Struct FDebugDisplayProperty Path C++ Link /Script/Engine.DebugDisplayProperty 0x0020 (32 B) align 8 /Script/Engine 0x00x0020 Members 2 OffsetSizeNameTypeFlags0x00000x08ObjUObject*6 flags0x00080x08WithinClassTSubclassOf<UObject>5 flags0x00100x10unreflected bytes to end of FDebugDisplayProperty Used by 1types with a member, parameter or interface of this type UGameViewportClient // /Script/Engine.DebugDisplayProperty // size 0x0020 (32), align 8 struct FDebugDisplayProperty { public: UObject* Obj; // 0x0000(0x08) ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic TObjectPtr TSubclassOf<UObject> WithinClass; // 0x0008(0x08) ZeroConstructor NoDestructor UObjectWrapper HasGetValueTypeHash NativeAccessSpecifierPublic uint8 pad_0[0x10]; // 0x0010(0x10) };