Struct FLobbyDataUpdate Path C++ Link /Script/SteamCorePro.LobbyDataUpdate 0x0018 (24 B) align 8 /Script/SteamCorePro 0x00x0018 Members 3 OffsetSizeNameTypeFlags0x00000x08SteamIDLobbyFSteamID5 flags0x00080x08SteamIDMemberFSteamID5 flags0x00100x01bSuccessbool8 flags0x00110x07unreflected bytes to end of FLobbyDataUpdate // /Script/SteamCorePro.LobbyDataUpdate // size 0x0018 (24), align 8 struct FLobbyDataUpdate { public: FSteamID SteamIDLobby; // 0x0000(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic FSteamID SteamIDMember; // 0x0008(0x08) Edit BlueprintVisible EditConst NoDestructor NativeAccessSpecifierPublic bool bSuccess; // 0x0010(0x01) Edit BlueprintVisible ZeroConstructor EditConst IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x07]; // 0x0011(0x07) };