Zdexby TheHolyOneZ
44,741 classes
Class

XRInputSubsystem[]

: Array : Object
UnityEngine.XR.XRInputSubsystem[], UnityEngine.XRModule 0x0020 (32 B) inherited 0x0020 UnityEngine.XRModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 79

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , XRInputSubsystem )Public—0x08
ref XRInputSubsystem Address(int )Public—0x08
XRInputSubsystem Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, XRInputSubsystem item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(XRInputSubsystem item)1 flags0x08
XRInputSubsystem System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, XRInputSubsystem item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(XRInputSubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(XRInputSubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(XRInputSubsystem item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const XRInputSubsystem[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.XR.XRInputSubsystem> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
XRInputSubsystem System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor>[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystem<UnityEngine.XR.XRInputSubsystemDescriptor> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IntegratedSubsystem item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IntegratedSubsystem item)1 flags0x08
IntegratedSubsystem System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IntegratedSubsystem item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IntegratedSubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IntegratedSubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IntegratedSubsystem item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IntegratedSubsystem[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.IntegratedSubsystem> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IntegratedSubsystem System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISubsystem item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISubsystem item)1 flags0x08
ISubsystem System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISubsystem item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISubsystem item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISubsystem item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISubsystem[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISubsystem> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISubsystem System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04