Zdexby TheHolyOneZ
44,741 classes
Class

VertexHelper

: Object
UnityEngine.UI.VertexHelper, UnityEngine.UI 0x0060 (96 B) inherited 0x0010 UnityEngine.UI.dll
implements IDisposable
0x00x0060

Members 12

OffsetSizeNameTypeFlagsDefault
0x08m_PositionsList<UnityEngine.Vector3>Private—
0x08m_ColorsList<UnityEngine.Color32>Private—
0x08m_Uv0SList<UnityEngine.Vector4>Private—
0x08m_Uv1SList<UnityEngine.Vector4>Private—
0x08m_Uv2SList<UnityEngine.Vector4>Private—
0x08m_Uv3SList<UnityEngine.Vector4>Private—
0x08m_NormalsList<UnityEngine.Vector3>Private—
0x08m_TangentsList<UnityEngine.Vector4>Private—
0x08m_IndicesList<System.Int32>Private—
0x10s_DefaultTangentVector4PrivateStatic+1 flags—
0x0Cs_DefaultNormalVector3PrivateStatic+1 flags—
0x01m_ListsInitalizedboolPrivate—
0x00590x07unreflected bytes to end of VertexHelper

Functions 20

SignatureFlagsNativeParams
void .ctor()Public+1 flags0x00
void .ctor(Mesh m)Public+1 flags0x08
void InitializeListIfRequired()Private0x00
void Dispose()PublicFinal+2 flags0x00
void Clear()Public0x00
int get_currentVertCount()Public+1 flags0x04
int get_currentIndexCount()Public+1 flags0x04
void PopulateUIVertex(ref UIVertex& vertex, int i)Public0x6C
void SetUIVertex(const UIVertex& vertex, int i)Public0x6C
void FillMesh(Mesh mesh)Public0x08
void AddVert(const Vector3& position, const Color32& color, const Vector4& uv0, const Vector4& uv1, const Vector4& uv2, const Vector4& uv3, const Vector3& normal, const Vector4& tangent)Public0x10
void AddVert(const Vector3& position, const Color32& color, const Vector4& uv0, const Vector4& uv1, const Vector3& normal, const Vector4& tangent)Public0x10
void AddVert(const Vector3& position, const Color32& color, const Vector4& uv0)Public0x10
void AddVert(const UIVertex& v)Public0x6C
void AddTriangle(int idx0, int idx1, int idx2)Public0x04
void AddUIVertexQuad(const UIVertex[]& verts)Public0x08
void AddUIVertexStream(List<UnityEngine.UIVertex> verts, List<System.Int32> indices)Public0x08
void AddUIVertexTriangleStream(List<UnityEngine.UIVertex> verts)Public0x08
void GetUIVertexStream(List<UnityEngine.UIVertex> stream)Public0x08
void .cctor()PrivateStatic+1 flags0x00

Used by 13

types with a member, parameter or interface of this type