Struct FRotator3dCameraVariableReference Path C++ Link /Script/GameplayCameras.Rotator3dCameraVariableReference 0x0008 (8 B) align 8 /Script/GameplayCameras 0x00x0008 Members 1 OffsetSizeNameTypeFlags0x00000x08VariableURotator3dCameraVariable*7 flags // /Script/GameplayCameras.Rotator3dCameraVariableReference // size 0x0008 (8), align 8 struct FRotator3dCameraVariableReference { public: URotator3dCameraVariable* Variable; // 0x0000(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };