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Road 96 Road96

Road 96 Mod Menu

13 downloads 1 favourites Updated Sep 27, 2026
Road 96 Mod Menu

About this mod menu

================================================================ Road 96 Mod Menu v1.0 Made By TheHolyOneZ Game: Road 96 (DigixArt) | MelonLoader 0.7.x | IL2CPP ================================================================ Installation & Usage Guide 1. Install MelonLoader Download and install MelonLoader 0.7.x. You can find the automated installer and instructions on the official MelonLoader Wiki. 2. Initialize Folders Launch Road 96 once after installing MelonLoader. This allows the program to generate the necessary Mods and UserLibs folders in your game directory. Once the game reaches the main menu, you can close it. 3. Install the Mod Locate your Road 96 installation directory (usually in your Steam common folder). Open the Mods folder. Place the Road96Mod.dll file inside this folder. 4. In-Game Controls F5: Toggle the Mod Menu window. F6: Trigger a full debug dump to the MelonLoader console. ================================================================ TAB: SURVIVAL ================================================================ ENERGY - Live readout of current energy level - [Toggle] Infinite Energy — holds energy at 99% every frame - [Button] Set Energy to 0% / 50% / 100% MONEY - Live readout of current money ($) - [Toggle] Infinite Money — automatically tops up to $9999 - [Button] Add Money: +50 / +100 / +500 / +1000 KARMA (-1.0 to 1.0) - Live readout of current karma value - [Toggle] Lock Karma at Maximum (+1.0) every frame - [Button] Set Karma: Max (+1.0) / Neutral (0.0) / Min (-1.0) ================================================================ TAB: ABILITIES ================================================================ - Live display of number of active abilities - Toggle each ability individually ON / OFF: Lockpicking (Stan & Mitch) Hacking (Alex) Lucky Star +15% (Sonya) Government Pass (Fanny) Omen Vitality (John) Cleverness (Jarod) - [Button] Unlock All — grants every ability at once - [Button] Remove All — strips every ability at once ================================================================ TAB: POLITICS ================================================================ - Live readout of all three political gauges (0.00–1.00): Revolutionary | Electoral/Individualist | Moderate - Visual progress bars for each gauge - [Button] Force Ending presets: Revolutionary — sets Rev=1.0, others=0 Electoral — sets Indi=1.0, others=0 Apathetic — sets Mod=1.0, others=0 - Fine control per gauge: +0.25 / -0.25 / Reset to 0 ================================================================ TAB: GAME ================================================================ TIME SCALE - [Button] Time speed presets: 0.25x / 0.5x / 1x / 2x / 5x - Speed is held every frame so the game's pause cannot override it TIMER - Live readout of remaining / total timer seconds - [Toggle] Freeze Timer — keeps timer at maximum every frame JOURNEY - Live readout of days remaining and distance remaining - [Button] +1 Day / +5 Days / Set 99 Days - [Button] Skip to Border — sets distance to 0, increments border count - [Button] -500 Distance FLAGS - [Toggle] Prevent Game Over — clears the game-over flag every frame - [Toggle] New Game+ flag — toggles the _isNewGamePlus boolean ================================================================ TAB: ITEMS ================================================================ QUICK GIVE - [Button] Give / Take Bus Voucher (one click toggle) - [Button] Give / Take Taxi Voucher (one click toggle) - Buttons show current ownership state (blue = owned) ALL ITEMS (paginated, 6 per page) - Lists every InventoryItem from NarrativeSettings.ItemList - Blue dot = item currently in player inventory - [Button] Give / Take each item individually - Page navigation: Prev / Next buttons ================================================================ TAB: DEBUG ================================================================ - Status display: NarrativeContext / NarrativeSettings / Timer instance found state and accessor health (field/prop/NULL) - [Button] Search Context — re-runs the MonoBehaviour scan and ScriptableObject search to find all runtime instances - [Button] F6 Full Dump — prints to MelonLoader console: • All NarrativeContext field/property/method names • Live values: money, energy, karma, days, distance, game-over flag, political gauges, ability count • All items in NarrativeSettings.ItemList (ID + title) • All active MonoBehaviour type names in the current scene ================================================================ NOTES ================================================================ • Press F5 as soon as a run is loaded so the mod can locate NarrativeContext (not a MonoBehaviour — found via its manager). • If context is not found, go to the DEBUG tab and press "Search Context", or close/reopen the menu with F5. • Ability IDs are case-sensitive strings from the game data. If an ability has no effect, the ID may differ in your build — use F6 dump and check the abilities list in NarrativeSettings. • Changing gauges without a save/load may not update ending cinematics until the run ends. ================================================================

Tags

Single Player First-Person