TheZ's ModMenus
TheZ's ModMenus
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Site news, releases and notices

Announcement

ModMenu Requests

Regarding the mod menus you’ve requested, they haven’t been forgotten, even if the status hasn’t changed for a while. I currently don’t have enough time to work on all of them at once, so I’ll work through the requests one by one. This may take some time, so please be patient.

Announcement High

Development Notice

Development will be temporarily inactive for the next 3–5 days. During this time, there will be no updates, feature request implementations, or bug report responses.

Activity may resume earlier, and a small update is possible during this period, depending on how things go.

Announcement

Ready Or Not ModMenu

  • Currently Doesn't work
Announcement

RV There Yet? mod menu is up

https://zlogic.eu/mods/index.php?page=mod&id=72

Native C++ menu for the co-op RV road trip. Works as a client, so you don't need to be the host.

A bit of what's in it:

  • Full RV control - engine power, top speed, and a one-press repair that also puts destroyed truck parts back on. The parts are the half that actually refills the health bar at the top of the screen.
  • The game's own automatic gearbox and auto shifter switched on, so no more manual shifting.
  • God mode, plus per-hazard immunities: fall, cold, freezing, drowning, quicksand, wind, monkey grabs.
  • Fly and noclip.
  • ESP for players, vehicles, items, animals and loose truck parts. The parts one is the genuinely useful one - a part that bounced off into long grass is otherwise gone for good.
  • Spawn any interactable, unlimited crew parts and EpiPens.
  • Time of day, weather and time scale.
Announcement

**Two new things from zlogic.eu: a dumper and a place to put the dumps.**

Zircon — Unreal Engine reflection dumper Attach it to a running UE game (4.22 → 5.7) and it writes every class, struct, enum and function of that build — with real offsets, sizes, flags, defaults, even decompiled Blueprint bytecode — into one JSON file. CLI and GUI, free, open source. It emits 11 output formats (C++ SDK, .usmap, IDA/Ghidra scripts, …), and nothing in it is keyed off a version number, so it keeps working on games patched yesterday. → <https://zlogic.eu/zircon/> · source: <https://github.com/TheHolyOneZ/Zircon-UE-Dumper>

Zdex — the public dump index Think Dumpspace, but properly done. Pick a game, pick a build, and browse the whole type system in a fast three-pane browser: memory layouts, bitfields, function parameters and native RVAs, full-text search across everything, and a diff between two builds that shows exactly which offsets moved after a patch. Every dump also comes with .usmap and C++ SDK downloads generated on the server, plus a JSON API. → <https://zlogic.eu/zdex/>

You can upload too. Create an account (Discord or email), dump the game you play, and either drag the JSON onto the upload page or let Zircon do it in one go:

zircon login
zircon dump --pid <pid> -o game.json --publish

Uploads are reviewed before they go public; once approved, the dump has its own page under the game with your name on it. Only reflection metadata is accepted — never game files — and what you upload is yours and your responsibility (the terms explain the rest in plain language).

The mod menus stay exactly where they are. This is the same site growing sideways: dumps → offsets → the stuff the menus are built from. If a game you care about is missing on Zdex, you can be the one who puts it there.

Questions, bugs, ideas → <https://zsync.eu/ttz/>.

Announcement

Feature Requests - Info (About BigWalk Menu)

Recently, I received a feature request saying:

"I don't want the night vision. Can you remove it and make it an toggle visual option"

No names will be mentioned, but please make sure your feature requests actually make sense and describe what you want clearly.

For example, Fullbright (What he called Night Vision I guess) already exists as a toggleable visual option. It switches between ON and OFF when clicked, and it is not night vision. It removes the darkness by changing the scene lighting.

Please check how existing features work before requesting changes, and make sure your requests are clear and actually describe something that needs to be changed.

Announcement

Ark ModMenu v0.1 — RELEASED

ARK: Survival Evolved mod menu is now available.

The first version is out with a full set of gameplay cheats, dino controls, item spawning, ESP, aimbot, and more.

Features:

  • Player: God mode, infinite stats, infinite oxygen, infinite stamina, infinite weight, no torpor
  • Movement: Fly, noclip, speed hack, ride speed, super jump
  • Dinos: Force tame, soft tame, kill / destroy target, destroy all wild dinos, summon dinos with searchable list + level
  • Items: Give item with searchable list or GFI / item ID, quantity, quality, blueprints, unlock all engrams
  • Weapons: No recoil, no spread, infinite ammo, rapid fire, aimbot, silent aim
  • Visuals: ESP for players, wild dinos, tamed dinos, structures, and drops with boxes, dots, tracers, names, distance, level, and colors
  • World: Time of day, slomo, destroy wild dinos
  • Console: Free command box + quick buttons
  • Settings: Overlay path, FPS cap, ESP rate, accent color presets, config save/load, credits & links

Toggle: INSERT or RIGHT SHIFT

Unload: END

Download: https://zlogic.eu/mods/

ARK: Survival Evolved — Unreal Engine 4.5.1

Only ever download this from zlogic.eu/mods/ — anything elsewhere is not mine.

Announcement

Supermarket Together — Mod Menu v0.1.0 BETA

A new Supermarket Together Mod Menu v0.1.0 BETA is now available.

Packed with features including movement, noclip/fly, teleportation, economy, progression, product pricing, stocking, staff and customer controls, auto-build, spawning, building tools, player controls, automation, ESP, rendering tweaks, chaos features, debugging tools, and much more.

Most features work whether you host or join a lobby, with genuinely host-only features clearly marked in the menu.

This release is BETA since some multiplayer features have not yet had a full live-lobby test.

Open / Close: Right Shift or Insert Panic: End

Game: Supermarket Together — Steam build 25142728

Download: https://zlogic.eu

Mod menu by TheHolyOneZ.

Announcement

Hollow Knight: Silksong ModMenu v0.1.0 — Released

Hollow Knight: Silksong ModMenu v0.1.0 is officially released

Packed with features including god mode, infinite health/silk, movement and combat tweaks, teleportation, inventory editing, enemy controls, quest and map tools, ESP, free camera, save editing, debugging tools, and much more.

It’s experimental, so expect some rough edges.

Download: https://zlogic.eu/mods/index.php?page=mod&id=67

Announcement

[Silksong] Looking for Mod Menu Testers

If anyone has the game Hollow Knight: Silksong and wants to test a new mod menu for it, DM me. I’ll send you the files to inject and have you test the menu. All you have to do is report back to me about what’s wrong with it.

Announcement

How To Fish Mod Menu — Released

How To Fish Mod Menu — Released

by TheHolyOneZ — a full mod menu for How To Fish (Unity 6, Mono build).


How To Fish is a co-op game, so this was built around that from the start rather than being a single-player trainer with multiplayer bolted on afterwards.

Most of it works whether you host or join someone else. Anything that only works while hosting is marked HOST and is hidden from the menu entirely when you are a guest — so you never press something that quietly does nothing.


Thirteen tabs

| Tab | What it does | |-----|---------------| | Self | Damage shield, god mode, infinite health and hunger, poison and fire immunity, body tuning, one-shot kills, friendly fire, difficulty | | Movement | Noclip, speed and sprint multipliers, infinite jump, jump tuning, gravity, anti-slip, freeze in place | | Teleport | To crosshair, boat, boss or any player. Named waypoints, live coordinates, undo stack, island warp | | Items | Searchable browser over every item, free spawning into your hands, skins, value multipliers, free bait and boat motors | | Fishing | Force exactly which fish you catch, instant bites, always shiny, fish anywhere, live catch-odds per bait, session catch log | | Weapons | Infinite ammo, recoil and spread control, fire rate, damage override, shotgun mode, free attachments | | Creatures | Spawn anything, kill or heal what you aim at, clear an area, boss immortality and health, forced boss fights | | Economy | All skins and outfits, all achievements, money control, casino rigging, island unlocks, unlock everything | | Players | Health and distance for everyone, teleport, give items, revive and heal, spectate camera, cosmetics | | Visuals | Full ESP — 11 categories with colours, box styles, tracers, health bars, distances and off-screen arrows | | World | Time of day, fog and lighting, weather-style presets, time scale that can leave you at normal speed | | Config | Rebindable keys, named profiles, saved settings, in-menu console | | About | Links, build integrity and a session summary for support |


A few things it does properly

Nothing runs until the game is ready. You can inject at the main menu and configure everything there — features stay inert until a player exists in the world. A saved setup with features already switched on cannot fire during startup.

Delete is a panic key. It reverts every active feature at once. Every tab that changes game values records the originals first, so this puts things back rather than leaving them half-changed.

The game receives no input while the menu is open. Scrolling will not swap your weapon and clicking a toggle will not fire your gun.

Your settings are saved automatically, switches included, and come back the next time you inject. Named profiles are there too, if you want one set for playing alone and a quieter one for playing with friends.

Nothing is installed. The mod is loaded straight into memory and closing the game removes it.


Getting started

  1. Launch How To Fish and get to the main menu.
  2. Run zymono.exe and select the game in the Targets list on the left.
  3. On the right pane, click under Mod, choose .dll, and select howtofish.dll from the ModMenu (.DLL) folder.
  4. Fill in:
   Namespace :  howtofish
   Class     :  Main
   Method    :  Init
  1. Leave the route on Auto and click Inject.
  2. Press Right Shift or Insert to open the menu.

Full walkthrough: zlogic.eu/mods/index.php?page=tutorials


Requirements

  • How To Fish (Steam / Mono build)
  • ZyMono — github.com/TheHolyOneZ/ZyMono
  • Windows 10 or 11, 64-bit
  • Microsoft Edge WebView2 Runtime (already on Windows 11 and virtually every Windows 10 machine — it ships with Edge)

Links

Download: zlogic.eu Tutorials: zlogic.eu/mods/index.php?page=tutorials Injector source: github.com/TheHolyOneZ/ZyMono Discord: discord.gg/Wp9Mf4YfTS Desktop apps: zsync.eu


Injector and mod menu both made by TheHolyOneZ.

Please use this in single player or in private lobbies with friends who know it is there.

Announcement High

ZyMono has launched — new Mono/Unity injector

ZyMono just launched — the new default injector for every Windows mod menu on this site, replacing SharpMonoInjector.

It's a full rewrite: automatic routing between direct in-memory injection and a BepInEx pipe receiver, entry-point validation before it ever touches the process, saved profiles, and a native UI. If a mod needs the BepInEx receiver, it's already bundled — ZyMonoReceiver.dll ships right next to zymono.exe, nothing extra to download.

On Linux? Use Zyringe instead — same idea, built natively for Linux.

SharpMonoInjector still works and isn't going anywhere, but every new install should grab ZyMono.

Announcement

Escape the Backrooms Mod Menu — Fully Fixed

Escape the Backrooms Mod Menu — Fully Fixed

The Escape the Backrooms Mod Menu has now been fully fixed, and the updated files are already available on zlogic.eu.

The previous NVIDIA/RTX compatibility issues have been resolved, so the mod menu now works properly on RTX GPUs as well.

I’ve also fixed several other issues, including:

  • Fatal crashes during certain interactions
  • The menu clicking/interaction issues
  • The ESP bug
  • Various other stability issues

A huge thank you to the @◈ Tester ◈ who stayed with me for over 5 hours in total to help debug, test, and track down these issues. Your testing was essential to getting this fixed.

The fixed version is now available on zlogic.eu.

Announcement

ETBMENU v1.0 — RELEASED

ETBMENU v1.0 — RELEASED

The Escape the Backrooms Mod Menu is officially out.

Features: Fly, Noclip, ESP, Teleport, Invincibility, Freeze, Troll tools, Item spawning, Objectives, Pathing, Achievements and more.

Download: zlogic.eu/mods/

Built for Escape the Backrooms v4.27.2

Only download from zlogic.eu/mods/

Announcement

ready or not modmenu is out

ready or not modmenu is out. single player / offline only. it comes with these features:

  • aimbot (fov + smoothing)
  • silent aim
  • trigger bot
  • esp (boxes, skeleton, threat tags, health, distance)
  • god mode
  • fly mode + noclip
  • infinite ammo
  • no recoil
  • no spread
  • fire rate override
  • speed + instant acceleration
  • time scale (slow motion)
  • teleport / blink

run the game in directx 11 or the menu wont show.

showcase: https://www.youtube.com/watch?v=YvF3mrxcqfw download: https://zlogic.eu/mods/index.php?page=mod&id=60

Announcement

Lethal Company Mod Menu

internal mod menu for Lethal Company is now available.

Rough feature set:

  • Self: God Mode (real - blocks the actual damage and death paths), Unlimited Stamina, Speed and Jump sliders, NoClip / Fly, Unlimited Battery, Infinite Grab Reach
  • Visuals: Player / Enemy / Scrap / Hazard / Exit ESP with boxes, tracers, distances and a total-scrap counter, plus Fullbright / Night Vision
  • World: live Credits and Quota editors, Freeze Time / No Deadline, teleports (ship, entrance, fire exit), Unlock All Doors, Free Store, free moon routing
  • Host: Force Start / End, Kill / Stun enemies, full Item Spawner and Monster Spawner, Detonate Mines, Turrets Berserk, Untargetable
  • Players: live roster with per-player Teleport, Lure, Kick and Revive

Works as a client or host - most features (all of Self and Visuals, teleports, unlock doors, detonate mines, free moon routing and kill enemies) run fine as a client; the menu clearly marks the few things that are host-only and tells you why. toggle with Right Shift or Insert, on-screen confirmation toasts for everything.

Get it here: https://zlogic.eu/mods/index.php?page=mod&id=59

Announcement

Website Update

Website Update

The website has been redesigned with a focus on improving usability, security, and overall reliability. Alongside the visual changes, several bugs have been fixed and numerous improvements have been made across the platform.

The Notifications system has also been fixed and now works correctly for all users. To configure webhooks, click your username in the top-right corner, open Profile, then navigate to the Notifications tab, where you can create and manage your webhooks.

As always, this update also includes many smaller fixes and improvements behind the scenes.

Announcement

Website Redesign

Gave the Website a fresh look — new layout, updated mod pages, and some visual upgrades across the board. Take a look when you get a chance: https://zlogic.eu/mods/

Let me know what you think or if something feels off -> https://discord.com/channels/1375166226711711774/1375184838218354898

I also Added a Main entry point: https://zlogic.eu/

Announcement High

ModMenu Update

I had a break from updating mod menus for a while, but now I'm back. I've already fixed the PEAK Modmenu to be stable in version 1.54.c, so get it on my Discord. I'm also updating the Raft mod menu right now; it will get new features and lag fixes.

Announcement

Website Update/Fix

At first, I didn’t realize there were any issues because no one had informed me. However, it turns out that the game Raft wasn’t downloading properly, and the 'peak.zip' file ended up being completely empty upon download. Thankfully, both of these problems have now been identified and fixed.

I also added a new feature for feature requests. You can now select a menu for the area where you want more features, describe what you need, and send it.

  • https://z-labz.com/mods/index.php?page=feature_request
Announcement

Website Update

You can now request features for available Mod Menus at: https://z-labz.com/mods/index.php?page=feature_request

Announcement

Ignore this this is just a test

This is a test announcement to check for special characters:

  • Single quote: '
  • Double quote: "
  • Ampersand: &
  • Less-than: <
  • Greater-than: >
  • Dash: -
  • List item: This is a bullet point
  • Bold: bold
  • Italic: _italic_
  • Mixed: & < > ' "
Announcement Urgent

Why Win-Defender Triggers a Alert

First off, the SharpMonoInjector I use in the video is open source. If you're ever worried, you can literally check out the code yourself. There's nothing hidden. Second, my PEAK.dll (that's your mod menu) is compiled from C#, which means you can decompile it without any problem to see exactly what's inside.

The real reason for those warnings? False positives are incredibly common with cheats, especially from injectors. Here's why: injectors are designed to do something that security software, like Windows Defender, sees as a huge red flag. They're literally built to inject a DLL into a game's running process, which means they directly manipulate the game's loop and interact with its core software. This kind of behavior—inserting code and modifying another program's memory—is also exactly what malicious software does. Because of this, Windows Defender flags it as a potential threat. It's not that your mod menu is actually harmful; it's just how these security systems are designed to be super cautious.

Announcement

PEAK ModMenu

Peak ModMenu Released

Announcement

PEAK - ModMenu

A mod menu for PEAK, a game from Landfall & Aggro Crab, is definitely going to come. I'm already working on it, and it looks very good so far, so a release is probably in 2-5 days.

Announcement

ModMenus

I'll look into it first, but I'm probably also going to make a mod menu for the game PEAK that just came out.

Announcement

Related Server

TheZ s Performance: Script hub -> https://discord.gg/zsGTqgnsmK

TheZ s ZygnalBot: Best Free Discord bot -> https://discord.gg/U8sssc6xbv

Announcement

Related Server

TheZ's Performance: Script hub --> https://discord.gg/zsGTqgnsmK

TheZ's ZygnalBot: Best Free Discord bot --> https://discord.gg/U8sssc6xbv

Announcement

What Mods Are Coming Soon?

Right now, I’m focused on Slime Rancher, working on the UI and reverse-engineering the game’s core mechanics. It’s a detailed process, but I’m making solid progress. Stay tuned for some mods that will enhance the gameplay in interesting ways.

Announcement

New ModMenus?

Focusing on Unity Games first requirements:

  • No AC - Weak AC
  • Unity Game
Announcement High

🌟 The Launch of ModMenus is Here! 🌟

Get ready — this website is about to roll out in full force!

ModMenus will start going live between May 28th and May 30th, and it’s going to be smooth and seamless. Once everything’s up and running, you’ll be able to request your favorite ModMenus, and the full experience will officially begin!

Stay tuned — exciting things are just around the corner!

Announcement

Tests and Start

Test 87% done Probably Launching Date:

27.05.2025 (DD.MM.YYYY)