Struct FFloatCameraVariableReference Path C++ Link /Script/GameplayCameras.FloatCameraVariableReference 0x0008 (8 B) align 8 /Script/GameplayCameras 0x00x0008 Members 1 OffsetSizeNameTypeFlags0x00000x08VariableUFloatCameraVariable*7 flags // /Script/GameplayCameras.FloatCameraVariableReference // size 0x0008 (8), align 8 struct FFloatCameraVariableReference { public: UFloatCameraVariable* Variable; // 0x0000(0x08) Edit ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr };