Zdexby TheHolyOneZ
6,808 structs
Struct

RendererListDesc

: ValueType : Object
UnityEngine.Experimental.Rendering.RendererListDesc, Unity.RenderPipelines.Core.Runtime 0x00C0 (192 B) Unity.RenderPipelines.Core.Runtime.dll
0x00x00C0

Members 12

OffsetSizeNameTypeFlags
0x04sortingCriteriaSortingCriteriaPublic
0x04rendererConfigurationPerObjectDataPublic
0x08renderQueueRangeRenderQueueRangePublic
0x70stateBlockNullable<UnityEngine.Rendering.RenderStateBlock>Public
0x08overrideMaterialMaterialPublic
0x01excludeObjectMotionVectorsboolPublic
0x00890x03padding / unreflected
0x04layerMaskintPublic
0x04overrideMaterialPassIndexintPublic
0x00940x04padding / unreflected
0x10<cullingResult>k__BackingFieldCullingResultsPrivate
0x08<camera>k__BackingFieldCameraPrivate
0x04<passName>k__BackingFieldShaderTagIdPrivate
0x00B40x04padding / unreflected
0x08<passNames>k__BackingFieldShaderTagId[]Private

Functions 11

SignatureFlagsNativeParams
CullingResults get_cullingResult()2 flags—0x10
void set_cullingResult(const CullingResults& value)Private+1 flags—0x10
Camera get_camera()2 flags—0x08
void set_camera(Camera value)2 flags—0x08
ShaderTagId get_passName()2 flags—0x04
void set_passName(const ShaderTagId& value)Private+1 flags—0x04
ShaderTagId[] get_passNames()2 flags—0x08
void set_passNames(const ShaderTagId[]& value)Private+1 flags—0x08
void .ctor(const ShaderTagId& passName, const CullingResults& cullingResult, Camera camera)Public+1 flags—0x10
void .ctor(const ShaderTagId[]& passNames, const CullingResults& cullingResult, Camera camera)Public+1 flags—0x10
bool IsValid()Public—0x01

Used by 1

types with a member, parameter or interface of this type