Zdexby TheHolyOneZ
44,741 classes
Class

ConvertMeshJobData[]

: Array : Object
UnityEngine.UIElements.UIR.ConvertMeshJobData[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
implements IConvertMeshJobData>, mscorlib, IConvertMeshJobData>, mscorlib, IEnumerable`1, IConvertMeshJobData>, mscorlib, IConvertMeshJobData>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const ConvertMeshJobData& )Public—0x98
ref ConvertMeshJobData Address(int )Public—0x98
ConvertMeshJobData Get(int )Public—0x98
void System.Collections.Generic.IList`1.Insert(int index, const ConvertMeshJobData& item)1 flags0x98
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const ConvertMeshJobData& item)1 flags0x98
ConvertMeshJobData System.Collections.Generic.IList`1.get_Item(int index)1 flags0x98
void System.Collections.Generic.IList`1.set_Item(int index, const ConvertMeshJobData& item)1 flags0x98
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const ConvertMeshJobData& item)1 flags0x98
bool System.Collections.Generic.ICollection`1.Remove(const ConvertMeshJobData& item)1 flags0x98
bool System.Collections.Generic.ICollection`1.Contains(const ConvertMeshJobData& item)1 flags0x98
void System.Collections.Generic.ICollection`1.CopyTo(const ConvertMeshJobData[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.UIR.ConvertMeshJobData> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ConvertMeshJobData System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x98
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04