Zdexby TheHolyOneZ
6,808 structs
Struct

TriggerState

: ValueType : Object
UnityEngine.InputSystem.InputActionState.TriggerState, Unity.InputSystem 0x0030 (48 B) Unity.InputSystem.dll
0x00x0030

Members 16

OffsetSizeNameTypeFlags
—0x04kMaxNumMapsintPublicStatic+1 flags
—0x04kMaxNumControlsintPublicStatic+1 flags
—0x04kMaxNumBindingsintPublicStatic+1 flags
0x01m_PhasebytePrivate
0x01m_FlagsbytePrivate
0x01m_MapIndexbytePrivate
0x00030x01padding / unreflected
0x02m_ControlIndexushortPrivate
0x00060x02padding / unreflected
0x08m_TimedoublePrivate
0x08m_StartTimedoublePrivate
0x02m_BindingIndexushortPrivate
0x02m_InteractionIndexushortPrivate
0x04m_MagnitudefloatPrivate
0x04m_LastPerformedInUpdateuintPrivate
0x04m_LastCanceledInUpdateuintPrivate
0x04m_PressedInUpdateuintPrivate
0x04m_ReleasedInUpdateuintPrivate

Functions 44

SignatureFlagsNativeParams
InputActionPhase get_phase()Public+1 flags0x04
void set_phase(const InputActionPhase& value)Public+1 flags0x04
bool get_isDisabled()Public+1 flags0x01
bool get_isWaiting()Public+1 flags0x01
bool get_isStarted()Public+1 flags0x01
bool get_isPerformed()Public+1 flags0x01
bool get_isCanceled()Public+1 flags0x01
double get_time()Public+1 flags0x08
void set_time(double value)Public+1 flags0x08
double get_startTime()Public+1 flags0x08
void set_startTime(double value)Public+1 flags0x08
float get_magnitude()Public+1 flags0x04
void set_magnitude(float value)Public+1 flags0x04
bool get_haveMagnitude()Public+1 flags0x01
int get_mapIndex()Public+1 flags0x04
void set_mapIndex(int value)Public+1 flags0x04
int get_controlIndex()Public+1 flags0x04
void set_controlIndex(int value)Public+1 flags0x04
int get_bindingIndex()Public+1 flags0x04
void set_bindingIndex(int value)Public+1 flags0x04
int get_interactionIndex()Public+1 flags0x04
void set_interactionIndex(int value)Public+1 flags0x04
uint get_lastPerformedInUpdate()Public+1 flags0x04
void set_lastPerformedInUpdate(uint value)Public+1 flags0x04
uint get_lastCanceledInUpdate()Public+1 flags0x04
void set_lastCanceledInUpdate(uint value)Public+1 flags0x04
uint get_pressedInUpdate()Public+1 flags0x04
void set_pressedInUpdate(uint value)Public+1 flags0x04
uint get_releasedInUpdate()Public+1 flags0x04
void set_releasedInUpdate(uint value)Public+1 flags0x04
bool get_isPassThrough()Public+1 flags0x01
void set_isPassThrough(bool value)Public+1 flags0x01
bool get_isButton()Public+1 flags0x01
void set_isButton(bool value)Public+1 flags0x01
bool get_isPressed()Public+1 flags0x01
void set_isPressed(bool value)Public+1 flags0x01
bool get_mayNeedConflictResolution()Public+1 flags0x01
void set_mayNeedConflictResolution(bool value)Public+1 flags0x01
bool get_hasMultipleConcurrentActuations()Public+1 flags0x01
void set_hasMultipleConcurrentActuations(bool value)Public+1 flags0x01
bool get_inProcessing()Public+1 flags0x01
void set_inProcessing(bool value)Public+1 flags0x01
Flags get_flags()Public+1 flags0x04
void set_flags(const Flags& value)Public+1 flags0x04

Used by 3

types with a member, parameter or interface of this type