Struct TileData : ValueType : Object Path C++ Link UnityEngine.Rendering.Universal.TileData, Unity.RenderPipelines.Universal.Runtime 0x0010 (16 B) Unity.RenderPipelines.Universal.Runtime.dll 0x00x0010 Members 4 Show inherited members OffsetSizeNameTypeFlags0x00000x04tileIDuintPublic0x00040x04listBitMaskuintPublic0x00080x04relLightOffsetuintPublic0x000C0x04unuseduintPublic // UnityEngine.Rendering.Universal.TileData, Unity.RenderPipelines.Universal.Runtime // size 0x0010 (16) struct TileData : public ValueType { public: uint tileID; // 0x0000(0x04) Public uint listBitMask; // 0x0004(0x04) Public uint relLightOffset; // 0x0008(0x04) Public uint unused; // 0x000C(0x04) Public };