Escape The Backrooms
Backrooms
Escape The Backrooms ModMenu
265 downloads
6 favourites
Updated Oct 6, 2026
About this mod menu
ESCAPE THE BACKROOMS - MOD MENU | v1.1 | by TheHolyOneZ
zlogic.eu - downloads: zlogic.eu/mods/
Unreal Engine 4.27.2
Requires the game in Borderless / Windowed (see README.md).
HOTKEYS
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INSERT or RIGHT SHIFT ... open / close the menu
END ..................... unload the mod cleanly
Fly keys (menu CLOSED):
W / A / S / D ........... fly along your view direction
SPACE .................. up LEFT CTRL ... down LEFT SHIFT ... boost
MOVEMENT
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- Fly mode (fast WASD/Space/Ctrl flight, with boost key)
- Noclip (fly/walk through walls)
- Fly speed + boost multiplier
- Walk speed / Sprint speed / Jump height / Gravity (absolute values)
- Auto-sprint (always move at sprint speed)
- No camera shake
- Teleport: blink forward along your view
- Save position / Return to saved position
PLAYER
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- Invincible (pins the game's own "can be killed" flag - no crash-prone hooks;
does NOT cover environmental hazards - see Freeze entities)
- Freeze entities (monsters can't move/chase/attack - guaranteed backstop)
- Infinite sanity / Infinite stamina
- Never movement-locked (beats scripted grabs)
- Unlock doors (look at a locked garage door -> it force-opens, no key)
- Longer interaction reach
WORLD ESP (world guide)
------------------------
- Toggle per category: Levers/interactables, Items/pickups, Entities/monsters,
Players
- Hide already-used levers
- Box / Name / Distance / Tracers
- Max distance, box thickness
- Show-only whitelist + hide blacklist (by name)
- Per-category colours
- Real player names on the Players category
PATH (waypoint routing)
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- Path Manager window: search actors by name, add ordered waypoints, TP to any
- Draws a safe navmesh route to each waypoint in order
- Route colour + thickness
OBJECTIVES [BETA]
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- Labels progression objects (key/card, door, lever, elevator)
- Draws a navmesh route to the objective you pick
- (Detection is still rough on some levels.)
MISC
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- Timescale (slow-mo / fast-forward the whole world)
- FOV override
- See in dark (camera exposure - really lights dark rooms, adjustable EV)
- Steam achievements: Unlock ALL / Clear ALL (reads them straight from Steam)
TROLL (co-op friends - HOST only; see README.md)
-------------------------------------------------
- Test on ME: preview any effect on your own screen
- Target: everyone or a picked player
- Drain sanity (hold) -> triggers their real insanity/blur/warning effects
- Give full sanity
- Freeze their legs (hold), Faint/collapse, Drowning, Plague
- Yeet (launch up), Root (walk speed 0), Super speed
- Toggle their flashlight, give them a card, KILL
ITEMS (for you - replicates to others only when HOST)
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- Give any item straight into your inventory (Flashlight, Crowbar, Knife,
Chainsaw, Camera, Almond Water/Bottle, Bug Spray, Firework, Glowsticks,
Ticket, Toy), with quantity
LEVELS (level select - HOST only)
----------------------------------
- Send the whole session to any level (30 levels, from Level 0 to Plastic
Mariana); everyone in your lobby travels with you
- Or type a map name yourself
- Your save progress is not touched
CONFIG / OVERLAY / DEBUG / SCOUT
--------------------------------
- Config: accent colour, save/load settings, hotkey + about
- Overlay: always-on-top toggle, passive FPS cap
- Debug: live SDK readout (pawn, position, speed, FOV, GObjects)
- Scout: nearest actors by name/class/distance (for finding new targets)
NOTES
-----
- Level select only works as the HOST (only the host can change the level).
- Troll effects, item-give and item-spawns replicate to other players ONLY
when you are the HOST of the session (the host is the network authority).
- Re-dump the SDK and rebuild after any game update; offsets shift.
Screenshot
Tags
Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 12 formats, UE 4.22–5.7 and Unity on both backends.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ