PEAK
PEAK - ModMenu V2.9.11
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Updated Sep 30, 2026
About this mod menu
PEAK Mod Menu V2.9.11 - Feature List
Created by TheHolyOneZ
==== Player ====
- Teleport to Player
- Telport Player to you
- Give Item ID: [Text Input]
- **May OR may NOT work if you are NOT the host!**
- Remove All Items
- Print Inventory to Console
- Inventory Slots: (Displays status of each slot)
- Backpack: (Displays status)
- Temp: (Displays status)
- Check Has Item: ItemID: [Text Input]
- Check Empty Slot For: ItemID: [Text Input]
- Enable Noclip [Toggle]
- Noclip Speed: [Slider] (1f to 100f)
- No Hunger
- Noclip Hotkey: [Keybind Setter]
- Custom Pickup Range: [Keybind Setter]
- Instant Throw: [Keybind Setter]
- Instant Use: [Keybind Setter]
- Infinite Uses: [Keybind Setter]
- No Fall Damage: [Keybind Setter]
- The stamina bar drains, but you can still sprint, jump, and Dash climb
- Enable Custom Pickup Range [Toggle]
- Pickup Range: [Slider] (1f to 100f)
- Throw Power Multiplier: [Slider] (0.1f to 10f)
- Instant Throw Charge [Toggle]
- Item Hold Strength: [Slider] (0.1f to 10f)
- Instant Item Use [Toggle]
- Infinite Item Uses [Toggle]
- Current Status Values: (Displays Injury, Hunger, Cold, Hot, Poison, Curse, Drowsy, Weight)
- Clear All Status
- Clear Injury
- Clear Hunger
- Clear Cold
- Clear Hot
- Clear Poison
- Clear Curse
- Clear Drowsy
- Clear Weight
- No Fall Damage [Toggle]
- Full Heal
- Max Injury
- Max Hunger
- Max Cold
- Max Hot
- Max Poison
- Full Heal
- Kill All
- Pass Out All
- Revive All
- Add Drowsy
- Refill Stamina
- Set Extra Stamina
- Toggle Infinite Stamina
- Gain Full Stamina
- Player Revive System: (Lists all players with their status, Revive/Kill/Pass Out buttons)
- keybinds dropdown
- Quick Toggle Keybinds: (Displays current keybinds for Custom Pickup Range, Instant Throw, Instant Use, Infinite Uses, No Fall Damage, ESP Overlay, Remove Looked-at item)
==== ItemCooking ====
- Cook Once
- Burn (Set CookedAmount to Max)
- Reset Cooking
- Toggle wreckWhenCooked
- [Item Cooking Debug Info] (Displays wreckWhenCooked, timesCookedLocal, ItemComponents, ItemActions, overrideUsability)
==== ItemIds ====
- Item Search: [Text Input] (Displays Item Name and ID)
==== ItemSpawner ====
- Spawn Item by ID: Item ID: [Text Input], Count: [Text Input]
- Spawn from Pools: (Lists various Spawn Pools with Spawn 1, 5, 10, All buttons)
- Quick Spawn: Random Item
- Quick Spawn: Food Items
- Quick Spawn: Tools
=== Fun Tab ===
* General Features:
- Warp to Random Player [Button]
- Force Respawn (Teleport to Spawn) [Button]
- Toggle Ghost Mode (Noclip) [Button]
- Find Luggage Prefab (Brute-Force Test) [Button]
- View Test Logs [Button]
* Local Player Input State:
- Displays real-time input status (e.g., Jump, Sprint, Crouch) [Label]
* Luggage Launcher (Local Clones):
- Launch Force: [Text Field]
- Enable Small Luggage Shooter [Toggle]
- Hotkey for Small Luggage Shooter: [Keybind]
- Enable Big Luggage Shooter [Toggle]
- Hotkey for Big Luggage Shooter: [Keybind]
- Enable Epic Luggage Shooter [Toggle]
- Hotkey for Epic Luggage Shooter: [Keybind]
- Enable Cursed Luggage Shooter [Toggle]
- Hotkey for Cursed Luggage Shooter: [Keybind]
* Object Cloner (Select & Shoot):
- Clear Selection [Button]
- Select Object Key: [Keybind]
- Shoot Selected Key: [Keybind]
* Fun Actions:
- Randomize Cosmetics [Button]
- Lock/Unlock Statuses [Button]
- Revive [Button]
- Die [Button]
- Pass Out [Button]
* Item Spammer:
- Spawn Held Item In Front [Button]
* Cosmetics Fun:
- Auto Randomize Cosmetics [Toggle]
- Auto Randomize Interval: [Slider] (0.2s to 2s)
* Tumbleweed Spawner:
- Spawn Tumbleweed [Button]
- Destroy All Tumbleweeds [Button]
- Roll in Camera Direction [Toggle]
- Lifetime: [Slider] (1s to 60s)
- Spin Speed: [Slider] (1f to 100f)
- Size: [Slider] (0.1f to 5.0f)
==== Movement ====
- Movement Force: [Slider] (1f to 50f)
- Sprint Multiplier: [Slider] (0.5f to 5f)
- Drag: [Slider] (0.1f to 2f)
- Jump Impulse (Height): [Slider] (1f to 1000f)
- Stand Force: [Slider] (0f to 100f)
- Stand Smooth: [Slider] (0f to 1f)
- Reset All to Default
==== Climbing ====
- Climb Drag: [Slider] (0.1f to 10f)
- Max Stamina Usage: [Slider] (0.01f to 1f)
- Min Stamina Usage: [Slider] (0.01f to 1f)
- Stop Climbing
- Climb Jump
==== Status ====
- Current Status Values: (Displays bar for each status type with current/cap values)
- Modify Status (Self): (For each status type: text field, Set, +0.1, -0.1, Clear, Max buttons)
- Batch Actions (All Players): (For each status type: Set All 0, Set All Max, Add All +0.1, Sub All -0.1 buttons)
- Special Actions: Heal All, Kill All, Pass Out All, Revive All
- Afflictions (Self): (Lists active afflictions with Remove button)
==== Ascents ====
- Current Ascent: (Displays current ascent level)
- Set Ascent: [Text Input]
- Unlock All Ascents
- Unlock One Ascent
- Lock All Ascents
- All Ascent Levels: (Displays details for each ascent level including multipliers for fall damage, hunger rate, item weight, etc.)
==== Cosmetics ====
- All Cosmetics: (Lists all cosmetic types with index, name, locked/unlocked status, and Preview button)
- Set Cosmetics: Skin Index: [Text Input]
- Set Skin
- Eyes Index: [Text Input]
- Set Eyes
- Mouth Index: [Text Input]
- Set Mouth
- Accessory Index: [Text Input]
- Set Accessory
- Outfit Index: [Text Input]
- Set Outfit
- Hat Index: [Text Input]
- Sash Index: [Text Input]
- Set Sash
- Randomize Cosmetics
==== Achievements ====
- Unlock Achievement (Local): [Text Input]
- Give Achievement to Selected Player
- Give Achievement to ALL Players
- Clear All Achievements (Local)
- All Badges: (Lists all achievement types with ID, Unlock (Local), Give to Selected, Give to ALL buttons)
- Achievement Search: [Text Input] (Filters All Badges list)
- Steam Stat Type: [Text Input]
- Value: [Text Input]
- Set Stat
- Get Stat
- Increment Stat
- Guidebook Page Index: [Text Input]
- Mark Page as Seen
==== Animator ====
- Jump Cancel [Toggle]
- Attack Cancel [Toggle]
- Continuable [Toggle]
- Fall Cancel [Toggle]
- Dash Cancel [Toggle]
- Crouch Cancel [Toggle]
- Special State [Toggle]
- Apply to Animator
==== Ambience ====
- Max Fog (Density): [Slider] (0f to 200f)
- Reset Fog Density to Default (50)
- Fog Color: [Color Sliders] (R, G, B, Opacity)
- Fog Spheres: (Lists active fog spheres with Enabled toggle, Size slider, Padding slider, Reveal slider, Center Vector3 field, Reset Size button)
- Ambience Color: [Color Sliders] (R, G, B, Opacity)
- Brightness: [Text Input]
- Skybox: (Displays current skybox name)
- Main Music: (Displays clip name and volume slider)
- Stinger: (Displays clip name and volume slider)
- Volcano: (Active/Inactive)
- Debug Info: (Displays Fog Spheres, AmbienceManager, AmbienceAudio status)
==== BingBong ==== [Some May **NOT** WORK]
- Force Powers: Blow, Suck, Push, Grab buttons
- Force: [Text Input]
- Drag: [Text Input]
- Effect Time: [Text Input]
- Spawn BingBong: Mass Spawn (10x)
- Visuals: Mouth Open (0-1) [Text Input]
- Set Mouth Open
- Force Eyes Look
- Release Eyes Look
- OP Mode: MAX ALL POWERS & SPAM EFFECTS
- Status/Time Control: Status Type #: [Text Input]
- Add Status to Player
- Remove Status from Player
- Batch: Drowsy All
- Batch: Heal All
- Batch: Kill All
- Freeze Time
- Unfreeze Time
- Custom Time Scale: [Text Input]
- Set Time Scale
- Show BingBong Debug Console [Toggle]
- Test BingBong Item Spawn
==== Physics ====
- Dynamic Bone Controls: (Lists DynamicBone components with Weight slider, Disable, Enable buttons)
- Toggle Gravity On All Parts
- Apply Drag: [Slider] (0f to 2f)
- Apply Drag button
- Set Friction Type: [Text Input]
- Set Friction Type button
- Snap All To Anim
- Mass Controls: Set All Mass to 0.1, 1.0, 10.0
- Collision Controls: Disable All Colliders, Enable All Colliders
=== Prop Drawing Tab ===
- Drawing with held item
- Enable prop drawing toggle
- Spin Drawn Objects toggle
- Spin speed slider
- scale objects slider
- draw spawn rate slider
- draw distance slider
- clear all drawn objects (networked)
==== ESP ====
- Enable ESP [Toggle]
- ESP Keybind: Toggle Key: [Keybind Setter]
- Global ESP Options: Show Names/Labels [Toggle]
- Show Distance [Toggle]
- Line Origin Mode: Center / Edge [Selection Grid]
- ESP Max Distance: [Slider] (10f to 500f)
- ESP Label Zoom/Scale: [Slider] (0.5f to 2.0f)
- ESP Types & Drawing Modes: (Each type has a toggle, color picker, Box/Line/Label toggles, Line Thickness slider, Font Size slider)
- Player
- Bot
- Loot
- Rope
- NavPoint
- Trackable
- TrackNetworked
- ClimbingPlayers
- Luggage
- LuggageCursed
- Jellyfish
- Injury Spheres
==== Scoutmaster ====
* Scoutmaster Status & Spawning:
- Status: Displays if the Scoutmaster is active or not. [Label]
- Spawn Scoutmaster at My Location [Button] (Master Client Only)
* Live Information:
- Current Target: Displays the name of the current target. [Label]
- Target is Forced: Displays if the target is forced and for how long. [Label]
- Distance to Target: Displays the distance to the target in meters. [Label]
- Time Since Target Seen: Displays the time since the target was last seen. [Label]
* Targeting Controls:
- Set Target: Sets the Scoutmaster's target to a specific player. [Button] (for each player)
- Clear Target (Set to None) [Button]
* Ability Controls:
- Force Throw Current Target [Button]
- Teleport to a Random Player [Button]
- Teleport Far Away [Button]
==== Mirror ====
- Mirrors found: (Count)
- For each Mirror: Teleport To Mirror, Toggle Mirror Camera On/Off, Move Mirror Up/Down/Forward/Back, Rotate Mirror Left/Right, Increase/Decrease Mirror Size, Set Vertical Offset +/- 1
==== SpawnPool ====
- All SpawnPools: (Lists each SpawnPool with Spawn 1, 5, 10, Random buttons and Sample Items)
==== Troll ====
- On yourself? [Toggle]
- Grab Item Even If In Hand (Press G to Grab) [Toggle]
- Sling Item In Sight
- Explode Item In Sight
- EXTREME SLING Item In Sight
- EXTREME EXPLODE Item In Sight
- EXTREME GRAB (Gravity Gun, Hold G) [Toggle]
- For each player: Custom Pass Out [Slider] (1f to 30f)
- For each player: (Physics Trolls: Sling Away, Explode)
- For each player: (Status Trolls: Kill, Pass Out, Add Injury)
- For each player: (Teleport Trolls: Teleport Randomly)
==== Warp ====
- Warp to (Segment Name) (For each map segment)
- Custom Warp (X, Y, Z): [Text Inputs]
- Warp to Custom Position
- Status Message
==== Zones ====
- InjurySphere Management:
- Show Active Spheres [Toggle]
- Show/Close Sphere Log
- Damage Rate: [Slider] (0.01f to 1f)
- Healing Rate: [Slider] (0.01f to 1f)
- Sphere Radius: [Slider] (0.5f to 10f)
- Sphere Duration: [Slider] (5f to 60f)
- Damage Spheres (Troll): (For each player: Damage Zone, Healing Zone)
- Trap Placement: Place Damage Trap, Place Healing Trap, Place Damage Trap Ahead, Place Healing Trap Ahead
- Sphere Management: Remove All Spheres, Remove Damage Spheres, Remove Healing Spheres
- Status Zones (StatusEmitter):
- Show Visuals for Status Zones [Toggle]
- Affect only me (local only) [Toggle]
- Spawn New Status Zone: (Status Type selection grid)
- Amount: [Slider] (-2f to 2f)
- Radius: [Slider] (0.5f to 10f)
- Outer Fade: [Slider] (0f to 5f)
- Spawn Status Zone At Player
- Spawn Status Zone on Other Players: (For each player: Spawn Zone Here)
- Active Status Zones: (Lists active zones with Type, Amount, Radius, Outer Fade, and Remove button)
- Status Zone Debug Log: (Displays log entries)
==== VFX ====
- Flare Color: [Color Sliders] (R, G, B, Opacity)
- Set Flare Color
- Play Player Puff VFX
- Play Screen Flash VFX
- Play Flare VFX
==== Eruptions ====
- Force Eruption Now
- Spawn Eruption at Player
- Select {Player}
- Spawn Eruption on {Player}
- Eruption Infos
=== Tornado ===
- Spawn Tornado At Player
- Modify Force/Range/Size
- Modify Lifetime
- Control Spawn Rate
- Make Tornado Hunt Player
- Capture All Players
- Destroy All Tornados
- Reset Tornado AI
- Control Biome Music
=== Performance tab ===
Display settings:
- Enable Performance overlay toggle
- also show overlay in tab toggle
- update rate slider
Overlay Customization:
- Draggable Overlay
- Opacity slider
- Display Options:
- Position (Top Left, Top Right, Bottom Left)
- mini graph toggle
- fps toggle
- ping toggle
- min/max/avg fps toggle
- ms toggle
Live Performance Data:
- fps display
- ping display
- min/max/avg fps display
- ms display
- graph display
- Reset Min/Max Button
- Clear History Button
=== Photon Netowrk Tab ===
Nickname System:
- Change nickname
Troll Feature:
- Black Screen Tag
Force Grab Setting:
- Force Grab Keybind
Room Management:
- Leave Room
- Disconnect
- Force end game (win)
Player Management and RPCs:
User:
- arm force grab toggle
- kick player
- Force Revive
- Force Kill
- Force Pass Out
Physics Trolls:
- Launch
- Yeet
- push
Status Effects:
- Poisen
- curse
- drowsy
Object and event management (master client only):
- Object Spawning:
- Name
- Amount
- Spam instantiate Room Objects
- Destroy all netowrked objects
- Raise Custom Evennts:
- Event Code
- Send Event to all (bufferd)
=== RoomMods Tab ===
- Current Room Information:
- Room Name
- Player Count
- Master Client
- Visibility
- Open
- Publish userids
- playerttl (rejoin time)
- emptyroomttl (room delete time)
- auto-cleanup on leave
modify current room:
- set maxplayers
- visibility (show room toggle)
- open (room join toggle)
- close room
- set playerttl (rejoin time)
- set emptyroomttl (room delete time)
=== MagicBeanTab ===
- Settings
- Grow Speed: Adjustable slider (0.5 – 50)
- Max Width (Thickness): Adjustable slider (0.5 – 15)
- Max Length: Adjustable slider (10 – 500 m)
- Rotation Speed: Adjustable slider (0 – 100)
- Plant Time (Delay): Adjustable slider (0.1 s – 10.0 s)
- Apply Settings to Bean: Button to apply the above changes to the currently held MagicBean item.
==== Debug ====
- Open/Close Debug Window (FIXED WINDOWS SIZE)
- Dump Interaction Fields
=== Suspicious Monitor ===
* Enable Activity Monitoring
* Show Suspicious tag on player ESP
* Speed threshold (flag speed over 25 m/s; flag speed if speed > X)
* Live activity log [window]
=== Settings Tab ===
* Mod Menu Settings:
- Title: "⚙️ Mod Menu Settings" [Label]
- Description: "Customize your mod menu appearance and keybinds" [Label]
* Keybinds & Hotkeys:
- ModMenu Toggle: [Keybind] - Set with "Change" [Button]
- Debug Look-At Object: [Keybind] - Set with "Change" [Button]
- Custom Pickup Range: [Keybind] - Set with "Change" [Button]
- Instant Throw: [Keybind] - Set with "Change" [Button]
- Instant Use: [Keybind] - Set with "Change" [Button]
- Infinite Uses: [Keybind] - Set with "Change" [Button]
- No Fall Damage: [Keybind] - Set with "Change" [Button]
- ESP Overlay: [Keybind] - Set with "Change" [Button]
- Force Grab: [Keybind] - Set with "Change" [Button]
- Remove Looked-At Item: [Keybind] - Set with "Change" [Button]
- Select Object (Cloner): [Keybind] - Set with "Change" [Button]
- Shoot Selected (Cloner): [Keybind] - Set with "Change" [Button]
— NEW —
* - Recover My Object Keybind: Allows you to recover/respawn your own player character if it is destroyed by another cheater. Keybind: [F8]
* UI Theme & Colors:
- Window Background Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Content Background Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Button Background Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Button Hover Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Active Tab Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Text Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Toggle ON Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Slider Thumb Color: [Sliders] for R, G, B, Opacity and [Text Fields] for 0-255/%.
- Apply Changes [Button]
- Reset to Default [Button]
==== Profiler ====
* Mini-Profiler:
- Title: "🚀 Mini-Profiler" [Label]
- Description: Shows milliseconds (ms) each part of the menu takes to draw per frame. [Label]
- Bottleneck Warning: Indicates that high numbers (>1ms) are a performance bottleneck. [Label]
* Profiled Functions:
- Function Name: Displays the name of the profiled function. [Label]
- Draw Time: Shows the time in milliseconds for each function. [Label]
- Visual Bar: A graphical bar representing the function's draw time. [Visual]
Screenshot
Tags
Unity injectorZyMonoWindows-native. Mono & IL2CPP, picks the right route itself.Get it Unreal & UnityZirconReflection dumper & SDK generator. 12 formats, UE 4.22–5.7 and Unity on both backends.Dump Dump indexZdexPublished Unreal & Unity dumps per game & build: offsets, search, diffs, usmap & SDK. Upload yours.Browse SourceGitHubEverything is open source. Star, fork, read the code.@TheHolyOneZ