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Ready Or Not

Ready Or Not ModMenu

43 downloads 1 favourites Updated Sep 17, 2026

About this mod menu

READY OR NOT MOD MENU | v1.1 | by TheHolyOneZ zlogic.eu - downloads: zlogic.eu/mods/ Single-player / offline use only. UE 5.3.2 Built for: Ready Or Not "Boiling Point" Steam build 23037110 (2026-07-21) Requires the game to be run in DirectX 11 (see README.txt). HOTKEYS ------- - INSERT or RIGHT SHIFT ... open / close the menu - END ..................... unload the mod cleanly - RIGHT MOUSE ............. hold to aim (aimbot, default) - F9 ...................... toggle legacy focus mode (troubleshooting) - F10 ..................... force gameplay input mode back (troubleshooting) Fly mode keys (menu CLOSED): - W / A / S / D ........... fly along your view direction - SPACE .................. fly straight up - LEFT CTRL .............. fly straight down - LEFT SHIFT ............. hold to boost PLAYER TAB ---------- Survivability: - God mode (sets the engine's own "unlimited health" flag, not a health refill) Movement: - Speed multiplier (1.0x - 50.0x) - Re-applied every frame, so weapon weight, stance and knockback cannot reset it - Full speed while crouched - Crouch has a separate speed cap; without this you still crawl - Instant acceleration (top speed immediately, stop dead, no ice-skating) WEAPONS TAB ----------- Ammunition: - Infinite ammo (uses the weapon's built-in infinite-ammo flag, keeps the HUD magazine topped up) Recoil / Accuracy: - No recoil (pins view recoil + all runtime recoil accumulators at zero) - No spread (pins runtime spread and ignores ammo-type spread) Rate of fire: - Override fire rate + multiplier (0.25x - 5.00x) AIM TAB ------- Aimbot: - Aimbot toggle, hold Right Mouse to aim - FOV radius in SCREEN PIXELS (10 - 600), not degrees - Live readout of what that equals in degrees at the current camera FOV - The number on the slider IS the radius of the circle you see, at any zoom level (hipfire or scoped) - Smoothing (1.0 - 20.0) - Target bone: Head or Chest - Aims at the REAL skeleton bone, so crouching and prone targets are hit correctly instead of being shot over Silent Aim: - Silent aim toggle - Silent FOV radius (10 - 900) - can be far wider, nothing moves on screen - Rewrites the shot direction as the gun fires; the crosshair never moves - No aim key needed, just shoot Trigger bot: - Trigger bot toggle - Trigger radius (2 - 60 px) with live degrees readout - Reaction delay (0 - 400 ms) - dwell time before it fires - Refire gap (40 - 800 ms) - Head only - Arming: Always armed / Hold Right Mouse / Hold ALT - Uses the same target sides and wall check as the aimbot Wall check: - Only target what you can see - Traces from the camera to the target's head bone and skips anyone behind cover, for both aimbot and silent aim FOV circle: - Show FOV circle in game - Only while aim key held - Separate colours for the aimbot and silent aim circles Target side (aimbot + silent aim + trigger bot): - Suspects - Civilians - SWAT / team Silent aim status (live): - ProcessEvent hook state - Fire functions resolved (n / 4) - Shots redirected counter ESP TAB ------- Targets: - SWAT / team, Suspects, Civilians Shape: - Box, with style: 2D box, Corner box, Filled box - Box is built from the actual bone bounds, so it wraps crouching and prone bodies correctly - Skeleton (head, neck, chest, pelvis, both arms, both legs) - Skeleton budget (1 - 32 people per frame) - Tracers, with origin: From bottom / From crosshair / From top - Health bar (gradient green to red) - Line thickness (1.0 - 4.0 px) Status readout: - Threat tag, ranked worst first: FAKER > ARMED > COMPLYING > FLEEING > ALERT > SAFE - Weapon held (what they are actually carrying) - Raw combat state (UNAWARE / SUSPICIOUS / FLEEING / HESITATION / COVER / ARMED) - Highlight fakers - Pulses anyone faking surrender right now - Flags anyone who has faked before with "! FAKED BEFORE", even while they are complying Visibility: - Wall check - Behind cover, 4 modes: Fade (opacity) + occluded opacity slider Dedicated colour + its own colour picker Dim their own colour + dim amount slider Hide entirely - Apply the above to: Suspects / Civilians / SWAT - Anyone unticked keeps their exact normal colour, wall or no wall Info: - Name - Distance - Max distance (25 - 500 m) - Text size (0.70x - 1.80x) Performance: - Overlay FPS cap (15 - 144 fps) - ESP update rate (5 - 120 Hz) Smoothing: - Smoothing (0.00 - 0.95) - damps jitter in the raw positions - Motion prediction - pushes each target along its measured velocity so the box sits on a running target instead of trailing behind it - Boxes are re-projected from the live camera EVERY frame, so turning is always 1:1 no matter how low the update rate is Colors: - Colour by threat, not side (toggle) - SWAT, Suspect, Civilian, Faker, Armed, Complying, Skeleton, Occluded WORLD TAB --------- Time: - Time scale (0.05x - 3.00x) - Reset button + Slow-mo 0.35x preset Movement: - Fly mode (WASD to fly along your view, SPACE up, LEFT CTRL down, LEFT SHIFT to boost - menu must be closed) - Fly speed (200 - 4000 cm/s) - Boost multiplier (1.0x - 8.0x) - Noclip (fly through walls / floors - collision off; only while flying) Teleport: - Blink distance (100 - 3000 cm) - Blink forward (along your view direction, passes through walls) - Save position - Return to saved position CONFIG TAB ---------- Menu: - Toggle keys reminder (INSERT / Right Shift) Accent: - Accent colour picker (recolours the whole menu live) Overlay click-through: - Overlay always on top - Live click-through check, showing whether a click would reach the game Developer: - Dump skeleton bone names to log (only needed after a game update) Debug (live): - pawn found, health, walk speed, inventory, equipped weapon, magazines and loaded ammo Trigger bot status: - Shots fired - Silent redirect count About: - Author, website and download links INTERFACE --------- - Dark modern UI with accent theming and a branded header and footer - Animated branded splash screen on injection - Branded injector console with a spinner while waiting for the game, and a 15 second countdown you can skip with any key - Overlay draws during gameplay while staying fully click-through, so mouse and keyboard reach the game normally Protection: - All author / branding strings are obfuscated in the binaries - they do NOT appear in a plain "strings" or hex-editor search - Runtime integrity check: if the author/branding is patched out, the checksum no longer matches and every cheat is disabled, with an "this copy has been modified" notice in the About tab

Screenshot

Ready Or Not ModMenu

Tags

Single Player First-Person Simulation Fun