Zdexby TheHolyOneZ
44,741 classes
Class

SpriteGlyph[]

: Array : Object
UnityEngine.TextCore.Text.SpriteGlyph[], UnityEngine.TextCoreTextEngineModule 0x0020 (32 B) inherited 0x0020 UnityEngine.TextCoreTextEngineModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , SpriteGlyph )Public—0x08
ref SpriteGlyph Address(int )Public—0x08
SpriteGlyph Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, SpriteGlyph item)1 flags—0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags—0x04
int System.Collections.Generic.IList`1.IndexOf(SpriteGlyph item)1 flags—0x08
SpriteGlyph System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x08
void System.Collections.Generic.IList`1.set_Item(int index, SpriteGlyph item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(SpriteGlyph item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(SpriteGlyph item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(SpriteGlyph item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const SpriteGlyph[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.TextCore.Text.SpriteGlyph> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
SpriteGlyph System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Glyph item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Glyph item)1 flags0x08
Glyph System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Glyph item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Glyph item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Glyph item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Glyph item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Glyph[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.TextCore.Glyph> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Glyph System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04