| bool get_bufferSyncTile() | 2 flags | | 0x01 |
| bool HasSyncTileCallback() | Static+1 flags | | 0x01 |
| bool HasPositionsChangedCallback() | Static+1 flags | | 0x01 |
| void HandleSyncTileCallback(const SyncTile[]& syncTiles) | Private | | 0x08 |
| void HandlePositionsChangedCallback(int count, long positionsIntPtr) | Private | | 0x08 |
| void SendTilemapTileChangedCallback(const SyncTile[]& syncTiles) | Private | | 0x08 |
| void SendTilemapPositionsChangedCallback(const NativeArray<UnityEngine.Vector3Int>& positions) | Private | | 0x10 |
| void RefreshTile(const Vector3Int& position) | Public | | 0x0C |
| void RefreshTilesNative(const Void*& positions, int count) | 1 flags | | 0x04 |
| void GetSyncTileCallbackSettings(ref SyncTileCallbackSettings& settings) | 1 flags | | 0x03 |
| void DoSyncTileCallback(const SyncTile[]& syncTiles) | Private | | 0x08 |
| void DoPositionsChangedCallback(int count, long positionsIntPtr) | Private | | 0x08 |
| void RefreshTile_Injected(ref Vector3Int& position) | Private | | 0x0C |