Struct FTopLevelAssetPath Path C++ Link /Script/CoreUObject.TopLevelAssetPath 0x0010 (16 B) align 4 /Script/CoreUObject 0x00x0010 Members 2 OffsetSizeNameTypeFlags0x00000x08PackageNameFName8 flags0x00080x08AssetNameFName8 flags Used by 12types with a member, parameter or interface of this type FActorLocatorFragmentResolveParameterFARFilterFAssetBundleEntryFAssetDataFAssetLocatorFragmentIAssetRegistryFHLODBuildInputReferencedAssetsUKismetSystemLibraryFMetasoundFrontendInterfaceUClassOptionsFSoftObjectPathUWorldPartitionLevelStreamingPolicyFWorldPartitionResolveData // /Script/CoreUObject.TopLevelAssetPath // size 0x0010 (16), align 4 struct FTopLevelAssetPath { public: FName PackageName; // 0x0000(0x08) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPrivate FName AssetName; // 0x0008(0x08) Edit BlueprintVisible ZeroConstructor SaveGame IsPlainOldData NoDestructor HasGetValueTypeHash NativeAccessSpecifierPrivate };