0x04 | NetUpdateFrequency | float | 8 flags | 100 | |
| 0x04 | MinNetUpdateFrequency | float | 8 flags | 2 | |
| 0x04 | NetPriority | float | 8 flags | 1 | |
| 0x01 | PhysicsReplicationMode | EPhysicsReplicationMode | 7 flags | Default | |
| 0x017D | 0x0B | padding / unreflected | |||
| 0x08 | Instigator | APawn* | NetRepNotify+8 flags | nullptr | |
| 0x10 | Children | TArray<AActor*> | Transient+4 flags | [] | |
| 0x08 | RootComponent | USceneComponent* | Protected+10 flags | nullptr | |
| 0x01A8 | 0x08 | padding / unreflected | |||
| 0x10 | Layers | TArray<FName> | 4 flags | [] | |
| 0x08 | ParentComponent | TWeakObjectPtr<UChildActorComponent> | 8 flags | nullptr | |
| 0x10 | Tags | TArray<FName> | 5 flags | [] | |
| 0x01 | OnTakeAnyDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakePointDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnTakeRadialDamage | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorBeginOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorEndOverlap | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnBeginCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndCursorOver | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnClicked | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnReleased | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchBegin | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnd | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchEnter | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnInputTouchLeave | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnActorHit | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnDestroyed | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01 | OnEndPlay | FMulticastScriptDelegate | 4 flags | <delegate> | |
| 0x01E8 | 0x80 | padding / unreflected | |||
| 0x10 | InstanceComponents | TArray<UActorComponent*> | 6 flags | [] | |
| 0x10 | BlueprintCreatedComponents | TArray<UActorComponent*> | 8 flags | [] | |
Functions 4
| Signature | Flags | Native | Params |
|---|---|---|---|
void Interact()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ClimbLedge(1603);0x000Freturn;0x0011// end of script | Public | 0x00 | |
void ReceiveBeginPlay()Script3 statements · 18 bytes of bytecode0x0000ExecuteUbergraph_BP_ClimbLedge(1604);0x000Freturn;0x0011// end of script | EventProtected | 0x00 | |
void BndEvt__BP_GrabPhone_Box_K2Node_ComponentBoundEvent_0_ComponentBeginOverlapSignature__DelegateSignature(UPrimitiveComponent* OverlappedComponent, AActor* OtherActor, UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, FHitResult& SweepResult)Script9 statements · 126 bytes of bytecode0x0000PersistentFrame.K2Node_ComponentBoundEvent_OverlappedComponent = OverlappedComponent;0x0012PersistentFrame.K2Node_ComponentBoundEvent_OtherActor = OtherActor;0x0024PersistentFrame.K2Node_ComponentBoundEvent_OtherComp = OtherComp;0x0036PersistentFrame.K2Node_ComponentBoundEvent_OtherBodyIndex = OtherBodyIndex;0x0048PersistentFrame.K2Node_ComponentBoundEvent_bFromSweep = bFromSweep;0x005APersistentFrame.K2Node_ComponentBoundEvent_SweepResult = SweepResult;0x006CExecuteUbergraph_BP_ClimbLedge(1914);0x007Breturn;0x007D// end of script | 0x118 | ||
void ExecuteUbergraph_BP_ClimbLedge(int32 EntryPoint)Script87 statements · 1,922 bytes of bytecode0x0000PushFlow(Label_077F);0x0005goto [EntryPoint];0x000FLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA105.JA105, 2);0x0045BalconyWallRef.Show();0x0069Delay(this, 17.5f, LatentActionInfo{0xA0, -1614045430, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x009FPopFlow();0x00A0LevelRef.2DDialogue(/Game/0Audio/Dialogue/JA106.JA106, 6);0x00D6Delay(this, 7f, LatentActionInfo{0x10D, 630290775, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x010CPopFlow();0x010DLevelRef.2DDialogue(/Game/0Audio/Dialogue/JA107.JA107, 6);0x0143PopFlow();0x0144CallFunc_GetPlayerController_ReturnValue_1 = GetPlayerController(this, 0);0x015ECallFunc_GetPlayerController_ReturnValue_1.SetViewTargetWithBlend(ShinjiLedgeRef, 3f, 0, 0f, false);0x0198Delay(this, 3f, LatentActionInfo{0x1CF, 2090184270, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x01CEPopFlow();0x01CFCallFunc_GetPlayerController_ReturnValue_2 = GetPlayerController(this, 0);0x01E9CallFunc_GetPlayerController_ReturnValue_2.Possess(ShinjiLedgeRef);0x0212ShinjiLedgeRef.Possess();0x0236Shinji.SetVisibility(false, false);0x0258LevelRef.UnlockAchievement(FName(ACH_CLIMB));0x0289PopFlow();0x028ALabel_028A:0x028ALevelRef.TransitionalAmbiance.FadeOut(10f, 0f, 0);0x02D0PopFlow();0x02D1Shinji.SetVisibility(true, false);0x02F3ShinjiRef.Arms.SetVisibility(false, false);0x032BShinjiRef.PhoneLightOff(true);0x0350Delay(this, 27.5f, LatentActionInfo{0x144, 1956296619, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x0386PopFlow();0x0387/Script/Engine.Default__GameplayStatics.PlaySound2D(this, /Game/0Audio/Dialogue/ShinjiLeap.ShinjiLeap, 1f, 1f, 0f, nullptr, nullptr, true);0x03C3PopFlow();0x03C4LevelRef.Weepy.FadeIn(10f, 1f, 0f, 0);0x040Fgoto Label_028A;0x0414Label_0414:0x0414Temp_bool_Has_Been_Initd_Variable = true;0x041Fif (!(false)) PopFlow();0x0421Temp_bool_IsClosed_Variable = true;0x042CPopFlow();0x042DLabel_042D:0x042Dif (!(Temp_bool_Has_Been_Initd_Variable)) goto Label_0414;0x043BPopFlow();0x043CLabel_043C:0x043CPushFlow(Label_0446);0x0441goto Label_042D;0x0446Label_0446:0x0446if (!(Temp_bool_IsClosed_Variable)) goto Label_0455;0x0454PopFlow();0x0455Label_0455:0x0455Temp_bool_IsClosed_Variable = true;0x0460ShinjiRef.Incapacitate();0x0484CallFunc_GetPlayerController_ReturnValue = GetPlayerController(this, 0);0x049ECallFunc_GetPlayerController_ReturnValue.SetViewTargetWithBlend(this, 1f, 0, 0f, false);0x04D0CallFunc_GetAnimInstance_ReturnValue = Shinji.GetAnimInstance();0x04FACallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue = CallFunc_GetAnimInstance_ReturnValue.PlaySlotAnimationAsDynamicMontage(/Game/0Animation/Shinji/ShinjiClimbLedge.ShinjiClimbLedge, FName(DefaultSlot), 1f, 0.25f, 1f, 1, -1f, 0f);0x0558PushFlow(Label_060C);0x055DPushFlow(Label_05D5);0x0562PushFlow(Label_059E);0x0567Delay(this, 1f, LatentActionInfo{0x2D1, 627276621, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x059DPopFlow();0x059ELabel_059E:0x059EDelay(this, 3.5f, LatentActionInfo{0xF, -1525984316, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x05D4PopFlow();0x05D5Label_05D5:0x05D5Delay(this, 13.8f, LatentActionInfo{0x387, -1185054661, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x060BPopFlow();0x060CLabel_060C:0x060CDelay(this, 3f, LatentActionInfo{0x3C4, 2091070331, FName(ExecuteUbergraph_BP_ClimbLedge), this});0x0642PopFlow();0x0643PopFlow();0x0644CallFunc_GetPlayerCharacter_ReturnValue = GetPlayerCharacter(this, 0);0x065EK2Node_DynamicCast_AsBP_Shinji_Player = Cast<BP_ShinjiPlayer_C>(CallFunc_GetPlayerCharacter_ReturnValue);0x0682K2Node_DynamicCast_bSuccess = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player);0x069Fif (!(K2Node_DynamicCast_bSuccess)) PopFlow();0x06A9ShinjiRef = K2Node_DynamicCast_AsBP_Shinji_Player;0x06BCTemp_name_Variable = FName(Ignore);0x06DBCallFunc_Array_Add_ReturnValue = /Script/Engine.Default__KismetArrayLibrary.Array_Add(Tags, Temp_name_Variable);0x071FPopFlow();0x0720Label_0720:0x0720if (!(Active)) PopFlow();0x072AK2Node_DynamicCast_AsBP_Shinji_Player_1 = Cast<BP_ShinjiPlayer_C>(K2Node_ComponentBoundEvent_OtherActor);0x074EK2Node_DynamicCast_bSuccess_1 = Cast<1>(K2Node_DynamicCast_AsBP_Shinji_Player_1);0x076Bif (!(K2Node_DynamicCast_bSuccess_1)) PopFlow();0x0775goto Label_043C;0x077Agoto Label_0720;0x077FLabel_077F:0x077Freturn;0x0781// end of script | Final | 0x04 |