Zdexby TheHolyOneZ
6,808 structs
Struct

StateEvent

: ValueType : Object
UnityEngine.InputSystem.LowLevel.StateEvent, Unity.InputSystem 0x0019 (25 B) Unity.InputSystem.dll
0x00x0019

Members 5

OffsetSizeNameTypeFlags
—0x04TypeintPublicStatic+1 flags
—0x04kStateDataSizeToSubtractintStatic+2 flags
0x14baseEventInputEventPublic
0x04stateFormatFourCCPublic
0x01stateData<stateData>e__FixedBuffer1 flags

Functions 12

SignatureFlagsNativeParams
uint get_stateSizeInBytes()Public+1 flags0x04
Void* get_state()Public+1 flags0x00
InputEventPtr ToEventPtr()Public0x08
FourCC get_typeStatic()PublicFinal+3 flags0x04
uint8 GetState()Public—0x00
uint8 GetState(const InputEventPtr& ptr)PublicStatic—0x08
int GetEventSizeWithPayload()PublicStatic—0x04
StateEvent* From(const InputEventPtr& ptr)PublicStatic0x08
StateEvent* FromUnchecked(const InputEventPtr& ptr)Static+1 flags0x08
NativeArray<System.Byte> From(InputDevice device, ref InputEventPtr& eventPtr, const Allocator& allocator)PublicStatic0x10
NativeArray<System.Byte> FromDefaultStateFor(InputDevice device, ref InputEventPtr& eventPtr, const Allocator& allocator)PublicStatic0x10
NativeArray<System.Byte> From(InputDevice device, ref InputEventPtr& eventPtr, const Allocator& allocator, bool useDefaultState)PrivateStatic0x10

Used by 1

types with a member, parameter or interface of this type