Zdexby TheHolyOneZ
6,759 structs
Struct

Smoothen

: ValueType : Object
UnityEngine.Rendering.Universal.UTess.Smoothen, Unity.RenderPipelines.Universal.Runtime 0x0001 (1 B) Unity.RenderPipelines.Universal.Runtime.dll
0x00x0001

Members 2

OffsetSizeNameTypeFlags
0x04kMaxAreaTolerancefloatPrivateStatic+1 flags
0x04kMaxEdgeTolerancefloatPrivateStatic+1 flags

Functions 7

SignatureFlagsNativeParams
void RefineEdges(ref NativeArray<Unity.Mathematics.int4>& refinedEdges, ref NativeArray<Unity.Mathematics.int4>& delaEdges, ref int& delaEdgeCount, ref NativeArray<Unity.Mathematics.int4>& voronoiEdges)PrivateStatic0x10
void GetAffectingEdges(int pointIndex, const NativeArray<Unity.Mathematics.int4>& edges, int edgeCount, ref NativeArray<System.Int32>& resultSet, ref NativeArray<System.Int32>& checkSet, ref int& resultCount)PrivateStatic0x10
void CentroidByPoints(int triIndex, const NativeArray<UnityEngine.Rendering.Universal.UTess.UTriangle>& triangles, ref NativeArray<System.Int32>& centroidTris, ref int& centroidCount, ref float2& aggregate, ref float2& point)PrivateStatic0x10
void CentroidByPolygon(const int4& e, const NativeArray<UnityEngine.Rendering.Universal.UTess.UTriangle>& triangles, ref float2& centroid, ref float& area, ref float& distance)PrivateStatic0x10
bool ConnectTriangles(ref NativeArray<Unity.Mathematics.int4>& connectedTri, ref NativeArray<System.Int32>& affectEdges, ref NativeArray<System.Int32>& checkSet, const NativeArray<Unity.Mathematics.int4>& voronoiEdges, int triangleCount)PrivateStatic0x10
bool Condition(const Allocator& allocator, ref NativeArray<Unity.Mathematics.float2>& pgPoints, int pgPointCount, const NativeArray<Unity.Mathematics.int2>& pgEdges, int pgEdgeCount, ref NativeArray<Unity.Mathematics.float2>& vertices, ref int& vertexCount, ref NativeArray<System.Int32>& indices, ref int& indexCount)Static+1 flags0x10
void .cctor()PrivateStatic+1 flags0x00