Zdexby TheHolyOneZ
44,741 classes
Class

CallbackEventHandler

: Object
UnityEngine.UIElements.CallbackEventHandler, UnityEngine.UIElementsModule 0x0020 (32 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
implements IEventHandler
0x00x0020

Members 4

OffsetSizeNameTypeFlagsDefault
0x01isIMGUIContainerbool1 flags—
0x00110x07padding / unreflected
0x08m_CallbackRegistryEventCallbackRegistryPrivate—
—0x08ExecuteDefaultActionNamestringStatic+2 flags2964726970640
—0x08ExecuteDefaultActionAtTargetNamestringStatic+2 flags2964730562624

Functions 19

SignatureFlagsNativeParams
void RegisterCallback(EventCallback<TEventType> callback, const TrickleDown& useTrickleDown)Public0x08
void AddEventCategories()Private0x00
void RegisterCallback(EventCallback<TEventType callback, const uint8& userArgs, const TrickleDown& useTrickleDown)Public0x08
void RegisterCallback(EventCallback<TEventType> callback, const InvokePolicy& invokePolicy, const TrickleDown& useTrickleDown)1 flags—0x08
void UnregisterCallback(EventCallback<TEventType> callback, const TrickleDown& useTrickleDown)Public0x08
void SendEvent(EventBase e)Public+3 flags0x08
void SendEvent(EventBase e, const DispatchMode& dispatchMode)4 flags0x08
void HandleEventAtTargetPhase(EventBase evt)1 flags0x08
void HandleEventAtTargetAndDefaultPhase(EventBase evt)1 flags0x08
void HandleEventAtCurrentTargetAndPhase(EventBase evt)1 flags0x08
void UnityEngine.UIElements.IEventHandler.HandleEvent(EventBase evt)PrivateFinal+2 flags0x08
void HandleEvent(EventBase evt)Public+2 flags0x08
bool HasTrickleDownHandlers()PublicFinal+2 flags0x01
bool HasBubbleUpHandlers()PublicFinal+2 flags0x01
void ExecuteDefaultActionAtTarget(EventBase evt)3 flags0x08
void ExecuteDefaultAction(EventBase evt)3 flags0x08
void ExecuteDefaultActionDisabledAtTarget(EventBase evt)3 flags0x08
void ExecuteDefaultActionDisabled(EventBase evt)3 flags0x08
void .ctor()2 flags0x00

Subclasses 1

Used by 9

types with a member, parameter or interface of this type