Zdexby TheHolyOneZ
6,759 structs
Struct

Refinery

: ValueType : Object
UnityEngine.Rendering.Universal.UTess.Refinery, Unity.RenderPipelines.Universal.Runtime 0x0001 (1 B) Unity.RenderPipelines.Universal.Runtime.dll
0x00x0001

Members 3

OffsetSizeNameTypeFlags
0x04kMinAreaFactorfloatPrivateStatic+1 flags
0x04kMaxAreaFactorfloatPrivateStatic+1 flags
0x04kMaxSteinerCountintPrivateStatic+1 flags

Functions 7

SignatureFlagsNativeParams
bool RequiresRefining(const UTriangle& tri, float maxArea)PrivateStatic0x34
void FetchEncroachedSegments(const NativeArray<Unity.Mathematics.float2>& pgPoints, int pgPointCount, const NativeArray<Unity.Mathematics.int2>& pgEdges, int pgEdgeCount, ref NativeArray<UnityEngine.Rendering.Universal.UTess.UEncroachingSegment>& encroach, ref int& encroachCount, const UCircle& c)PrivateStatic0x10
void InsertVertex(ref NativeArray<Unity.Mathematics.float2>& pgPoints, ref int& pgPointCount, const float2& newVertex, ref int& nid)PrivateStatic0x10
int FindSegment(const NativeArray<Unity.Mathematics.float2>& pgPoints, int pgPointCount, const NativeArray<Unity.Mathematics.int2>& pgEdges, int pgEdgeCount, const UEncroachingSegment& es)PrivateStatic0x14
void SplitSegments(ref NativeArray<Unity.Mathematics.float2>& pgPoints, ref int& pgPointCount, ref NativeArray<Unity.Mathematics.int2>& pgEdges, ref int& pgEdgeCount, const UEncroachingSegment& es)PrivateStatic0x14
bool Condition(const Allocator& allocator, float factorArea, float targetArea, ref NativeArray<Unity.Mathematics.float2>& pgPoints, ref int& pgPointCount, ref NativeArray<Unity.Mathematics.int2>& pgEdges, ref int& pgEdgeCount, ref NativeArray<Unity.Mathematics.float2>& vertices, ref int& vertexCount, ref NativeArray<System.Int32>& indices, ref int& indexCount, ref float& maxArea)Static+1 flags0x10
void .cctor()PrivateStatic+1 flags0x00