Backrooms: Escape Together
Backrooms
Backrooms: Escape Together Mod Menu
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Updated Oct 7, 2026
About this mod menu
BACKROOMS: ESCAPE TOGETHER - MOD MENU | v1.0 | by TheHolyOneZ
zlogic.eu - downloads: zlogic.eu/mods/
Unreal Engine 5.7.4
Requires the game in Borderless / Windowed (see README.md).
INJECT FROM THE MAIN LOBBY. Start the game first and wait until you are in the
main lobby, THEN run the injector. Injecting before the game is up, or during a
loading screen, can leave ESP and other features not working for that session.
If that happens: press END to unload and inject again from the lobby.
HOTKEYS
-------
INSERT or RIGHT SHIFT ... open / close the menu
END ..................... unload the mod cleanly
Fly keys (menu CLOSED):
W / A / S / D ........... fly along your view direction
SPACE .................. up LEFT CTRL ... down LEFT SHIFT ... boost
MOVEMENT
--------
Fly
- Fly mode (fast WASD/Space/Ctrl flight) - instant start and stop, no drift
- Noclip (through walls) - stacks with fly
- Fly speed slider
- Boost multiplier (held with LEFT SHIFT)
Teleport
- Blink forward (jump ahead along your view)
- Teleport distance slider
- Save position / Return to saved
Speed / physics
- Walk speed (on/off + value)
- Sprint speed (on/off + value)
- Jump height (on/off + value)
- Gravity (on/off + value)
- Auto-sprint (always move at sprint speed)
- No camera shake
PLAYER
------
Survival
- Keep entities away (monsters that close in get relocated far away - this is
the real "don't get killed" switch in this game; see NOTES)
- Freeze entities (monsters can't move, chase or attack)
- Infinite sanity
- Infinite stamina
Utility
- Infinite flashlight battery
- Longer interaction reach (on/off + reach distance slider)
WORLD ESP (world guide)
------------------------
Show
- ESP enabled (master switch)
- Levers / interactables
- Items / pickups
- Entities / monsters
- Players
Draw
- Box / Name / Distance / Tracers
- Max distance slider
- Box thickness slider
Filters
- Show only (whitelist) - only actors whose name contains one of your words
- Blacklist - hide actors whose name contains one of your words
Colours
- Separate colour per category: Lever, Item, Entity, Player
Notes
- Items are named by the item they actually hold, not the pickup class
- Players show their real (Steam) name
PATH (waypoint routing)
------------------------
- Show path in-world
- Open path manager window:
search actors by name, "WP" to add one as a waypoint, "TP" to teleport to
it, remove entries, "Clear all"
- Draws a real navmesh route through your waypoints in order
- Route colour + line thickness
MISC
----
Time
- Timescale (slow-mo / fast-forward the whole world) + "Reset 1.0x"
Camera
- FOV override (on/off + value)
Vision
- See in dark (camera exposure, adjustable EV - lights up dim rooms)
- Fullbright (unlit view - for rooms with no light at all)
Steam achievements
- Unlock ALL achievements
- Clear ALL (reset)
TROLL [BETA] (co-op friends - HOST only; see README.md)
---------------------------------------------------------
BETA: these are the only features that act on someone else's machine, and they
could not be tested in a live co-op session before release. If anything
misbehaves, hit "Reset everything" first - it force-releases the target - then
report it on the Discord or at
zlogic.eu/mods/index.php?page=report_bug
Targeting
- Test on ME: preview any effect on your own screen
- Target: everyone, or a picked player (live list with distances)
- Live [ HOST ] / [ CLIENT ] badge so you know if effects will land
Hold toggles
- Drain sanity (hold at 0)
- Freeze their legs
Message text
- Type your own text for the "Send them a message" effect
Effects (click to fire)
- Reset everything (undoes every troll effect - the panic button)
- Restore sanity / Restore stamina / Restore speed / Restore aim speed
- Give back control (returns blocked movement and aim)
- Clear their screen
- Speed boost x3
- Slow to a crawl
- Sluggish aim
- Drain stamina
- Sanity drain x20
- Cinematic lock
- Block their aim
- Block their movement
- Black out their screen
- Send them a message
- Lag spike (force GC)
- Bleed them out
- Drain sanity to zero
ITEMS (for you - replicates to others only when HOST)
------------------------------------------------------
- Full searchable list of the game's items, discovered live from the running
game rather than a fixed list - it fills in and grows as you explore
- Search box to filter the list
- World pickups: "Spawn in front of me", with a drop-distance slider
- Equipment: "Give to my inventory"
- Quantity 1-20
CONFIG
------
- Save config / Load config (settings persist between injections)
- Menu accent colour
- Hotkey reference + about
OVERLAY
-------
- Topmost (overlay always on top)
- Passive FPS cap (how fast the overlay redraws while the menu is closed)
DEBUG
-----
- Live readout: player found, movement component, camera, position, walk
speed, FOV
- GAS attributes: stamina, sanity, movement multiplier (live value vs what the
menu wrote) - this is how you tell whether a stat toggle is actually landing
- Recent pawn calls (for identifying what killed you)
SCOUT
-----
- Nearest actors listed by name, class and distance - for finding new targets
to whitelist in ESP
FOUND A BUG / SOMETHING FEELS OFF?
---------------------------------
Discord: zlogic.eu Bug report: zlogic.eu/mods/index.php?page=report_bug
Useful to include: what you were doing, whether you were HOST or CLIENT, and
the log file BETMenu.log from BET\Binaries\Win64\ .
NOTES
-----
- Troll effects and item-gives reach other players ONLY when you are the HOST
of the session. That is not a limitation of the menu: every stat in this game
is a server-owned replicated value, so as a plain client your changes are
overwritten immediately. Host the lobby and they all work.
- There is no "invincible" toggle, on purpose. Deaths in this game are scripted
one-hit animations with no health value to pin, so a toggle claiming
invincibility would be lying to you. "Keep entities away" and "Freeze
entities" are what actually keep you alive.
- The Items list starts small and grows. The game only loads an item once you
get near one, so the menu keeps discovering them as you explore. That is
normal, not a bug.
Tags
Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 12 formats, UE 4.22–5.7 and Unity on both backends.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ