Struct FVector3dCameraVariableReference Path C++ Link /Script/GameplayCameras.Vector3dCameraVariableReference 0x0008 (8 B) align 8 /Script/GameplayCameras 0x00x0008 Members 1 OffsetSizeNameTypeFlags0x00000x08VariableUVector3dCameraVariable*7 flags Used by 2types with a member, parameter or interface of this type UBaseFramingCameraNodeUCollisionPushCameraNode // /Script/GameplayCameras.Vector3dCameraVariableReference // size 0x0008 (8), align 8 struct FVector3dCameraVariableReference { public: UVector3dCameraVariable* Variable; // 0x0000(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };