Zdexby TheHolyOneZ
44,741 classes
Class

UniversalAdditionalCameraData[]

: Array : Object
UnityEngine.Rendering.Universal.UniversalAdditionalCameraData[], Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 124

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , UniversalAdditionalCameraData )Public—0x08
ref UniversalAdditionalCameraData Address(int )Public—0x08
UniversalAdditionalCameraData Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, UniversalAdditionalCameraData item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(UniversalAdditionalCameraData item)1 flags0x08
UniversalAdditionalCameraData System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, UniversalAdditionalCameraData item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(UniversalAdditionalCameraData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(UniversalAdditionalCameraData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(UniversalAdditionalCameraData item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const UniversalAdditionalCameraData[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.Universal.UniversalAdditionalCameraData> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
UniversalAdditionalCameraData System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ISerializationCallbackReceiver item)1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ISerializationCallbackReceiver item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ISerializationCallbackReceiver item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ISerializationCallbackReceiver item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ISerializationCallbackReceiver[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.ISerializationCallbackReceiver> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ISerializationCallbackReceiver System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IAdditionalData item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IAdditionalData item)1 flags0x08
IAdditionalData System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IAdditionalData item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IAdditionalData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IAdditionalData item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IAdditionalData item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IAdditionalData[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.IAdditionalData> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IAdditionalData System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, MonoBehaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(MonoBehaviour item)1 flags0x08
MonoBehaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, MonoBehaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(MonoBehaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(MonoBehaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const MonoBehaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.MonoBehaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
MonoBehaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Behaviour item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Behaviour item)1 flags0x08
Behaviour System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Behaviour item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Behaviour item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Behaviour item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Behaviour[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Behaviour> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Behaviour System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Component item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Component item)1 flags0x08
Component System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Component item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Component item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Component item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Component[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Component> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Component System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, Object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Object item)1 flags0x08
Object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Object[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04