Zdexby TheHolyOneZ
44,741 classes
Class

ShaderParams

: Object
VolumetricFogAndMist2.VolumetricFogRenderFeature.ShaderParams, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0010

Members 19

OffsetSizeNameTypeFlagsDefault
—0x08LightBufferNamestringPublicStatic+1 flags2964722722176
0x04LightBufferintPublicStatic—
0x04LightBufferSizeintPublicStatic—
0x04MainTexintPublicStatic—
0x04BlurRTintPublicStatic—
0x04BlurRT2intPublicStatic—
0x04MiscDataintPublicStatic—
0x04ForcedInvisibleintPublicStatic—
0x04DownsampledDepthintPublicStatic—
0x04BlueNoiseTextureintPublicStatic—
0x04BlurScaleintPublicStatic—
0x04DownscalingintPublicStatic—
0x04ScatteringDataintPublicStatic—
0x04ScatteringTintintPublicStatic—
0x04BlurredTexintPublicStatic—
—0x08SKW_DITHERstringPublicStatic+1 flags2964722722176
—0x08SKW_EDGE_PRESERVEstringPublicStatic+1 flags2964722722176
—0x08SKW_EDGE_PRESERVE_UPSCALINGstringPublicStatic+1 flags2964722722176
—0x08SKW_SCATTERING_HQstringPublicStatic+1 flags2964722722176

Functions 1

SignatureFlagsNativeParams
void .cctor()PrivateStatic+1 flags—0x00