Schedule I
Schedule I Mod Menu
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Updated Oct 14, 2026
About this mod menu
About this mod menu
# https://zlogic.eu
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SCHEDULE I MOD MENU | v1.1 | by TheHolyOneZ
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Open / close RightShift or Insert
Panic bindable, off by default (turns every feature off at once)
Loader MelonLoader 0.7.3 (IL2CPP, net6)
Game Schedule I 0.4.7f12 - Unity 2022.3.62f2
Every key above can be rebound from the Settings tab.
Sixteen tabs down the left, grouped PLAYER, ECONOMY, WORLD and SYSTEM.
Most of this works whether you host or join someone else. Anything marked
HOST needs you to be hosting; those buttons grey out with the reason written
on them when you are a guest, so you never press something that quietly does
nothing. Single player counts as hosting, so everything is available there.
Where the game refuses a client outright, the menu says so on the row rather
than pretending. Where a client CAN do something locally but the host will
correct it, the row says "(local)" or "(locally)" instead of claiming more
than it does.
PLAYER TAB
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Live readout:
- Health, current and maximum
- Alive / dead state
- Stamina, current and reserve
- How many players are in the session
Vitals:
- God mode - damage is blocked on your own machine before the game acts on
it, so it works as a guest and nothing is sent
- Set health slider, applied when you let go of it
- Heal to full
- Revive
- Kill self
Stamina:
- Infinite stamina
- Always sprint
- Stamina reserve slider (100-1000)
- Restore stamina
Emotion:
- Live readout of any active emotion override
- Clear emotion
MOVEMENT TAB
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All of this is local, so it works in any lobby.
Multipliers:
- Move speed (0.1x-10x)
- Jump power (0.1x-10x)
- Gravity (0x-5x)
- Presets: Normal, Fast, Sonic, Moon
Flight:
- Fly - WASD to move, Space up, Ctrl down
- Noclip - fly through walls, collision off
- Fly speed (2-60)
- Shift boost (1x-8x)
Quick teleport:
- Teleport to crosshair
TELEPORT TAB
------------
Players:
- Every player in the session with their distance
- Go to any of them
Destinations:
- Searchable list of every property and map point the save knows about,
read from the game's own registries rather than a hardcoded list, so it
matches whatever this build actually has
- Owned properties are marked
Your waypoints:
- Save current position under a name
- Go and Remove per waypoint
- Saved to disk, so they survive a restart
Who moves:
- Choose whether a teleport moves you, or brings the other player to you
- Bringing someone else needs the host; the row says so when it cannot
MONEY TAB
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Balances, live:
- Cash on hand
- Bank balance
- Lifetime earnings
- Net worth
Cash:
- Amount field with Add, Remove and Set exact
- Unlimited cash - tops you back up whenever you drop below a floor
- Top up below slider
Bank:
- Amount field with Add, Remove and Set exact
Lifetime earnings:
- +10K, +100K, +1M
- This is the figure rank progression is measured against, so it is the one
that moves you up rather than just making you rich
ITEMS TAB
---------
Find an item:
- Searchable browser over every item in the game's registry
- "Items in registry" count
- Favourites, with a Favourites only filter - saved to disk
- Category filter
Give:
- Quantity slider with 1 / 10 / 100 / 999 presets
- Give straight into your inventory
- Give one of each shown - hands you the whole current search result
- Clear inventory
Equipped item:
- What is in your hand
- Its quality
- Its packaging
BUSINESS TAB
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Properties:
- Every property with owned state and employee count
- Go to any of them
- Claim, and Claim every property
Your staff:
- Every employee you have, by property
- Pay and Fire per employee
- Pay everyone
Staff to hire:
- Pick an employee type, then Hire on any property you own
- HOST: hiring spawns a networked object, so only the host can do it. The
button says which of the three reasons is blocking it - not hosting, not
owned yet, or the property is full
Work speed:
- Multiplier (0.5x-10x) with Apply and Reset
Production stations:
- Mixing station and cauldron counts
- Speed up to minimum - drops every station to its fastest legal time
- Back to normal
Storage nearby:
- Every storage container in range, with what is in it
LAW TAB
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Status, live:
- Pursuit level
- Officers pursuing you
- Officers in the world
- Curfew active or clear
Wanted level:
- Clear wanted level
- Never wanted - clears it the moment it rises
- Escalate and De-escalate
Criminal record:
- Clear crime record
- Reset body search
- Never body searched - cleared every frame, works as a client
Police:
- Police ignore players - also reapplied to officers that spawn later
- Law intensity slider, applied on release
Curfew:
- Disable curfew. As the host this switches it off for everyone; as a guest
it answers your own machine's curfew check, and the row says which
WORLD TAB
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Status:
- Time, day and elapsed days
- Time speed
- Whether your changes reach everyone or just you
Time of day:
- Presets 06:00, 08:00, 12:00, 18:00, 21:00, 00:00
- Set time field (HHMM) with Apply
- -1 hour and +1 hour
- Freeze time - re-asserted every frame, so it holds as a client too
- Time speed slider, applied on release
- Sleep until morning. As a guest this becomes Mark ready to sleep and uses
the same route a bed does, so the night starts when everyone is ready
Weather:
- Every weather profile this build actually ships, read from the game's own
profile list rather than guessed at
- Lightning strike
- Distant thunder
Plants:
- Plants nearby count
- Grow everything instantly
- Yield multiplier (1x-10x) with Apply
- Quality (0-1) with Apply
- Written straight onto each plant, so this works as a client
- Both are read at harvest, so set them before you cut
World upkeep:
- Clear all trash
- Save game
PROGRESSION TAB
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Status:
- Rank, tier, XP, total XP, XP to the next tier
Experience:
- +100, +500, +1000, +5000
Rank:
- Tier slider, applied on release
- Max rank (Kingpin)
- Reset progression
Other:
- End tutorial
Save variables:
- Searchable browser over every save variable in the database
- Set any of them True or False
- This is the raw save state. It is the most powerful thing in the menu and
the easiest way to confuse a save - use a throwaway one
NPCS TAB
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Directory:
- Every NPC in the world, searchable
- Go to and Bring per NPC
- Max relationship per NPC
Everyone at once:
- Relationship slider with Apply to everyone
- Max every relationship
- Relationships replicate the way the game's own do, so they hold as a client
NPC movement:
- Freeze every NPC
- NPC speed slider with Apply to everyone
- Move speed is per NPC and local, so as a client the host still moves them
VEHICLES TAB
------------
In world:
- Every vehicle that is actually in the world, searchable and sorted by
distance. Vehicles the game is holding but has not placed are filtered out,
so the list is only things you can walk to
- Owned, occupied and parked markers
- Go - teleports you to the driver's door and drops you to the ground
- Recover - the game's own recovery, puts it back on the road upright
- Stop - kills its velocity
- Flip - uprights it where it stands
- Paint - sixteen colours
- HOST: Delete. This is verified rather than assumed, and if the server keeps
the vehicle the message says so instead of claiming success. No undo
Spawn:
- Every vehicle code this build ships, read from the game's own prefab list
- HOST: spawning creates a networked object, so it needs the host
SYSTEMS TAB
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The parts of the game most menus leave alone.
Cartel:
- Status and hours since it last changed
- Read as truced (local) - answers your own machine's cartel check
Dark market:
- Unlocked and open state
- HOST: Unlock for everyone
- Unlock for me (local) - answers the client's own gate check
Sewer:
- World key found, sewer king beaten, players down there
- Collect world key
- World key found (local)
Shops:
- Shops in world count
- Force every shop open
- Close every shop
Road checkpoints:
- Every checkpoint in the save
- Clear and Man per checkpoint
- Clear every checkpoint, Man every checkpoint
VISUALS TAB
-----------
All local. Nobody else sees any of it, hosting or not.
ESP - five categories, each with its own settings:
Players, NPCs, Police, Vehicles, Orders
Orders marks every customer whose deal you accepted and lists, under their box,
exactly what they ordered: quantity, product, drug type and quality, plus the
payment and the drop-off spot. Your own mixes show by their real name, so a
"Hairy Cock" order reads "2x Hairy Cock (Weed) - Premium". Open the Orders row
to see the same list in the menu. Deals handled by your dealers are left out.
Per category (click a row to open it):
- On / off switch on the row itself
- Box, Name, Distance, Tracer
- Range slider (10-500 m)
- Eight colours
Boxes are sized by projecting the target's real top and bottom to the screen,
so a box fits at any range instead of only at one. Vehicles are measured from
their own bounding collider, so a van gets a van-shaped box.
Camera:
- Field of view (30-130) and Reset FOV
- Toggle free camera - runs the game's own free cam, press again to return
- Fullbright - flattens ambient lighting
World rendering - the game's own debug switches, each with its opposite:
- Occlusion on / off
- Terrain on / off
- Instancing on / off
- Physics on / off
Game HUD:
- Game HUD visible - a real toggle. The game only ships a hide command with
no matching show, so this drives the HUD directly and can always be undone
- Show FPS / Hide FPS
COOP TAB
--------
Session:
- Your role, host or client
- Player count
- Whether host-only features are available to you
Players:
- Every player with health, alive state, whether they are driving, and their
wanted level
- Go to any of them
Client-side overrides:
- Which local overrides are currently answering the game's checks on your
machine, and what each one is standing in for
What reaches other players:
- Plainly, for each active feature, whether it is real for the session or
only true on your screen
CONSOLE TAB
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- The game's own developer console, which ships in the retail build
- Command count
- Run any command line
- Recent commands, click to run again
- Searchable list of every command with its description and example usage
- Edit puts a command in the box so you can fill in its arguments
Commands are looked up by their class rather than by a hardcoded word, so a
command the developers rename keeps working and one that disappears shows as
a disabled button instead of a silent no-op.
SETTINGS TAB
------------
Menu keys:
- Rebind open / close, both keys
Appearance:
- Menu scale (0.7x-1.6x) with 80 / 100 / 120 / 140% presets
Input:
- Release mouse while open - stops the camera following the cursor
Feature hotkeys - ten bindable actions:
- God mode
- Fly
- Noclip
- Infinite stamina
- Clear wanted level
- Never wanted
- All ESP on / off
- Heal to full
- Teleport to crosshair
- Panic - turns everything off at once
Config:
- Save settings, written to the game's MelonPreferences.cfg
About and Credits:
- Version, game and console command count
- Build integrity badge
SAFETY
------
- Every tab checks the game is actually loaded before it does anything. With
no save loaded, tabs say so instead of acting on nothing
- Panic reverts every active feature at once
- Everything that changes a game value captures the original first and puts
it back when you turn it off, when you change scene, and when the menu
unloads
- Hotkeys are ignored while you are typing in a search box
- Only one Harmony patch is used, on a full method body. Detouring a small
property getter under IL2CPP crashed the game outright, so nothing else is
patched - the rest are direct property writes
- Lists are rebuilt a few times a second rather than every frame, and every
feature that acts continuously is throttled. The menu is not meant to cost
you frames
- Use a throwaway save while you are finding your way around. Vehicle Delete
has no undo, and the save variable browser on the Progression tab can put a
save into a state the game does not expect
BUILD INTEGRITY
---------------
This DLL is sealed. The credits inside it are encrypted under a key derived
from the file's own hash and signed with a key that is not distributed, so a
modified copy cannot run and cannot be re-signed by someone else.
If your Settings tab does not say "verified", you did not get this from
zlogic.eu and I cannot tell you what else was changed in it.
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NEED HELP?
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Read readme.txt in this folder first - it covers installing MelonLoader and
where the DLL goes.
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by TheHolyOneZ · https://zlogic.eu · more projects at zsync.eu
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Screenshot
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Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 12 formats, UE 4.22–5.7 and Unity on both backends.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ