Zdexby TheHolyOneZ
6,808 structs
Struct

InputEventStream

: ValueType : Object
UnityEngine.InputSystem.LowLevel.InputEventStream, Unity.InputSystem 0x0078 (120 B) Unity.InputSystem.dll
0x00x0078

Members 11

OffsetSizeNameTypeFlags
0x20m_NativeBufferInputEventBufferPrivate
—m_CurrentNativeEventReadPtrInputEvent*Private
0x00200x08padding / unreflected
—m_CurrentNativeEventWritePtrInputEvent*Private
0x00280x08padding / unreflected
0x04m_RemainingNativeEventCountintPrivate
0x04m_MaxAppendedEventsintPrivate+1 flags
0x20m_AppendBufferInputEventBufferPrivate
—m_CurrentAppendEventReadPtrInputEvent*Private
0x00580x08padding / unreflected
—m_CurrentAppendEventWritePtrInputEvent*Private
0x00600x08padding / unreflected
0x04m_RemainingAppendEventCountintPrivate
0x04m_NumEventsRetainedInBufferintPrivate
0x01m_IsOpenboolPrivate
0x00710x07unreflected bytes to end of InputEventStream

Functions 11

SignatureFlagsNativeParams
bool get_isOpen()Public+1 flags0x01
int get_remainingEventCount()Public+1 flags0x04
int get_numEventsRetainedInBuffer()Public+1 flags0x04
InputEvent* get_currentEventPtr()Public+1 flags0x00
uint get_numBytesRetainedInBuffer()Public+1 flags0x04
void .ctor(ref InputEventBuffer& eventBuffer, int maxAppendedEvents)Public+1 flags0x20
void Close(ref InputEventBuffer& eventBuffer)Public0x20
void CleanUpAfterException()Public0x00
void Write(const InputEvent*& eventPtr)Public0x00
InputEvent* Advance(bool leaveEventInBuffer)Public0x01
InputEvent* Peek()Public0x00

Used by 1

types with a member, parameter or interface of this type