Lockdown Protocol
Lockdown Protocol Mod Menu
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Updated Sep 22, 2026
About this mod menu
LOCKDOWN PROTOCOL MOD MENU | v0.1.0 | by TheHolyOneZ
zlogic.eu - downloads: zlogic.eu/mods/
Unreal Engine 5.5, DirectX 12 - game version 1.6.1
Social deduction. Built to work as a CLIENT - you do not have to host.
No launch option and no windowed mode needed (see README.txt).
HOTKEYS
-------
RIGHT SHIFT or INSERT ... open / close the menu
END ..................... unload the mod cleanly
Fly keys (menu CLOSED):
W / A / S / D ........... fly along your view direction
SPACE .................. up LEFT CTRL ... down LEFT SHIFT ... faster
READ THIS FIRST
---------------
THE TEN SECOND WAIT is not a bug. The menu holds itself back until the
level has finished building. The badge in the top right says READY when
it is live.
SAFE MODE is OFF by default, so everything below works out of the box.
Turning it ON in Settings holds back anything that writes a value
straight into the game - use it to narrow things down if the game ever
misbehaves.
ITEMS NEED A STARTED ROUND. The game itself refuses to spawn or drop
items while you are still in the lobby. Those controls switch
themselves off and say so until the round begins.
SCOPE TAGS
LOCAL only you, nothing leaves your machine, cannot desync
CLIENT works from a client, the lobby sees the result
HOST only while you are hosting the lobby
SYNCED the whole lobby sees it
SELF
----
Protection:
- God mode (LOCAL) - nothing can kill you. Shots, explosions and
exhaustion are all covered
- Keep health full (LOCAL)
- Unlimited stamina (LOCAL) - sprint and jump without ever tiring
Actions:
- Revive myself (CLIENT SYNCED) - the game's own revive, so you stay up
- Heal and revive everyone (CLIENT SYNCED) - the whole lobby at once
Role:
- Become Employee or Dissident (CLIENT SYNCED)
- Changes what every screen says you are, weapons and doors included
- It does NOT change who wins at the end of the round
Live readouts: health, stamina, alive, your role
MOVEMENT
--------
- Run speed, 0.5x - 5.0x (LOCAL) - everyone sees you move at this speed
- Super jump, 1.0x - 5.0x (LOCAL)
- Jump in the air (LOCAL) - jump again while already airborne
- Fly (LOCAL) - your normal movement keys, with the menu closed
- Noclip / ghost mode (LOCAL) - fly straight through walls
- ALWAYS get back into open space BEFORE switching it off
- Fly speed 1 - 40 m/s, and a hold-shift boost up to 6x
- Save waypoint / Teleport to waypoint (CLIENT SYNCED)
VISUALS
-------
See through walls (all LOCAL - drawing only, nothing is sent anywhere):
- Players, with their own colour
- Show roles - colours and tags everyone by Employee or Dissident once
the round deals them. This gives the whole game away. Off by default
- Held item - what each player is carrying
- Ghosts, with their own colour - dead players as they drift about
- Items on the floor
- Bodies
- Doors and machines - every door, keypad, task machine, vent, weapon
case and charger
How it is drawn:
- Boxes, names, distance, tracers
- Range, 5 - 300 m
Your view (all LOCAL):
- Crosshair - stays visible against the white walls
- Custom field of view, 60 - 140 (the game uses 103)
- Full bright - lights up dark rooms
- Third person, with an adjustable distance
- Freecam - fly the camera around while your character stays put
PLAYERS
-------
A live list of everyone in the lobby. For the selected player:
name, role, alive or dead, what is in their hands and bag,
whether their mic is muted, and how far away they are
Anyone can do:
- Teleport to them (CLIENT SYNCED) - beside them, not inside them
- Drop an item next to them (CLIENT SYNCED) - a real item they can pick
up. Needs a started round
Only while you are hosting:
- Revive them (HOST) - the game's own revive, so they stay up
- Bring them to me (HOST)
- Set their role (HOST)
- Give them a boost (HOST) - the game's own armour, healing or speed
Why those four are host-only: the game only lets a machine act on its
own character. As a client those calls never leave your PC, so rather
than pretend, the menu switches them off and tells you.
ITEMS
-----
- Infinite ammo (LOCAL)
- No recoil or spread (LOCAL) - the gun stays where you point it
- Rapid fire, 1x - 8x (LOCAL) - each shot still does its normal damage
- Give any item (CLIENT SYNCED) - straight into your hands
- Spawn one in front of me (CLIENT SYNCED) - on the floor, for anyone
- Drop what I hold / Empty my bag (CLIENT SYNCED)
Give, spawn and drop all need a started round - see READ THIS FIRST.
Live readouts: what you are holding, and its ammo
WORLD
-----
- A list of every door and machine in the station, nearest first
- Use the selected one from where you are (CLIENT SYNCED)
- Most have one button, so leave the number at 0. If nothing happens,
try the next number up
Only while you are hosting:
- Freeze the match clock (HOST)
- Set the dissident count for the next round you start (HOST)
SETTINGS
--------
- Render path: automatic, or force the in-frame or the backup drawing
- Accent colour and interface scale
- Watermark when the menu is closed, and an FPS counter
- Safe mode - holds back anything that writes into the game directly
- How long the menu waits after loading in (default 10 seconds)
PLAYING WITH OTHER PEOPLE
-------------------------
This is a social deduction game: hidden information is the whole point.
"Show roles" and the Players tab hand you that information outright, and
they will end a round for everyone else if you use them carelessly.
There is deliberately nothing in here for harming, silencing, trapping,
impersonating or spying on another player. What is here either affects
only you, or gives somebody something.
Ask the people you are playing with first. That is the deal.
================================================================
Only ever download this from zlogic.eu/mods/ .
Tags
Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 11 formats, UE 4.22–5.7 and Unity IL2CPP.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ