Zdexby TheHolyOneZ
6,808 structs
Struct

RaycastHitData

: ValueType : Object
UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.RaycastHitData, Unity.InputSystem 0x0020 (32 B) Unity.InputSystem.dll
0x00x0020

Members 4

OffsetSizeNameTypeFlags
0x08<graphic>k__BackingFieldGraphicPrivate+1 flags
0x0C<worldHitPosition>k__BackingFieldVector3Private+1 flags
0x08<screenPosition>k__BackingFieldVector2Private+1 flags
0x04<distance>k__BackingFieldfloatPrivate+1 flags

Functions 5

SignatureFlagsNativeParams
void .ctor(Graphic graphic, const Vector3& worldHitPosition, const Vector2& screenPosition, float distance)Public+1 flags0x0C
Graphic get_graphic()Public+1 flags0x08
Vector3 get_worldHitPosition()Public+1 flags0x0C
Vector2 get_screenPosition()Public+1 flags0x08
float get_distance()Public+1 flags0x04

Used by 14

types with a member, parameter or interface of this type