TheZ's ModMenus
TheZ's ModMenus
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Schedule I

Schedule I Mod Menu

170 downloads 5 favourites Updated Oct 14, 2026

About this mod menu

About this mod menu # https://zlogic.eu ================================================================================ SCHEDULE I MOD MENU | v1.1 | by TheHolyOneZ ================================================================================ Open / close RightShift or Insert Panic bindable, off by default (turns every feature off at once) Loader MelonLoader 0.7.3 (IL2CPP, net6) Game Schedule I 0.4.7f12 - Unity 2022.3.62f2 Every key above can be rebound from the Settings tab. Sixteen tabs down the left, grouped PLAYER, ECONOMY, WORLD and SYSTEM. Most of this works whether you host or join someone else. Anything marked HOST needs you to be hosting; those buttons grey out with the reason written on them when you are a guest, so you never press something that quietly does nothing. Single player counts as hosting, so everything is available there. Where the game refuses a client outright, the menu says so on the row rather than pretending. Where a client CAN do something locally but the host will correct it, the row says "(local)" or "(locally)" instead of claiming more than it does. PLAYER TAB ---------- Live readout: - Health, current and maximum - Alive / dead state - Stamina, current and reserve - How many players are in the session Vitals: - God mode - damage is blocked on your own machine before the game acts on it, so it works as a guest and nothing is sent - Set health slider, applied when you let go of it - Heal to full - Revive - Kill self Stamina: - Infinite stamina - Always sprint - Stamina reserve slider (100-1000) - Restore stamina Emotion: - Live readout of any active emotion override - Clear emotion MOVEMENT TAB ------------ All of this is local, so it works in any lobby. Multipliers: - Move speed (0.1x-10x) - Jump power (0.1x-10x) - Gravity (0x-5x) - Presets: Normal, Fast, Sonic, Moon Flight: - Fly - WASD to move, Space up, Ctrl down - Noclip - fly through walls, collision off - Fly speed (2-60) - Shift boost (1x-8x) Quick teleport: - Teleport to crosshair TELEPORT TAB ------------ Players: - Every player in the session with their distance - Go to any of them Destinations: - Searchable list of every property and map point the save knows about, read from the game's own registries rather than a hardcoded list, so it matches whatever this build actually has - Owned properties are marked Your waypoints: - Save current position under a name - Go and Remove per waypoint - Saved to disk, so they survive a restart Who moves: - Choose whether a teleport moves you, or brings the other player to you - Bringing someone else needs the host; the row says so when it cannot MONEY TAB --------- Balances, live: - Cash on hand - Bank balance - Lifetime earnings - Net worth Cash: - Amount field with Add, Remove and Set exact - Unlimited cash - tops you back up whenever you drop below a floor - Top up below slider Bank: - Amount field with Add, Remove and Set exact Lifetime earnings: - +10K, +100K, +1M - This is the figure rank progression is measured against, so it is the one that moves you up rather than just making you rich ITEMS TAB --------- Find an item: - Searchable browser over every item in the game's registry - "Items in registry" count - Favourites, with a Favourites only filter - saved to disk - Category filter Give: - Quantity slider with 1 / 10 / 100 / 999 presets - Give straight into your inventory - Give one of each shown - hands you the whole current search result - Clear inventory Equipped item: - What is in your hand - Its quality - Its packaging BUSINESS TAB ------------ Properties: - Every property with owned state and employee count - Go to any of them - Claim, and Claim every property Your staff: - Every employee you have, by property - Pay and Fire per employee - Pay everyone Staff to hire: - Pick an employee type, then Hire on any property you own - HOST: hiring spawns a networked object, so only the host can do it. The button says which of the three reasons is blocking it - not hosting, not owned yet, or the property is full Work speed: - Multiplier (0.5x-10x) with Apply and Reset Production stations: - Mixing station and cauldron counts - Speed up to minimum - drops every station to its fastest legal time - Back to normal Storage nearby: - Every storage container in range, with what is in it LAW TAB ------- Status, live: - Pursuit level - Officers pursuing you - Officers in the world - Curfew active or clear Wanted level: - Clear wanted level - Never wanted - clears it the moment it rises - Escalate and De-escalate Criminal record: - Clear crime record - Reset body search - Never body searched - cleared every frame, works as a client Police: - Police ignore players - also reapplied to officers that spawn later - Law intensity slider, applied on release Curfew: - Disable curfew. As the host this switches it off for everyone; as a guest it answers your own machine's curfew check, and the row says which WORLD TAB --------- Status: - Time, day and elapsed days - Time speed - Whether your changes reach everyone or just you Time of day: - Presets 06:00, 08:00, 12:00, 18:00, 21:00, 00:00 - Set time field (HHMM) with Apply - -1 hour and +1 hour - Freeze time - re-asserted every frame, so it holds as a client too - Time speed slider, applied on release - Sleep until morning. As a guest this becomes Mark ready to sleep and uses the same route a bed does, so the night starts when everyone is ready Weather: - Every weather profile this build actually ships, read from the game's own profile list rather than guessed at - Lightning strike - Distant thunder Plants: - Plants nearby count - Grow everything instantly - Yield multiplier (1x-10x) with Apply - Quality (0-1) with Apply - Written straight onto each plant, so this works as a client - Both are read at harvest, so set them before you cut World upkeep: - Clear all trash - Save game PROGRESSION TAB --------------- Status: - Rank, tier, XP, total XP, XP to the next tier Experience: - +100, +500, +1000, +5000 Rank: - Tier slider, applied on release - Max rank (Kingpin) - Reset progression Other: - End tutorial Save variables: - Searchable browser over every save variable in the database - Set any of them True or False - This is the raw save state. It is the most powerful thing in the menu and the easiest way to confuse a save - use a throwaway one NPCS TAB -------- Directory: - Every NPC in the world, searchable - Go to and Bring per NPC - Max relationship per NPC Everyone at once: - Relationship slider with Apply to everyone - Max every relationship - Relationships replicate the way the game's own do, so they hold as a client NPC movement: - Freeze every NPC - NPC speed slider with Apply to everyone - Move speed is per NPC and local, so as a client the host still moves them VEHICLES TAB ------------ In world: - Every vehicle that is actually in the world, searchable and sorted by distance. Vehicles the game is holding but has not placed are filtered out, so the list is only things you can walk to - Owned, occupied and parked markers - Go - teleports you to the driver's door and drops you to the ground - Recover - the game's own recovery, puts it back on the road upright - Stop - kills its velocity - Flip - uprights it where it stands - Paint - sixteen colours - HOST: Delete. This is verified rather than assumed, and if the server keeps the vehicle the message says so instead of claiming success. No undo Spawn: - Every vehicle code this build ships, read from the game's own prefab list - HOST: spawning creates a networked object, so it needs the host SYSTEMS TAB ----------- The parts of the game most menus leave alone. Cartel: - Status and hours since it last changed - Read as truced (local) - answers your own machine's cartel check Dark market: - Unlocked and open state - HOST: Unlock for everyone - Unlock for me (local) - answers the client's own gate check Sewer: - World key found, sewer king beaten, players down there - Collect world key - World key found (local) Shops: - Shops in world count - Force every shop open - Close every shop Road checkpoints: - Every checkpoint in the save - Clear and Man per checkpoint - Clear every checkpoint, Man every checkpoint VISUALS TAB ----------- All local. Nobody else sees any of it, hosting or not. ESP - five categories, each with its own settings: Players, NPCs, Police, Vehicles, Orders Orders marks every customer whose deal you accepted and lists, under their box, exactly what they ordered: quantity, product, drug type and quality, plus the payment and the drop-off spot. Your own mixes show by their real name, so a "Hairy Cock" order reads "2x Hairy Cock (Weed) - Premium". Open the Orders row to see the same list in the menu. Deals handled by your dealers are left out. Per category (click a row to open it): - On / off switch on the row itself - Box, Name, Distance, Tracer - Range slider (10-500 m) - Eight colours Boxes are sized by projecting the target's real top and bottom to the screen, so a box fits at any range instead of only at one. Vehicles are measured from their own bounding collider, so a van gets a van-shaped box. Camera: - Field of view (30-130) and Reset FOV - Toggle free camera - runs the game's own free cam, press again to return - Fullbright - flattens ambient lighting World rendering - the game's own debug switches, each with its opposite: - Occlusion on / off - Terrain on / off - Instancing on / off - Physics on / off Game HUD: - Game HUD visible - a real toggle. The game only ships a hide command with no matching show, so this drives the HUD directly and can always be undone - Show FPS / Hide FPS COOP TAB -------- Session: - Your role, host or client - Player count - Whether host-only features are available to you Players: - Every player with health, alive state, whether they are driving, and their wanted level - Go to any of them Client-side overrides: - Which local overrides are currently answering the game's checks on your machine, and what each one is standing in for What reaches other players: - Plainly, for each active feature, whether it is real for the session or only true on your screen CONSOLE TAB ----------- - The game's own developer console, which ships in the retail build - Command count - Run any command line - Recent commands, click to run again - Searchable list of every command with its description and example usage - Edit puts a command in the box so you can fill in its arguments Commands are looked up by their class rather than by a hardcoded word, so a command the developers rename keeps working and one that disappears shows as a disabled button instead of a silent no-op. SETTINGS TAB ------------ Menu keys: - Rebind open / close, both keys Appearance: - Menu scale (0.7x-1.6x) with 80 / 100 / 120 / 140% presets Input: - Release mouse while open - stops the camera following the cursor Feature hotkeys - ten bindable actions: - God mode - Fly - Noclip - Infinite stamina - Clear wanted level - Never wanted - All ESP on / off - Heal to full - Teleport to crosshair - Panic - turns everything off at once Config: - Save settings, written to the game's MelonPreferences.cfg About and Credits: - Version, game and console command count - Build integrity badge SAFETY ------ - Every tab checks the game is actually loaded before it does anything. With no save loaded, tabs say so instead of acting on nothing - Panic reverts every active feature at once - Everything that changes a game value captures the original first and puts it back when you turn it off, when you change scene, and when the menu unloads - Hotkeys are ignored while you are typing in a search box - Only one Harmony patch is used, on a full method body. Detouring a small property getter under IL2CPP crashed the game outright, so nothing else is patched - the rest are direct property writes - Lists are rebuilt a few times a second rather than every frame, and every feature that acts continuously is throttled. The menu is not meant to cost you frames - Use a throwaway save while you are finding your way around. Vehicle Delete has no undo, and the save variable browser on the Progression tab can put a save into a state the game does not expect BUILD INTEGRITY --------------- This DLL is sealed. The credits inside it are encrypted under a key derived from the file's own hash and signed with a key that is not distributed, so a modified copy cannot run and cannot be re-signed by someone else. If your Settings tab does not say "verified", you did not get this from zlogic.eu and I cannot tell you what else was changed in it. ================================================================================ NEED HELP? ================================================================================ Read readme.txt in this folder first - it covers installing MelonLoader and where the DLL goes. ================================================================================ by TheHolyOneZ · https://zlogic.eu · more projects at zsync.eu ================================================================================

Screenshot

Schedule I Mod Menu

Tags

Multiplayer Single Player Open World Co-op First-Person Simulation Fun