| bool IsGpuInstancingEnabled(Material material) | PublicStatic | | 0x08 |
| void SetMaterialProperties(Material material, bool enableGpuInstancing) | PublicStatic | | 0x08 |
| bool get_forceEnableDepthBlend() | PublicStatic+1 flags | | 0x01 |
| bool DoesRenderingModePreventBatching(const ShaderMode& shaderMode, ref string& reasons) | PrivateStatic | | 0x08 |
| bool CanBeBatched(VolumetricLightBeamSD beamA, VolumetricLightBeamSD beamB, ref string& reasons) | PublicStatic | | 0x08 |
| bool CanBeBatched(VolumetricLightBeamSD beam, ref string& reasons) | PublicStatic | | 0x08 |
| bool CanBeBatched(VolumetricLightBeamHD beamA, VolumetricLightBeamHD beamB, ref string& reasons) | PublicStatic | | 0x08 |
| bool CanBeBatched(VolumetricLightBeamHD beam, ref string& reasons) | PublicStatic | | 0x08 |
| bool CanBeBatched(VolumetricLightBeamAbstractBase beamA, VolumetricLightBeamAbstractBase beamB, ref string& reasons) | PublicStatic | | 0x08 |
| void AppendErrorMessage(ref string& message, const string& toAppend) | PrivateStatic | | 0x08 |