| Columns get_columns() | Public+1 flags | | 0x08 |
| float get_columnsWidth() | Public+1 flags | | 0x04 |
| float get_layoutWidth() | Public+1 flags | | 0x04 |
| float get_minColumnsWidth() | Public+1 flags | | 0x04 |
| float get_maxColumnsWidth() | Public+1 flags | | 0x04 |
| bool get_hasStretchableColumns() | Public+1 flags | | 0x01 |
| bool get_hasRelativeWidthColumns() | Public+1 flags | | 0x01 |
| void add_layoutRequested(Action value) | Public+1 flags | | 0x08 |
| void remove_layoutRequested(Action value) | Public+1 flags | | 0x08 |
| void .ctor(Columns columns) | Public+1 flags | | 0x08 |
| void Dirty() | Public | | 0x00 |
| void OnColumnAdded(Column column, int index) | Private | | 0x08 |
| void OnColumnRemoved(Column column) | Private | | 0x08 |
| void OnColumnReordered(Column column, int from, int to) | Private | | 0x08 |
| bool RequiresLayoutUpdate(const ColumnDataType& type) | Private | | 0x04 |
| void OnColumnChanged(Column column, const ColumnDataType& type) | Private | | 0x08 |
| void OnColumnResized(Column column) | Private | | 0x08 |
| bool IsClamped(float value, float min, float max) | PrivateStatic | | 0x04 |
| void DoLayout(float width) | Public | | 0x04 |
| void StretchResizeColumns(List<UnityEngine.UIElements.Column> stretchableColumns, List<UnityEngine.UIElements.Column> fixedColumns, List<UnityEngine.UIElements.Column> relativeWidthColumns, ref float& delta, bool resizeToFit, bool dragResize) | Public | | 0x08 |
| void DistributeOverflow(List<UnityEngine.UIElements.Column> stretchableColumns, List<UnityEngine.UIElements.Column> fixedColumns, List<UnityEngine.UIElements.Column> relativeWidthColumns, ref float& delta, bool resizeToFit, bool dragResize) | Private | | 0x08 |
| void DistributeExcess(List<UnityEngine.UIElements.Column> stretchableColumns, List<UnityEngine.UIElements.Column> fixedColumns, List<UnityEngine.UIElements.Column> relativeWidthColumns, ref float& delta, bool resizeToFit, bool dragResize) | Private | | 0x08 |
| float RecomputeToMaxWidthProportionally(List<UnityEngine.UIElements.Column> columns, float distributedDelta, bool setDesiredWidthOnly) | Private | | 0x08 |
| float RecomputeToMinWidthProportionally(List<UnityEngine.UIElements.Column> columns, float distributedDelta, bool setDesiredWidthOnly) | Private | | 0x08 |
| float RecomputeToDesiredWidth(List<UnityEngine.UIElements.Column> columns, float distributedDelta, bool setDesiredWidthOnly, bool distributeOverflow) | Private | | 0x08 |
| float RecomputeToDesiredWidth(Column column, float distributedDelta, bool setDesiredWidthOnly, bool distributeOverflow) | Private | | 0x08 |
| float RecomputeToMinWidth(List<UnityEngine.UIElements.Column> columns, float distributedDelta, bool setDesiredWidthOnly) | Private | | 0x08 |
| float RecomputeToMaxWidth(List<UnityEngine.UIElements.Column> columns, float distributedDelta, bool setDesiredWidthOnly) | Private | | 0x08 |
| void ResizeToFit(float width) | Public | | 0x04 |
| void ResizeColumn(Column column, float width, bool setDesiredWidthOnly) | Private | | 0x08 |
| void BeginDragResize(Column column, float pos, bool previewMode) | 1 flags | | 0x08 |
| float GetDesiredPosition(Column column) | Public | | 0x08 |
| float GetDesiredWidth(Column c) | Public | | 0x08 |
| void DragResize(Column column, float pos) | Public | | 0x08 |
| void EndDragResize(Column column, bool cancelled) | 1 flags | | 0x08 |
| void UpdateCache() | Private | | 0x00 |
| void UpdateMinAndMaxColumnsWidth() | Private | | 0x00 |
| void ClearCache() | Private | | 0x00 |
| int <DoLayout>b__49_0(Column c1, Column c2) | Private | | 0x08 |
| int <DoLayout>b__49_1(Column c1, Column c2) | Private | | 0x08 |
| int <RecomputeToMaxWidthProportionally>b__53_0(Column c1, Column c2) | Private | | 0x08 |
| int <RecomputeToMinWidthProportionally>b__54_0(Column c1, Column c2) | Private | | 0x08 |