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Lockdown Protocol

Lockdown Protocol Mod Menu

0 downloads 0 favourites Updated Sep 22, 2026
Lockdown Protocol Mod Menu

About this mod menu

LOCKDOWN PROTOCOL MOD MENU | v0.1.0 | by TheHolyOneZ zlogic.eu - downloads: zlogic.eu/mods/ Unreal Engine 5.5, DirectX 12 - game version 1.6.1 Social deduction. Built to work as a CLIENT - you do not have to host. No launch option and no windowed mode needed (see README.txt). HOTKEYS ------- RIGHT SHIFT or INSERT ... open / close the menu END ..................... unload the mod cleanly Fly keys (menu CLOSED): W / A / S / D ........... fly along your view direction SPACE .................. up LEFT CTRL ... down LEFT SHIFT ... faster READ THIS FIRST --------------- THE TEN SECOND WAIT is not a bug. The menu holds itself back until the level has finished building. The badge in the top right says READY when it is live. SAFE MODE is OFF by default, so everything below works out of the box. Turning it ON in Settings holds back anything that writes a value straight into the game - use it to narrow things down if the game ever misbehaves. ITEMS NEED A STARTED ROUND. The game itself refuses to spawn or drop items while you are still in the lobby. Those controls switch themselves off and say so until the round begins. SCOPE TAGS LOCAL only you, nothing leaves your machine, cannot desync CLIENT works from a client, the lobby sees the result HOST only while you are hosting the lobby SYNCED the whole lobby sees it SELF ---- Protection: - God mode (LOCAL) - nothing can kill you. Shots, explosions and exhaustion are all covered - Keep health full (LOCAL) - Unlimited stamina (LOCAL) - sprint and jump without ever tiring Actions: - Revive myself (CLIENT SYNCED) - the game's own revive, so you stay up - Heal and revive everyone (CLIENT SYNCED) - the whole lobby at once Role: - Become Employee or Dissident (CLIENT SYNCED) - Changes what every screen says you are, weapons and doors included - It does NOT change who wins at the end of the round Live readouts: health, stamina, alive, your role MOVEMENT -------- - Run speed, 0.5x - 5.0x (LOCAL) - everyone sees you move at this speed - Super jump, 1.0x - 5.0x (LOCAL) - Jump in the air (LOCAL) - jump again while already airborne - Fly (LOCAL) - your normal movement keys, with the menu closed - Noclip / ghost mode (LOCAL) - fly straight through walls - ALWAYS get back into open space BEFORE switching it off - Fly speed 1 - 40 m/s, and a hold-shift boost up to 6x - Save waypoint / Teleport to waypoint (CLIENT SYNCED) VISUALS ------- See through walls (all LOCAL - drawing only, nothing is sent anywhere): - Players, with their own colour - Show roles - colours and tags everyone by Employee or Dissident once the round deals them. This gives the whole game away. Off by default - Held item - what each player is carrying - Ghosts, with their own colour - dead players as they drift about - Items on the floor - Bodies - Doors and machines - every door, keypad, task machine, vent, weapon case and charger How it is drawn: - Boxes, names, distance, tracers - Range, 5 - 300 m Your view (all LOCAL): - Crosshair - stays visible against the white walls - Custom field of view, 60 - 140 (the game uses 103) - Full bright - lights up dark rooms - Third person, with an adjustable distance - Freecam - fly the camera around while your character stays put PLAYERS ------- A live list of everyone in the lobby. For the selected player: name, role, alive or dead, what is in their hands and bag, whether their mic is muted, and how far away they are Anyone can do: - Teleport to them (CLIENT SYNCED) - beside them, not inside them - Drop an item next to them (CLIENT SYNCED) - a real item they can pick up. Needs a started round Only while you are hosting: - Revive them (HOST) - the game's own revive, so they stay up - Bring them to me (HOST) - Set their role (HOST) - Give them a boost (HOST) - the game's own armour, healing or speed Why those four are host-only: the game only lets a machine act on its own character. As a client those calls never leave your PC, so rather than pretend, the menu switches them off and tells you. ITEMS ----- - Infinite ammo (LOCAL) - No recoil or spread (LOCAL) - the gun stays where you point it - Rapid fire, 1x - 8x (LOCAL) - each shot still does its normal damage - Give any item (CLIENT SYNCED) - straight into your hands - Spawn one in front of me (CLIENT SYNCED) - on the floor, for anyone - Drop what I hold / Empty my bag (CLIENT SYNCED) Give, spawn and drop all need a started round - see READ THIS FIRST. Live readouts: what you are holding, and its ammo WORLD ----- - A list of every door and machine in the station, nearest first - Use the selected one from where you are (CLIENT SYNCED) - Most have one button, so leave the number at 0. If nothing happens, try the next number up Only while you are hosting: - Freeze the match clock (HOST) - Set the dissident count for the next round you start (HOST) SETTINGS -------- - Render path: automatic, or force the in-frame or the backup drawing - Accent colour and interface scale - Watermark when the menu is closed, and an FPS counter - Safe mode - holds back anything that writes into the game directly - How long the menu waits after loading in (default 10 seconds) PLAYING WITH OTHER PEOPLE ------------------------- This is a social deduction game: hidden information is the whole point. "Show roles" and the Players tab hand you that information outright, and they will end a round for everyone else if you use them carelessly. There is deliberately nothing in here for harming, silencing, trapping, impersonating or spying on another player. What is here either affects only you, or gives somebody something. Ask the people you are playing with first. That is the deal. ================================================================ Only ever download this from zlogic.eu/mods/ .

Tags

Multiplayer Co-op First-Person Simulation Fun