Zdexby TheHolyOneZ
44,741 classes
UnityEngine.UIElements.VisualElement.TimerStateScheduledItem, UnityEngine.UIElementsModule 0x0058 (88 B) inherited 0x0058 UnityEngine.UIElementsModule.dll
0x00x0058

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from VisualElementScheduledItem`1 1
OffsetSizeNameTypeFlagsDefault
0x08updateEventAction<UnityEngine.UIElements.TimerState>Public—
Inherited from BaseVisualElementScheduledItem 3
OffsetSizeNameTypeFlagsDefault
0x08<element>k__BackingFieldVisualElementPrivate—
0x01isScheduledboolPublic—
0x00410x07padding / unreflected
0x08m_ActivatorVisualElementPanelActivatorPrivate—
Inherited from ScheduledItem 7
OffsetSizeNameTypeFlagsDefault
0x08timerUpdateStopConditionFunc<System.Boolean>Public—
0x08OnceConditionFunc<System.Boolean>PublicStatic+1 flags—
0x08ForeverConditionFunc<System.Boolean>PublicStatic+1 flags—
0x08<startMs>k__BackingFieldlongPrivate—
0x08<delayMs>k__BackingFieldlongPrivate—
0x08<intervalMs>k__BackingFieldlongPrivate—
0x08<endTimeMs>k__BackingFieldlongPrivate—

Functions 2

SignatureFlagsNativeParams
void .ctor(VisualElement handler, Action<UnityEngine.UIElements.TimerState> updateEvent)Public+1 flags—0x08
void PerformTimerUpdate(const TimerState& state)Public+1 flags—0x10