| string get_columnName() | Public+1 flags | | 0x08 |
| void set_columnName(const string& value) | Public+1 flags | | 0x08 |
| int get_columnIndex() | Public+1 flags | | 0x04 |
| void set_columnIndex(int value) | Public+1 flags | | 0x04 |
| Column get_column() | Public+1 flags | | 0x08 |
| void set_column(Column value) | 2 flags | | 0x08 |
| SortDirection get_direction() | Public+1 flags | | 0x04 |
| void set_direction(const SortDirection& value) | Public+1 flags | | 0x04 |
| void add_changed(Action<UnityEngine.UIElements.SortColumnDescription> value) | 2 flags | | 0x08 |
| void remove_changed(Action<UnityEngine.UIElements.SortColumnDescription> value) | 2 flags | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .ctor(int columnIndex, const SortDirection& direction) | Public+1 flags | | 0x04 |
| void .ctor(const string& columnName, const SortDirection& direction) | Public+1 flags | | 0x08 |