Zdexby TheHolyOneZ
44,741 classes
Class

PointerDispatchState

: Object
UnityEngine.UIElements.PointerDispatchState, UnityEngine.UIElementsModule 0x0028 (40 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0028

Members 3

OffsetSizeNameTypeFlagsDefault
0x08m_PendingPointerCaptureIEventHandler[]Private—
0x08m_PointerCaptureIEventHandler[]Private—
0x08m_ShouldSendCompatibilityMouseEventsbool[]Private—

Functions 11

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void Reset()1 flags0x00
IEventHandler GetCapturingElement(int pointerId)Public0x08
bool HasPointerCapture(IEventHandler handler, int pointerId)Public0x08
void CapturePointer(IEventHandler handler, int pointerId)Public0x08
void ReleasePointer(int pointerId)Public0x04
void ReleasePointer(IEventHandler handler, int pointerId)Public0x08
void ProcessPointerCapture(int pointerId)Public0x04
void ActivateCompatibilityMouseEvents(int pointerId)Public0x04
void PreventCompatibilityMouseEvents(int pointerId)Public0x04
bool ShouldSendCompatibilityMouseEvents(IPointerEvent evt)Public0x08

Used by 2

types with a member, parameter or interface of this type