Zdexby TheHolyOneZ
44,741 classes
Class

IBaseUxmlObjectFactory[]

: Array : Object
UnityEngine.UIElements.IBaseUxmlObjectFactory[], UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0020 UnityEngine.UIElementsModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 34

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , IBaseUxmlObjectFactory )Public—0x08
ref IBaseUxmlObjectFactory Address(int )Public—0x08
IBaseUxmlObjectFactory Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, IBaseUxmlObjectFactory item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IBaseUxmlObjectFactory item)1 flags0x08
IBaseUxmlObjectFactory System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IBaseUxmlObjectFactory item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IBaseUxmlObjectFactory item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IBaseUxmlObjectFactory item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IBaseUxmlObjectFactory item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IBaseUxmlObjectFactory[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IBaseUxmlObjectFactory> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IBaseUxmlObjectFactory System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IBaseUxmlFactory item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IBaseUxmlFactory item)1 flags0x08
IBaseUxmlFactory System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IBaseUxmlFactory item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IBaseUxmlFactory item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IBaseUxmlFactory item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IBaseUxmlFactory item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IBaseUxmlFactory[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.UIElements.IBaseUxmlFactory> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IBaseUxmlFactory System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04