Struct FLobbyGameCreated Path C++ Link /Script/SteamCorePro.LobbyGameCreated 0x0028 (40 B) align 8 /Script/SteamCorePro 0x00x0028 Members 4 OffsetSizeNameTypeFlags0x00000x08SteamIDLobbyFSteamID5 flags0x00080x08SteamIDGameServerFSteamID5 flags0x00100x10IPFString6 flags0x00200x04Portint328 flags0x00240x04unreflected bytes to end of FLobbyGameCreated // /Script/SteamCorePro.LobbyGameCreated // size 0x0028 (40), align 8 struct FLobbyGameCreated { public: FSteamID SteamIDLobby; // 0x0000(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic FSteamID SteamIDGameServer; // 0x0008(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic FString IP; // 0x0010(0x10) Edit BlueprintVisible ZeroConstructor EditConst HasGetValueTypeHash NativeAccessSpecifierPublic int32 Port; // 0x0020(0x04) Edit BlueprintVisible ZeroConstructor EditConst IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x04]; // 0x0024(0x04) };