Human: Fall Flat
Human: Fall Flat Mod Menu
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Updated Sep 28, 2026
About this mod menu
About this mod menu
# https://zlogic.eu
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HUMAN: FALL FLAT MOD MENU | v0.1.0 | by TheHolyOneZ
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Open / close Insert or RightShift
Panic End (reverts every active feature and puts the game back)
Loader ZyMono
Entry point HFFMenu.Loader.Init
Built for Human: Fall Flat Build 01152026 (v109510181, Unity 2017.4.13f1, Mono, 32-bit)
Every key above can be rebound from the Settings tab, along with the 22
feature hotkeys.
Human: Fall Flat is host-authoritative. The host simulates every body and
every object; a client only sends its inputs (walk, camera, arms, jump,
play dead, fireworks). Every feature below is marked:
[HC] works as host AND client
[H] host or offline only - as client the section shows a warning
[L] local only - only you see it, works in any role
As host, the body cheats work on ANY player, not just you (Players tab).
16 tabs, grouped in the sidebar as GENERAL, SELF, PLAYERS, VISUALS, WORLD,
NETWORK and SYSTEM. The search box at the top of the sidebar filters tabs by
name. Every tab with toggles has a "Reset tab" button.
HOME TAB
--------
- Role (host / client / offline), app state, scene, ping, player count
- Whether the features are active, and if not, why
- Current level, checkpoint and your position
MOVEMENT TAB (SELF)
------------
Flight: [H]
- Fly - WASD follows the camera, Space up, Left Ctrl down, Shift x2.5
- Noclip - fly through walls (checkpoints still trigger)
- Fly speed (2-60 m/s)
Ground: [H]
- Walk speed (0.25x - 6x) - scales the rolling-ball gait, not just a push
- Jump strength (0.25x - 8x)
- Air jump / infinite jumps
- Personal gravity (-1x to 3x) - only you, not the world
- No slide - walk up steep slopes the game would slide you off
- No fall / no drown - death planes put you back on the last solid ground
instead of the checkpoint; water never drowns you
- Launch along the camera, with a speed slider
Input tricks: [HC]
- Auto walk
- Auto jump (bunny hop)
- Spin, with a speed slider - your BODY spins for everyone, your camera and
WASD stay normal
BODY TAB (SELF)
--------
- Never knocked out - also stops hard hits making you drop things [H]
- Wake up instantly [H]
- Knock myself out, with a length slider [H]
- Arm pose: T-pose / Hands up / Zombie arms, with stiffness [H]
- Freeze in place [H]
- Body mass (0.1x - 10x) [H]
- Ragdoll (hold play dead) [HC]
- Readout: state, on ground, mass, speed
HANDS TAB (SELF)
---------
- Super grip - never lose your hold, even in release zones [H]
- Grab anything - ignores no-grab surfaces and release zones [H]
- Strength (0.25x - 10x) - arm pull, climbing force, lifting power [H]
- Let go of everything [HC]
- Climb cheat - the game's own climbcheat, hand-over-hand anywhere [H]
- Throw cheat - the game's own throwcheat, throw other players [H]
- Hold left / right arm out without holding the button [HC]
- Readout: what each hand holds (and its weight), who is carrying you
TELEPORT TAB (SELF)
------------
- Teleport to crosshair [H]
- Respawn at checkpoint - as client this is the game's own respawn
request, so it works for clients too [HC]
- Go to any checkpoint, or the next one [H]
- Go to any player [H]
- Waypoints - save, name, go to and delete, saved per level across
sessions [H]
PLAYERS TAB (PLAYERS)
-----------
- Player list: name, host / you tags, state, distance [L]
- Everyone: Bring all, Respawn all, Fling all [H]
- Selected player: Go to, Bring, Respawn, Knock out, Wake up, Fling,
Launch up, Kick [H]
- Spectate - your camera follows them [L]
- Their cheats - give a player fly, noclip, freeze, never knocked out,
no fall, air jump, super grip, grab anything, walk speed, jump,
gravity, mass and strength. They steer their own fly: jump is up,
play dead is down [H]
ESP TAB (VISUALS)
------- [L]
- Player ESP: boxes, names + distance, tracers (bottom/centre/top)
- "KO" marker on knocked-out players
- Checkpoints, with the next one highlighted
- Level exit
- Loose objects with their weight, with range and minimum-mass filters
- Colour pickers for players, checkpoints and objects
CAMERA TAB (VISUALS)
---------- [L]
- Camera mode: Far / Close / First person
- Field of view adjust
- Smoothing
- Camera distance (0.3x - 5x)
- See through walls (no pull-in)
- Freecam - WASD, E/Space up, Q/Ctrl down, Shift fast, mouse or arrows
- Teleport my human to the freecam [H]
- Spectate status
RENDER TAB (VISUALS)
---------- [L]
- Fullbright, with brightness
- No fog
- HDR (the game's own option)
- Hide HUD
- Hide other players / hide my own human
- The game's hidden network stats overlay
PHYSICS TAB (WORLD)
----------- [H]
- World gravity, with Normal / Moon / Zero / Reverse presets
- Game speed (0.05x - 4x) - as host the whole lobby, as client only you
- Freeze every loose object
- Object mass (0.05x - 20x) for every loose object
- Stop every moving object
- Magnet - pull objects to you, with range and force
- Explode around me / at the crosshair - throws objects AND players,
with range and force
LEVEL TAB (WORLD)
--------- [H]
- Restart checkpoint, restart level
- Pass level - skip to the next campaign level
- Load any checkpoint in this level (resets it there)
- Mark a checkpoint as reached without resetting anything
- Load any level at any checkpoint - as host the lobby follows
- Ice never melts
- No fall / no drown for yourself
OBJECTS TAB (WORLD)
----------- [H]
- Select the object under the crosshair (bindable key)
- Readout: name, static / kinematic / dynamic, mass, speed
- Bring to me, Throw (with speed), Freeze / unfreeze
- Gravity gun - hold it in front of the camera
- Grow / shrink, clone, set mass
- Delete (hide) it
- Undo: restore deleted objects, remove clones
Size, clones and deletes are seen by the host only - the game syncs
position and rotation, nothing else.
FUN TAB (WORLD)
-------
Fireworks (only in levels that have a fireworks system):
- Fireworks launcher for everyone [H]
- Rapid fire - no 1 second cooldown [H]
- Launch one at the crosshair [H]
- Firework barrage around you, with rate [H]
- Auto-fire your own launcher [HC]
Emotes - played through your inputs, so everyone sees them: [HC]
- Wave, Flail, Dance, Worm
Chaos:
- Ragdoll chaos - random flings for everyone else [H]
- Rainbow me [L]
LOBBY TAB (NETWORK)
---------
- Lobby info: title, host, players / max, your host id, ping [L]
- Chat - send from the menu [HC]
- Send as any player - the game does not check the sender, so you can
speak with any player's id and chat colour [HC]
- Custom display name, colour tags work: <color=red>Name</color> [HC]
- Repeat a message every 0.5-30 seconds [HC]
- Mute players (only for you) [L]
- Add / remove a local co-op player 2 (the game's split-screen) [HC]
- Chat log - the last 15 messages with sender ids [L]
PROGRESS TAB (NETWORK)
------------ [L]
- Unlock every level
- Reset campaign progress (behind an arm switch)
- Unlock any achievement, or all of them
- Grant an achievement, or all of them, to the whole lobby [H]
- Reset all achievements and stats (behind the same arm switch)
SETTINGS TAB (SYSTEM)
------------
- Rebind the open, secondary and panic keys, and every feature hotkey
- Menu scale, opacity, accent colour, reduce motion
- Take the mouse while the menu is open
- Pause the game while the menu is open (host / offline)
- Settle delay after a level loads
- Bug report and Discord links with Copy buttons
- Settings saved to %APPDATA%\HFFMenu\config.ini
Tags
Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 12 formats, UE 4.22–5.7 and Unity on both backends.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ